This is a game you can play to make a choice.
You will need:
- Paper
- An ink writing instrument
- A cauldron or other opaque container in which a hand can fit.
- Your voice.
- Write down the choices on scraps of paper. They must be written in ink; she can't tell the difference between pencil and paper. Be sparing with your choices: the game only works when a decision is difficult.
- Fold each paper over itself in thirds, making it 1/3 its original size, 3 times its thickness, and concealing each choice from all but the Witch. Then, drop the papers into the cauldron.
- Walk in a circle counter-clockwise around the cauldron and incant, "A chance, a choice, a twinge; win, wish, witch; I dance, I duck, I ditch; now I shan't be vinced." Face the cauldron, take 5 steps back, and then turn away from it.
- Begin counting. The number on which you stop counting is already in your mind.
- After you stop counting, turn around to face the cauldron, ask its permission to approach, and then approach it if you receive no answer within 7 seconds.
- Reach into the cauldron and pull out a paper without looking inside. Unfold it, and that is the choice that the Witch has made. The game is over.
- Burn the other papers without looking at them. It is bad luck for anyone to see them after the game has ended.
- Do not attempt to make a different choice than selected by the Witch.
- If you must end the game before the Witch has made her choice, the best chance is to circle the cauldron clockwise and speak the incantation in reverse: "I shan't be vinced; I ditch, I duck, I dance; witch, wish, win; a twinge, a choice, a chance." Burn all the papers. Do not look at any of them. Avoid using this cauldron again for cooking or otherwise.
- Do not attempt to approach the cauldron if you hear cackling or any other answer to your request to draw near. Instead, end the game in the aforementioned manner.

