CHARACTER CREATION
Now, to the most important part of any TTRPG... Character creation!
This article will explain what each stat does and what will it effect in game.
GENERAL
Name > The name of your character, this influence what NPCs will call you within the game.
Race > The "race" of your character. Not species but what planet you come from.
These are:
High-grav
These are your stock humans, Earthlings, Venusians... usually the strongest out of anyone in a crew, however they can be clumsy in zero G and may experience health complications (unless stated otherwise...) but dont experience debuffs in standard gravities.
Mid-grav
These are your Martians, Ganymedians, Mercurians... ect. One of the most populous groups of Humans, second to only High-gravs. These are balanced between Low-G navigation and strength, but experience small debuffs in standard gravities.
Low-grav
These are your Lunians and Belters. One of the most populous groups of Humans, but are last in the chain. Masters of Zero-G but are slim and break bones easily. They experience extreme debuffs in standard gravities.
Nationality (legal) > Your nationality is where you were born, and who to. This can also influence where you can go in the solar system (legally). You can also change this (ngl I shouldve called this "Citizenship" but whatever). If one crewmember has a citizenship of their destination though, all get accelerated passage.
-UN/L Mercurian
-MR Mercurian
-FOV Mercurian
-JC Mercurian
-FOV Venusian
-UN/L Earthling
-UN/L Lunarian
-MR Martian
-MR/V Vestan
-UN/L/CCerian
-JC Ganymedian
-JC Callistan
-JC Europan
-FOT/S Titanite/Titanian
-OPA/N Triton
-OPA/U Poseidon Station
Sex > self explanitory - Sex (assigned at birth, or current sex if you wish to make a character which requires that.
Gender (OPTIONAL) > Self explanitory - Gender, whatever said character wants to be or one that the government assigns them.
Occupation(s) > Occupations refer to what you currently work as - they can be previous or current.
Carrers (Technically background)
-Planetary Defence (“Army”) - Someone who formally served in the ground army of a major planet or moon.
-Planetary Pilot (“Airforce”) - Someone who formally served in either Earth, Venus, Titan or Mars’ air forces
-Orbital Defence (“Orbies”) - Someone who worked on a orbital defence network
-Interplanetary Navy officer (“Spacer”) - Someone who piloted spacecraft for a navy
-Maritine Defence (“Navy”)
-Electrician
-Engineer
-Miner
-...
Stats
**Cap stats at 20 points base max.
Strength (Str) > How strong you are, influences combat.
Dexterity (Dex) > How dexterous you are, influences... robbery and other such checks.
Endurance (End) > How long you can last in high-g or intense situations without help (can be increased with DRUGS)
Intelligence (Int) > How smart you are, not how much you know.
Charisma (Chr) > How good you look, or how good you are at sweet-talking people.
Education (Edu) > How much you know about the world, increases with assumed knowledge.
Social Standing (Soc) > How respected you are and your socioeconomic class
Skills
Skills are levelable aspects of a character, they usually boost base stats.
-Homeworld skills (ONLY CHOOSE 3 OUT OF YOUR HOMEWORLD - YOU ADD ADDITIONAL TRAITS LATER BASED ON STATS AND CAREER, THESE ARE FREEBIES)
Mercurian
-Gun combat (0)
-Engineering (0)
-Mechanics (0)
-Linguistics (0)
Venusian
-Agriculture (0)
-Streetwise (0)
-Broker (0)
-Engineering (0)
Earth
-Social Sciences (0)
-Physics Sciences (0)
-Life Sciences (0)
-Linguistics (0)
-Electronics (0)
-Streetwise (0)
Moon/Luna
-Social Sciences (0)
-Physics Sciences (0)
-Life Sciences (0)
-Linguistics (0)
-Zero-G (0)
-Streetwise (0)
Mars
-Social Sciences (0)
-Physics Sciences (0)
-Life Sciences (0)
-Linguistics (0)
-Survival (0)
-Streetwise (0)
Belter (in general)
-Zero-G (0)
-Streetwise (0)
-Survivan (0)
-Melee Combat (0)
-Gun Combat (0)
Jovian (in general)
-Linguistics (0)
-Survival (0)
-Zero-G (0)
Saturnian (in general)
-Linguistics (0)
-Survival (0)
-Zero-G (0)
Skill descriptions:
-Gun combat - A handler of guns, increases chance of hitting
-Zero-G - Skill in zero-g
-Melee combat - Uses Melee weapons, increased melee damage
-Engineering - Knows how ships work
-Mechanics - Knows how to repair ships
-Linguistics - Can learn multiple languages
-Survival - Hardy, increased health and knowledge of survival skills
-Streetwise - Knows their way around, increased intelligence and perception
-Life Sci. - Knows alot of biology based things
-Social Sci. - Knows alot about general geography and the political climate ect.
-Physics Sci. - Knows about physics
-Space Sci. - Knows about the mechanics behind how things happen in space
-Agriculture - Grows plants and knows how to care for them
-Carousing - Socialising and partying
-Medicine - Knows medical knowledge, can heal
-Electronics - Knows how to operate computers and various electronics aswell as repair them
-Negotiation - Negotiation with others
-Comms. - Knows how to talk
CHARACTER TRAITS
Character traits are handicaps, buffs, nerfs ect. of a character, usually robotic arms or aspects of their body.
INVASIVE NEURAL INTERFACES
(Invasive Neural Interface) - This character possesses INIs (Invasive Neutral Interfaces) that are able to interface with certain machines and others with INIs.
Allows you to interface with certain machines if need be. However you can be hacked through this.
INVASIVE NEURAL INTERFACES - WIRELESS
This character possesses INIs (Invasive Neutral Interfaces) that are able to interface with certain machines and others with INIs, albeit without a wire.
Allows you to interface with certain machines if need be. However you can be hacked through this and it is much easier with wireless said wireless tech.
NANOBOTS
This character has nanomachines flowing through their bloodstream protecting them from disease and doing minor repairs to the body.
Prevents most illnesses and heals you faster than usual when not in combat.
Cyborg (I)
A person with a few prosthetics/nonorganic replacements. (Minimal, like an eye)
Will give you a permanent +2 bonus in a stat depending on what body part is replaced. However when disabled you get a -2 debuff to that stat and another for each body part you have replaced. You can have multiple. Max statgain is capped at +6 for each individual stat and +14 for all buffs combined
Cyborg (II)
A person with a decent amount of prosthetics/nonorganic replacements. (Like a limb, or one or more I class modifications.)
Will give you a permanent +4 bonus that stacks with any other “I” modifications you have, when disabled however you get a debuff of -6.
“II” will be active if you have 4 or more “I”
Cyborg (III)
A person with a high amount of prosthetics/nonorganic replacements (one or more class II)
Will give you a +6 bonus that stacks with any previous “I” modifications you have but you will get a -8 debuff when deactivated. “III” will activate when you have 6 or more class “I”.
Cyborg (S)
A person with a nonorganic body modification comprised of something less vital (like a extra limb)
Same as “I” but you may only have a maximum of 4.
Social Standing rank (TBD):
0 - Illegal straight up
1 - Borderline criminal
2 - Poor
3 - Lower class
4 - Upper lower class
5 - Middle class (All of the crew should be around here)
6 - Upper middle class
7 - High class
8 - Celebrities
9 - Rich, OPA, CEOs and local Politicians
10 - Surviving Earth ceremonial monarchies
11 - Bigger-time regional politicians
12 - Inter-solar politicians and leaders
You may find the template sheet here.