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Anomylons

Scope: Galvyria
From Amaranth Legacy, available at amaranth-legacy.community

All the curses that brought us here…
This content is a part of Galvyria.

Anomylons
Meta Info
Article Creator

SunlitSmoothie

Scope

Galvyria

Setting

Glawiad

Author

SunlitSmoothie

Designations
Scientific Name

Varionis Anomylonii

Demonym

Anomylon

Physical Info
Senses

Various, usually include

  • Sight
  • Smell
  • Taste
  • Touch
  • Hearing
Method of Movement

Varies

Method of Sight

Eyes

Method of Hearing

Usually Ears

Method of Communication

Varies

Method of Environment Manipulation

Limbs and/or magic

Respiration

N/A

Social Info
Common Behavioral Traits

Instinctual Echo knowledge

Predominant Social Structure

Solitary

Common Languages

Glawiadian Metalingual

Age of Maturity

Immediate

Population Info
Average Lifespan

~200 years

Total Population

~14 Billion

Homeworld

Anomylona

Inhabited Regions

Glawiad

Extinction Risk/Status

Not Endangered

Historical Info
Origin Type

Manifest

Creators

Anomylona

The Anomylons are by far the most diverse race within all of Glawiad. To call them a single species is a stretch, but their common origin in the Anomylona provides at least some basis for declaring them such. A people of many forms, colors, personalities, cultures, and Echoes, but still a people all the same. Though scattered across Glawiad, the Anomylons are quickly recognized by most people from their distinct difference from any local races and their harmonious Echo abilities.

Birth

Anomylons are named after their collective birthplace, the Anomylona. The hulking Citadel lies near the center of Glawiad and produces Anomylons from seemingly nothing within itself. There is a near-constant stream of new Anomylons, with around 600 being created every single day. Though the Anomylona is massive, there is a noticeable flow of new ones each day. Only one Anomylon is made at a time, though where exactly within the Citadel is pretty much random.

Ever since the Anomylona Vessel Association (AVA) formed and took control of the Citadel, the flow of Anomylons out into the greater reaches of Glawiad has been reduced. The regulations that the Association has been enforcing on what kinds of Anomylons are allowed to exist make the termination of newborn Anomylons a commonplace event. The Anomylona is as much of a deathbed for Anomylons as it is their birthplace.

When an Anomylon manifests, there is a spike in the ambient Essence in the location they form in. This is followed by a glowing mass that molds itself into the particular Anomylon's form. It's nigh-impossible to determine the properties of a new Anomylon's Echo or form from this spike, as it gives off readings very similar to typical creation magic. The mass usually takes a full form, but there are rare occasions where parts of an Anomylon are missing. These birth defects are rarely fatal, but also need to be tended to by the AVA Overseer of that location.

Once born, the Anomylon has within it an innate understanding of language and its own Echo. The AVA requires that all new Anomylons demonstrate their Echo abilities to the Overseer they are greeted by to determine if they are able to become a citizen of the realm or if they need to be terminated via kill-switch implants.

The selective genocide of Anomylons has surprisingly not sparked much dissent or rebellion from the Anomylons themselves, as the ones who survive are usually also afraid of what an Anomylon that would be terminated could do. The leaders of the few revolts against the AVA have always been either non-Anomylon activists or Anomylons who were such rare cases that they escaped the termination process itself.

Form

Anomylons have no one specific body plan, but most of them do take on a humanoid form when created. Massive range in face and head structure, numbers of appendages, body type, size, and many other factors are present through the race. The forms of Anomylons are often modified by the Anomylon themselves in order to better suit their Echo. Through complicated flesh magic, they are able to change parts of their bodies. This has led to an even more pronounced variance in the appearance of the race.

Some common trends that appear are the lack of pupils within Anomylons' eyes, proportionally large arms compared to the rest of the body, and an unusual number and arrangement of eyes. Anomylons typically have a predominant hue that is present in most of their skin, eyes, and (if any) hair/fur.

While most Anomylons take on a humanoid form, there are consistently exceptions to this each month. Quadrupedal, hexapedal, and other strange formations of ambulation have been noted. Some are born with a humanoid seeming torso, connected to a second quadrupedal torso. Such bizarre body plans only make up about 0.7% of the Anomylons in Glawiad.

Echoes

Many of Glawiad's races have some pattern with their Echo abilities. The Brymasti tend towards the flame, the Astrins mingle with the raw nature of Essence. The pattern of the Anomylons is not with a theme their Echoes take, but rather the synergy of their Echo abilities. Whereas many a Glawiadian denizen is plagued by conflicting Echo abilities that harm each other and cannot be used together, Anomylons are free from this worry. Their Echo abilities mingle and interact creatively, granted they have multiple. They enhance each other, giving each Anomylon a better defined path for their magic. Combined with their instinctual knowledge of their capabilities, Anomylons are far and away the most inherently capable users of magic in the realm.

The Echoes of Anomylons have also been a source of oppression and death for many. Echoes that the AVA deems to be too dangerous or unnatural result in termination of Anomylons before they even choose a name for themselves. Echoes that alter time in any way, however weak, are killed off before the Anomylon has time to process how they could use their ability. Echoes that seem catered for destruction are similarly slaughtered.

Within the synchronous chaos of Anomylon Echoes, there are a couple of patterns that have emerged. Echoes common enough to be classified and noted. Two equal and opposite types, Form Echoes and Ether Echoes, are common classes of Echoes seen in a sizeable portion of Anomylons. Form Echoes can move and manipulate any concept, element, or ether, but confine it into a specific form, such as a helix, wave, sphere, or otherwise. Ether Echoes, on the other hand, have freeform manipulation of their respective ether, but are confined to such. These come with a strong affinity towards said ether, often to the point of detrimentally affecting the Anomylon's ability to use any other type of magic. The combination of the best parts of these Echo types would create the ultimate Echo ability, the unlimited power of the Distortionist.