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Void of Totality

Scope: Imagindarium
From Amaranth Legacy, available at amaranth-legacy.community

ONTO AN AUDIENCE OF ONE
This content takes place in Imagindarium's Creation.

Overview

Void of Totality
Symbol for the Source: "Void," as the Void of Totality has no physical appearance to illustrate it.
Meta Info
Article Creator

LordSkorne7

Setting
Author

LordSkorne7

Planular Makeup
Type

Conceptual Void

Purpose

To act as the boundary between active and inactive existence; largely subjective in being

Location

Outside of the Presence of Totality

Part of

Itself

Primary Composition

Void

Primary Colors

Black

Neighboring Macrocosms
Shape

N/A

Diameter

N/A

Surface Area

N/A

Depth

N/A

Extent

N/A

Regions

N/A

Dimensions

N/A

Realms

N/A

Planes

N/A

Demiplanes

N/A

Pseudoplanes

N/A

Timescale

N/A

Gravity

N/A

Unique Traits

Void

Unique Concepts

Void

Physical Properties
Area

N/A

Mass

N/A

Structure

N/A

Topography

N/A

Demographics and Culture
Population

The Void of Totality, (known also as "The Great Darkness / The Nothing and the Nowhere") encompasses a broad spectrum of concepts, however, it is primarily defined as the blackened swath of Non-Reality (distinct from "Unreality") that delineates the boundary between active Reality and non-active Areality.

This Void of total non-existence surrounds the unfolding narrative of Imagindarium's Creation, and largely exists in a sense similar to that of "A'th;" as a conceptual placeholder to facilitate the metanarrative necessity that something cannot exist within itself.

Opposite to the Presence of Totality; this transitional expanse does not constitute a space in the conventional sense, as it lacks the structural or phenomenological attributes typically associated with spatial environments. Instead; it serves as an intermediary non-state, facilitating the separation and interaction between active regions and Realms governed by distinctive and divergent existential frameworks, with that of their polar opposite; inert and unmoving conceptualizations.

The Void of Totality acts as both absence, and as an active division, operating as an ontological margin where the limits of what can be called "real" begin to fray and dissipate into non-activity or metanarrative irrelevancy. As such; the Void of Totality has played largely a background role in the grand Design Imagindarium has laid out for its Creation to follow, with the Void itself not often manifesting in active expression.

A notable exception to the Void of Totality's nature as a non-realm is its role as the eternal prison of Vuhlore-Antaroth, third of the Typhonians and primeval father of all Darkness. Following the collapse of his efforts to unmake all of Creation through the unleashing of his Acreative-Antarothic essence, he was banished to the Void by the force known as the Lingering-Light.

This act marked the conclusion of the Great Age Typhonia. Within the Void of Totality, Vuhlore-Antaroth remains in a paradoxical state of unstate, neither present nor absent, bound within the frameworkless margins of non-reality; forced to look and silently bare witness with envious hatred towards Creation, which illuminates in eternal Amaranth from beyond his reach.

It was within the Void of Totality, the Great Unifier drew upon Vuhlore-Antaroth's vast hatred for all forms of creative expression, combining this with the inherent non-existent nature of the Void itself to forge forth the omnipotent Void of Antaroth. This construct was subsequently unleashed upon the Amaranth Realm of Ambrosia during the Era of Dyad Rule.

Upon its release, the Void of Antaroth initiated a siege against the Inomeni powers, resulting in the enforced and eternal cessation of all Magical forces throughout the Galaxy. This act directly ensured the destruction of the Near-Divines, who were ultimately unable to defeat the Antarothic-mass; forcing an unleashing of their "Finality" which eradicated all immortal life throughout Ambrosia.

Purpose of the Void

The Void of Totality serves a critical function within the total narrative structure of Imagindarium's Creation. Formed from conceptual necessity, It is the boundary-absent boundary, the zero-state against which all states are made perceptible. In this sense; the Void of Totality performs the essential metaphysical function of negation: the enabler of difference, distinction, and delineation. Without a frame of absolute non-being, the idea of being itself becomes conceptually inert, unmarked by Contrast which animates all things. The Void thus serves as the implicit ground upon which all other metaphysical structures arise, including space, time, agency, and narrative continuity.

Unlike the Presence of Totality, which unfolds in metanarrative multiplicity and articulation, the Void of Totality is singular in its denial of form, order, and interaction. Yet paradoxically, it is through this negation that form and order gain narrative and conceptual oration. The Void of Totality allows Creation to be bounded, doing so by its establishing of the final edge beyond which no further determination can proceed. This edge is one that is spatial, temporal, but also existential, ensuring that Creation does not infinitely collapse into itself under the weight of its own narrative Contradiction. The Void, then, does not surround Creation arbitrarily; it is the exterior that makes interior possible, and the formlessness that allows form to appear, the unstructure which makes structure legible.

