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The Vincent Witch

Scope: Powerline Paranormal
From Amaranth Legacy, available at amaranth-legacy.community

This is not a salutary neglect.
This content originates from Powerline Paranormal.


Diegetic Page
This page is written from an in-universe perspective. This means information contained within it may be subject to bias or take a much different tone or format from other articles.

Date
Perspective Character(s)
Location
May 5, 2005
Ouroborus.paladin_777
weird.soc/paranormal/the_vincent_witch/034563

The Vincent Witch

Ouroborus.paladin_777 >> May 5, 2003

This is a game you can play to make a choice.

You will need:

  • Paper
  • An ink writing instrument
  • A cauldron or other opaque container in which a hand can fit.
  • Your voice.
  1. Write down the choices on scraps of paper. They must be written in ink; she can't tell the difference between pencil and paper. Be sparing with your choices: the game only works when a decision is difficult.
  2. Fold each paper over itself in thirds, making it 1/3 its original size, 3 times its thickness, and concealing each choice from all but the Witch. Then, drop the papers into the cauldron.
  3. Walk in a circle counter-clockwise around the cauldron and incant, "A chance, a choice, a twinge; win, wish, witch; I dance, I duck, I ditch; now I shan't be vinced." Face the cauldron, take 5 steps back, and then turn away from it.
  4. Begin counting. The number on which you stop counting is already in your mind.
  5. After you stop counting, turn around to face the cauldron, ask its permission to approach, and then approach it if you receive no answer within 7 seconds.
  6. Reach into the cauldron and pull out a paper without looking inside. Unfold it, and that is the choice that the Witch has made. The game is over.
  7. Burn the other papers without looking at them. It is bad luck for anyone to see them after the game has ended.
  • Do not attempt to make a different choice than selected by the Witch.
  • If you must end the game before the Witch has made her choice, the best chance is to circle the cauldron clockwise and speak the incantation in reverse: "I shan't be vinced; I ditch, I duck, I dance; witch, wish, win; a twinge, a choice, a chance." Burn all the papers. Do not look at any of them. Avoid using this cauldron again for cooking or otherwise.
  • Do not attempt to approach the cauldron if you hear cackling or any other answer to your request to draw near. Instead, end the game in the aforementioned manner.