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Thulcandran Federation

Scope: Local Universe
From Amaranth Legacy, available at amaranth-legacy.community

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Thulcandran Federation
32,738 CE - Today

Description

Thulcandran Federation
Meta Info
Article Author

Mittence

Scope

Local Universe

Setting

Local Universe

National Info
Organization Type

Corporate Federation

Status

Sovereign

Geographical Info
Location

Holara Hinterlands,

Capital Info
Capital(s)

Thulcandria

Capital Type

Megastructure

Locales
Major Worlds
  • Thulcandria
Demographic Info
Population

9.1 quintillion

Dominant Species
  • Humans
Foundational History
Date Created

32738 CE

Founding Date

32738 CE

Founding Event

Separation from the United Federation of Star Systems

Founding Reason

Colonial independence and separatist movement

Founding Species/Race(s)
  • Humans
Preceded By

United Federation of Star Systems

Notable Events
Major Historical Events
  • Thulcandran War
Major Conflicts
  • Thulcandran War
Diplomacy
Allies
  • Commonwealth of United Economic Nations
  • Quintet Payotari Association
  • Sovereign Provinces of Aylathia
Trade Partners
  • Commonwealth of United Economic Nations
  • United Federation of Star Systems
  • Quintet Payotari Association
  • Sovereign Provinces of Aylathia
Structure/Civics
Governmental Structure

Corporate State with surveillance and security focus

Branches of Government
  • Executive Branch
  • Legislative Branch
  • Judicial System
Executive/Ruling Branches
  • President
Legislative Branches
  • Representative Council
Judicial Branches
  • National Judges
  • Justiciar Superintelligences

The Thulcandran Federation is a corporate federation which exists in the Holara Hinterlands of Via Aylathiya, near the vicinity of Via Aurum. The Thulcandran Federation is mostly known for its massive impact in Via Aylathiya, in terms of industrialization, technology, businesses, and general prosperity. The Thulcandran Federation is also known for being one of the only major centers for Humans in Via Aylathiya, with colonization happening shortly after the formation of the Confederacy of Borealis. The current capital of the Thulcandran Federation is a megastructure named Thulcandria, which resides near the center of Via Aurum.

The Thulcandran Federation first formed after colonial missions from the United Federation of Star Systems, which initially set these missions to expand its own influence, arrived in the Via Aurum nebula 32,126 CE. However, the distance and energy requirement for such a distant colony allowed separatists to rise, Believing that they could manage their own empire on the budding structure of Thulcandria. This separatist movement rose in popularity, but it eventually gave it enough traction and independence to form a sovereign nation in 32,738 CE. However, the Thulcandran War was waged between the UFSS and the Thulcandran Federation, ending with the UFSS signing a ceasefire and recognizing the Thulcandran Federation as a sovereign nation.

Ever since its separation from the UFSS, the Thulcandran Federation grew to be very prosperous, seeing the area of Via Aurum as an immense source of resources and wealth for its people. It is now characterized by its massive industries, dense commercial sectors, and its high quality of life. The Thulcandran Federation has used this to construct a renowned market for travel, entertainment, and technological advancement. The nation's megastructures, which are primarily built around Via Aurum, are often seen as the symbol of the Thulcandran Federation. The high amount of national megastructures has also pushed for a large amount of advancements for resource collection within the nation.

The population of the Thulcandran Federation is staggering for its size, with 9.1 quintillion individuals residing in its borders. A notable portion of the population resides near the center of Via Aurum, an area shared with the Sovereign Provinces of Aylathia which has several major megastructures. Approximately one third, or 3.37 quintillion people reside here, while others exist deeper in the nation, in other megastructures or highly developed planets. A small fraction of the population lives in rural areas, since the Thulcandran Federation is mostly devoid of sparse space. The population of the Thulcandran Federation is controlled by a subliminal system of surveillance, a heavy police force, and by satisfying the people's needs to avoid dissenters.

The Thulcandran Federation holds a set of relations for other nations as well. Most notably, it holds a very cordial relationship to the Commonwealth of United Economic Nations. The healthy relationship between both nations is the reason why the Thulcandran Federation holds its advanced economy at all. Without the Commonwealth, they would be unable to hold such a large trading network with any nation. The Thulcandran Federation has also been a major contributor in military aid for the Commonwealth, as well as the Sovereign Provinces of Aylathia and the Quintet Payotari Association to an extent. Trading is also one of the main ways that the Thulcandran Federation acts to other nations, with trade agreements and diplomacy being very useful tools for the federation.

Notable Locations

In the Thulcandran Federation, there exists a few notable locations, primarily megastructures, which are located all around its area. These places provide the Thulcandran Federation with resources, power, and many people to fill in the empty spaces of habitation. These areas are also able to make a large amount of Carosi, since the currency is energy-based and is able to be made rather efficiently. Additionally, the high level of technological development of the Thulcandran Federation has allowed the nation to implement systems of government, which has created a stable society for the citizens. There is also a large level of political and social stability in the populated regions of the Thulcandran Federation, since the populace is content with the way things have turned out in the nation. Technology has most importantly granted citizens a comfortable way of life, which is expressed through the major areas of the Thulcandran Federation. A list of major objects and their brief descriptions are below:

Thulcandria

Thulcandria is a relatively large set of platforms and structures, built around an average star. The megastructure is known for housing a vast array of business, factories, and industries. It is characterized by its lively surface, which holds a large array of glimmering golden light from artificial light. Its layers are much the same, holding deep infrastructure in order to support the population. People are inclined to reside on the inner shells of Thulcandria, with the outer shells being more recent, holding less people. The population, as well as the large amount of energy that Thulcandria receives allows it to produce a large quantity of Carosi. Ever since it was created, Thulcandria has remained safe from all invasions, conflict, or civil unrest.