The existence of the Void of Totality is also an inevitable consequence of narrative logic within the grand metafiction of Imagindarium's Creation. Every story, myth, and realm necessitates a boundary to meaning, a horizon where the intelligible terminates and abstraction becomes non-expression. The Void fulfills this narrative demand by operating as this omnipresent anti-structure; never expressing, never advancing, and never transforming. It exists because without it, there would be no oppositional force to confront the unfolding of Imagindarium’s grand narrative. It is the unspeaking witness to all that transpires within the Tale, never entering it, yet framing every act, every movement, and every utterance with silent Totality.

True Void

The Void of Totality is the sole "space" in which the Source of Void manifests in its true and unmitigated form. Unlike other regions that operate in a manner analogous to a "Void" — such as the Realm of Thavma or the Heavenly Faraway Region of Ambrosia — these are not genuinely lacking extant conceptual entities. Rather; they ultimately retain identifiable constructs, however minimal, and are bound by frameworks that enable interpretation, perception, or differentiation.

These "Voids" are more accurately described as being Devoid: manifestations of the Source of Devoid wherein all entities exist in a primal, undifferentiated state. Within this Devoid, existence is reduced to its most essential and unembellished form; lacking variation, Identity, or articulation beyond the fundamental conceptual assertion that it simply "is." There is no distinction, progression, or hierarchy; only the raw condition of existence without predicate.

By Contrast; the Void of Totality remains singular in hosting the Source of Void in its absolute form, where even the notion of primal being is negated, and where no conceptual structure persists. As a consequence; any attempt to conceptualize the Void of Totality inevitably results in a self-recursive cognitive collapse. This arises from the fundamental Contradiction embedded within the narrative act of rendering "Nothing" into a perceptible and intelligible force. The Void of Totality defies the deterministic and conventional frameworks of understanding, as it requires the sapient-mind to reconcile the presence of an absence; the paradox of attributing structure, agency, or coherence to that which is, by definition, without any.

This Contradiction operates on a scale beyond that of the philosophical, and into the realm of the ontological: it demands that the observer hold two mutually exclusive truths within the same mental construct; the existence of non-existence as a definable, operative phenomenon. Traditional sapient cognition, rooted in compartmentalization and categorical logic, is ultimately incapable of sustaining this duality of Contrasting notion. Thus, those who attempt to engage with the Void of Totality through conceptual or symbolic means often encounter recursive loops of layered-abstraction, wherein each attempt at definition collapses into the very absence it seeks to name and understand.

Blood of the Void

- MAIN ARTICLE: "Void"

Similar to how Amaranth acts as the lifeblood of Creation's Presence of Totality — the metatextual lifeblood that sustains and articulates the unfolding of the Line to the End; The Void of Totality beyond it is animated by that of the Source of Void. This Source is not a substance, nor a being, nor even an idea in the conventional sense; it is a negational principle as the everlasting foundational anti-presence that enables the Void of Totality to operate as a coherent non-state. It is through the Source of Void that the boundary of all existence is maintained, and through which the Void retains its conceptual integrity as absence.

While it may appear paradoxical that "Nothing" possesses a detectable and notational form of being, this form exists only insofar as it is narratively necessary and or relevant to be outwardly extant. The manifestation of the Source of Void renders it the sole Source which is not a universal inherency, but one which is truly conditional; emerging only when it holds narrative or conceptual relevance within the broader design of Imagindarium. Unlike other Sources which have conditional outward manifestations, they remain Remnantly embedded upon the face of reality until their time has come. By Contrast; the Source of Void is truly erased from Creation totally and utterly, only to be rewritten onto the page so long as it is relevant.

This relevance may take the shape of observation, where the Void is perceived visually or understood through mental abstraction, or it may arise in moments where the Void must act as a narrative cause. Such was the case with the Great Unifier’s creation of the Void of Antaroth, wherein the Void of Totality was drawn upon as an operative backdrop; a reservoir of negation potent enough to birth a weapon of Acreative consequence. Outside such contexts, the Void of Totality does not persist in any meaningful or legible way.

When it ceases to be necessary, either when perception fades, or its function is complete; it returns to a state beyond absence, a metatextual null-state from which even the memory of its former presence cannot be recovered. In this way, the Void of Totality is less an entity or location, and more a conditional negation, animated only by need, and extinguished by narrative completion. Thus, both the Source of Void, and the Void of Totality in which its "housed;" exists in a uniquely self-constrained / contained conceptualization: present only when it must be seen, known, or used; reified through conceptual relevance, and extinguished through narrative irrelevance.

