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Cairn of Light

Scope: Valhallan Age
From Amaranth Legacy, available at amaranth-legacy.community

The Weak Obey - The Just Defy
This content is a part of Valhallan Age.

Cairn of Light
Meta Info
Article Creator
Setting
Author
Location Info
Realm
Plane
Galaxy
Star Info
System Info
Parent Body
Orbits

Void Islands
Valkrave
Verdrasil
Arenvar

Life

Yes - Native and Imported

Dominant Species
Society and Politics
International Groups

Akka-Akko - Present for diplomatic purposes

Native Species

Kin

Inhabitant Species
General Development

Very High

Official Languages

The birthplace of the Kin, former capital of both the Greater Solar Union, and the Stjarna Union, the centre of power for many Spheres and nations across the Ages, and littered with both the remains and the reconstructed testaments to Ages past - The Cairn of Light is a Void Archipelago with a storied history, immense infrastructure, and massive political and military power within the Voidsea. Today, it, and it's worlds, are part of the Cosmic Union, and it acts as a regional capital.

The Cairn is deeply inhabited, with even minor celestial bodies being colonized and industrialized heavily. It has been the site of many wars, invasions, and conflicts following the Technopocalypse, the most famous of it's history being the Quartet Conflict, and the Skerry War. Still, the Archipelago rose from the ashes of these conflicts, emerging stronger, more unified, and capable of rebuilding and reunifying much of what was lost.

It is from the Cairn of Light that the Stjarna Union formed, and many worlds that were once part of the Greater Solar Union were brought back into the fold. and through that, the Solar Union and Fasian Dominion reached, and through that, the formation of the Cosmic Union. The Cairn is held with deep regard by many within the Union for this reason - And it is held in particular regard by the Kin as their ancestral home, even though it may not be their actual home now.

The Void Island of Verdrasil is home to the Heimport Node, connecting the world to the Realmlands. this places it in the path of whatever military forces can break through their defences within the Realmlands, and whatever beasts can emerge there. This also makes the Cairn an at-risk system - But also a strategic asset, as it allows easy movement of forces across not only the Realmlands, but across the Cosmic Tide as well.

Anatomy of the Cairn of Light

There are seven, formerly eight, Void Islands within the Cairn of Light.

Worlds within the Cairn of Light
Name Description
Valkrave
Verdrasil Homeworld of the Kin, and capital of the Cairn.