Government

The government of the Thulcandran Federation is founded on the basis of defense, security, and the prosperity of people and corporations alike. Technology is also a high priority in the Thulcandran Federation, as is self-development on existing colonies. In this regard, the Thulcandran Federation is considered to be a corporate state. The government also ensures that the basic necessities of all citizens be met, in addition to ensuring the safety of the citizenry. There also exists a large precedent of corporations in the borders of the Thulcandran Federation, which tend to act independent of the government. To keep compliance, businesses are still able to be regulated, though it is not known by the general population how regulated they truly are.

The government of the Thulcandran Federation also has an extensive network of surveillance, police, and military forces, which exist to uphold safety and the integrity of the government. Typically, they help monitor the population and try to work with federal entities to ensure a level of satisfaction and observation. This allows the government to retain control, without resorting to the use of wide-scale force. Monitoring in this method has allowed the Thulcandran Federation to remain stable and free from dissent. The police force also helps keep intranational affairs calm, with the military providing defense to worlds, corporations, and the government.

Diplomacy and Foreign Affairs

Diplomacy for the Thulcandran Federation's government is very straightforward, usually involving cordial trade to other nations. The receptiveness of the government to others stands as a reason for national economic prosperity. As such, the Thulcandran Federation has managed to become a heavy exporter to major nations. Most notably, the government has managed to take hold of a large portion of Commonwealth trade. It has used its resources and densely packed industries to create an incredibly efficient and profitable trading network. Other close trading partners include the United Federation of Star Systems, the Sovereign Provinces of Aylathia and the Quintet Payotari Association.

More standard diplomacy is brought in with an appointed group of diplomats, which are often assigned to specific regions or planets to manage relations between various governments. There are also many ambassadors stationed around the nation, who are tasked with handling the international relationships for the Thulcandran Federation. The lucrative image of the Thulcandran Federation has often made diplomatic meetings successful, as has a general level of respect for their nation. Diplomatic agreements are also common in order to secure additional sources of income, such as resource extraction and manufacturing. As a result, the Thulcandran Federation is known to have a very open relationship with the rest of the Local Universe.

Legislation

The Thulcandran Federation has a legislative branch, which is controlled almost entirely by the government, save for smaller sectors which are managed by corporations and representatives. Representatives in the Thulcandran Federation are appointed from elections, which are primarily influenced by the people, though other representatives may be brought in by the government itself. Representatives typically reside over planetary bodies, or local sectors of Thulcandran Space. The main goal of the Thulcandran Federation's legislature is to provide laws and regulations for the populous. It also effects the economy greatly, with many laws from the legislative branch aiming to improve the nation's efficiency with trade. There exist influence from several different types of business in the Legislative Branch, including industrial, commercial, and agricultural. They also deal with the legal action of imports and exports. They also oversee the management and regulation of smaller corporations in the Thulcandran Federation. It is known that change in the Thulcandran Federation is slow this way, but it still through happens over many years of accumulative effort.

Colonization is also handled by the legislative branch of the Thulcandran Federation, as well as local governments and their representatives. The Thulcandran Federation tends to promote improvement of pre-existing worlds, which is done in conjunction with technology and industry. In the case of more sparsely populated areas, the legislative branch typically authorizes light colonization, as long as they are in federal space. The president of the Thulcandran Federation may also permit colonization. Corporations are most notably permitted to establish colonies, for the purposes of resource extraction or industrialization. This has allowed for a high internal development of the Thulcandran Federation, aiding in the field of intranational expansion and the long-term increase of population. Exterior expansion is typically seen as unnecessary, though it still happens on a small scale.

Judicial System

The Judicial System of the Thulcandran Federation is advanced, holding a group of justiciar superintelligences and experienced ''National Judges''. These judges are able to assist the government in any court cases that involve a individuals or corporations. The judicial system also works in tandem with corporate officials, judges, and similar rule makers to ensure fairness and equality of the citizens. The government and the judiciary work together to ensure satisfactory rulings and punishments for those found guilty of crimes. While issues in the nation are usually resolved in lower courts, there are exceptions where the national level of justice is required.

Executive Branch

The Thulcandran Federation holds an executive branch as well. It contains the president, their cabinet, as well as departments, federal agencies, and influence from corporations. The president is elected every fifty years, and has a term limit of two terms. The government's job includes the general management of the Thulcandran Federation and the execution of policies. The Executive Branch also handles the Thulcandran Federation's foreign relations and negotiations with the other nations. While the executive branch is able to enforce laws on corporations, it is not uncommon to see them working with the law to enforce guidelines or legislation.

The president of the Thulcandran Federation may also permit the use of the military if deemed necessary. In history, the military has not been used often, notably being commanded by the president during the Thulcandran War or the War of the Ancients, and with conflicts relating to the Celestial Plague. Colonization is also an ability granted to the president, who is also responsible for the administration and execution of new colonies. Colonies are usually designated to be created in existing territory, and are usually approved after a thorough investigation of potential land and resource value. The president is also able to help manage corporations, though it is an ability which is seldom exercised.