Amaranth in the Void

- MAIN ARTICLE: "Amaranth"

Paradoxically: the Void of Totality, while defined by its non-essence and conceptual severance from any state of being, is ultimately unable to exist independently to that of Amaranth, for no phenomenon (or lack thereof) within Imagindarium’s Creation stands apart from the foundational expression of its authorial Intent. Amaranth, as the realized and all-pervasive force authored directly by and from Imagindarium, permeates even that which exists in negation of all things. The very narrative that frames the Void as a space of non-reality is itself a derivative function of Amaranth’s beyond-omnipresence. As such; the Void of Totality, though unstructured and opposed to the Presence of Totality, is still ultimately bound by the ontological constraints of Amaranth, which dictate its conditions of manifestation, relevance, and limitations in its role towards the Ultimate End.

The Void of Totality may present itself as an antithesis to being, but this antithesis is only legible because Amaranth provides the narrative scaffolding through which such negation gains structure, and is thus intelligible. In other words: the Void cannot be meaningfully articulated as “absence” unless there is a greater structuring presence (Amaranth) that establishes the categories of both presence and absence alike. Thus, the Void's very capacity to be acknowledged, named, or encountered exists only through the systemic presence of Amaranth functioning as Imagindarium’s narrative medium.

However; in its outwardly perceptible manifestation, Amaranth appears to be wholly absent from the Void of Totality. The Void presents itself as a blackened expanse of absolute nothingness; devoid of any and all, structure, motion, or form. To any observer, conceptual or otherwise, it bears no discernible trace of the vibrant, radiant force typically associated with Amaranth. There are no conceptually legible emanations, no metaphysical signatures, no contextual markers that indicate the presence of any active narrative force. It is, by all apparent measures, a realm entirely divorced from the animating principle of Creation.

This perceived absence, however, is itself a constructed illusion; one necessitated by the narrative role the Void of Totality is designed and defined to perform. The blackened, featureless state is not to be confused as an indication of any true severance from Amaranth, but rather the specific manner in which Amaranth has chosen to express itself within that non-domain. In this instance, Amaranth manifests as self-authored silence; acting as narrative nullification. The apparent absence is in fact a controlled and authored condition; an active suppression of all outward signifiers, executed with exacting precision to fulfill the Void's intended function within Imagindarium’s design.

Dwellers in the Void

In accordance with the paradoxical nature of the Void of Totality's non-essence, certain entities marked by the capacity for intrinsic self-Contradiction have succeeded in entering and in a limited sense, traversing the Void. Such "traversal" operates in a conceptual sense more than a temporal one; occurring through a self-contained ontological-collapse of logical integrity within the entity itself, enabling it to resonate with the Void’s antithetical structure

Entities of this nature — those which are capable of sustaining their Contradiction — are exceedingly rare throughout the universe, as most simply fail to persist in any manner that can be registered as existence.

Father of Darkness

- MAIN ARTICLE: "Vuhlore-Antaroth"

Chief among these is Vuhlore-Antaroth, who was cast into the Void following his failed bid to unmake Creation through the deployment of his Acreative Antarothic essence. Though his banishment to the Void of Totality achieved a complete severance from the rest of Creation, this severance occurred in a manner cruelly inverse to his intentions. Rather than rendering him insensible to the realities he despised, Vuhlore-Antaroth was left in a state of perfect negation, bound within a non-space where he remained eternally conscious of Creation’s continuing motion and transformation. His will to annihilate all things was thus met with unyielding, total-awareness of the very unfolding he sought to extinguish; now forever beyond his influence.

This condition defines a particular form of torment unique to Vuhlore: the conscious suspension within a non-state, where perception persists without the capacity for engagement, and agency is stripped of any operative consequence. Vuhlore-Antaroth’s entrapment thus exemplifies his very desire for eternal separation to that of the Creation beyond his control. But it is one which now stands as an active inversion of will; an echoing chamber of failed finality, wherein desire is preserved solely to be unmet.

Ideal of Conflict

- MAIN ARTICLE: "Great Unifier"

Less overt, though equally significant, is the presence of the Great Unifier; an entity whose intrinsic nature renders it uniquely dominant over the Void of Totality. As the extant Ideal and progenitor of all Conflict, Contrast, and Contradiction, the Great Unifier embodies the principle by which incompatible and paradoxical truths are held together in active cohesion. It does not resolve Contradiction, nor dissolve it, but sustains it indefinitely as a functional mode of being. It is this narrative role which allows the Great Unifier to traverse the Void of Totality with complete and unimpeded autonomy.

Beyond mere traversal, the beyond-omnipotent visage of Unity is capable of manipulating the absence of the Void to its whims. It was here that the Great Unifier created the paradoxical entity of the Void of Antaroth; absence rendered as total and ceaseless presence. Animated by the unyielding contempt for all Identity and creative expression festered into its being by the Remnant Antarothic-Ideal of its progenitor, Vuhlore Antaroth.