Kolamar
Mammalia
Ursalin
Bipedal
Semi-prehensile multi-fingered appendage
Omnivora (primarily carnivorous)
Viviparous
2
2
- White
- Black
- Brown
- Blue
- Yellow
- Green
- Bronze
- Silver
- Gold
- Blue
- Teal
- Red
- Orange
- Pink
- Violet
- Dark Green
- Light Green
- Yellow
- White
- Black
- Gray
- Brown
- Amber
- Bronze
- Silver
- Gold
Standard (200+ years)
- Tundra
- Arctic
- Taiga
- Mountain
Overview
Kolamar, known also as "White Bearfolk," "White Bearkin," or the "White Beasts of the North," are a sparsely populated sapient race found primarily in cold regions of the planet Haven, such as the arctic, or the numerous icy tundra spread all throughout the world. Famously, they are most prominent in Bariquel's "Northrend Territories," particularly on the island of Norheim. They are apart of the Ursalin Races, a sparse Wayfarer racial group containing only three member species, with the Kolamar themselves included. Thanks to both their own low numbers, and those of their sister Ursalin Races, the Kolamar are a rare people and are not often seen by most other racial groups of the world. The Kolamar have been known to dwell in the northern regions of the world for all of recorded history, and even longer before, as they were able to forge their own homelands during the reign of the near total world-dominating Edian Empire
The name "Kolamar," translates from the Edian word meaning "Cold-Breath," so named in respect to their origin. Galaphon, Divine Goddess of Nature and Beasts, birthed the Kolamar, alongside all Ursalin Races by exhaling her own life giving breath upon the world. As her breath filled the world like an onrushing wind, it would give life to the "Beast Totems," large stone monoliths erected by her followers and practitioners in the times of antiquity. Those who were built in the north would erupt in great light, spawning the first of the Kolamar, Bearfolk as white as the snow which surrounding them, and who would soon find themselves as a full-fledged race upon planet Haven.
Despite their comparatively low prominence upon the global stage, the Kolamar have held a long and storied history. Perhaps their most notable accomplishment as a people would be their founding of one of the very first mortalborne powers in world history, that being the Kingdom of Nagrunok, which ruled over Norheim Isle from 36 YM to 939 YM, until it's ultimate destruction at the hands of the Westland Empire's province of Northhaven. Afterwards, most Kolamar on both Norheim, and the world over have struggled to find much success in holding positions of power or notoriety.
Physical
Appearance
Appearing like a bipedal arctic species of bear, the Kolamar, like all three of the Ursalin Races, are a large, bestial bear-like species. Often sporting thick fur coatings of various colors ranging from white to black, and sometimes even shades of blue or green. Their bodies are thick and macular, as both male and female Kolamar having bulging muscles and powerful builds. These thick builds give the Kolamar great body weights, with the lightest of their people weighing in at crushing weights well in excess of nine hundred pounds, whilst the heavier ones can exceed a thousand or more.
These powerful bodies are universally covered in thick layers of furs, to keep them warm throughout the harsh winters of their collective homelands. Even in cold environments, the Kolamar can maintain a healthy level of body heat, thanks in part to their natural metabolism. This is due in large part to their diet, which consists largely of raw meat, fish, and other cold-blooded creatures.
Physiology
Thanks to these large a muscular frames, the Kolamar have been granted great inherent physical strength and prowess. With their bear hands, the Kolamar are able to tear apart any would be prey limb from limb, and even take down strong enemies with relative ease, if given the chance. Their thick bodies also grant them very powerful jaws capable of tearing through the toughest hides and scales, and easily breaking bones with enough force. This trait makes Kolamar an excellent choice for the role of hunters, as they make fine trackers and killers of their prey. In fact, most Kolamar have some form of hunting skill, and some may practice it as a profession.
Due to their thick coats and general bulkiness, the Kolamar possess a number of unique traits which set them aside from other races. First, being that their fur coatings are always both well insolated, and able to disperse the heat contained within, even in extremely hot climates, the Kolamar need not worry about sweat or heat exhaustion. Second, the fur of the Kolamar, both of their own hair, and that of their animal friends, are both naturally very resistant to moisture, something which further helps with their ability to remain cool in warmer climes. Finally, their thick fur coats allow them to naturally camouflage themselves against their surroundings, allowing them to hide from and elude dangerous animals, or sneak up on unsuspecting foes. Finally, their thick fur coats allow them to naturally camouflage themselves against their snow-covered surroundings, allowing them to hide from and elude more dangerous animals, or sneak up on unsuspecting foes.
As a result of their thick fur coats and powerful bodies, the Kolamar are not particularly quick or agile. They are able to move at least somewhat quickly when necessary, but generally prefer to avoid it wherever possible, more often than not choosing to rely on their brute strength to overpower their enemies. Their thick fur coats, in tandem with their muscular physique, afford them great protection against physical attacks, making them quite good at avoiding serious injury from incoming attacks, and keeping themselves out of harm's way.

