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* If your drivers are updated, you may need to repeat this process. While this was necessary in some reported experiences, it may not always be the case. |
* If your drivers are updated, you may need to repeat this process. While this was necessary in some reported experiences, it may not always be the case. |
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* Later driver updates your computer has after applying this fix may require you to repeat this process. While some user had to do so, this may not be a universal requirement. |
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== [[User:MMONTAGEe|mMONTAGEe's Personal Space Engine settings for Screenshots]] == |
== [[User:MMONTAGEe|mMONTAGEe's Personal Space Engine settings for Screenshots]] == |
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Latest revision as of 15:57, May 6, 2025
Back to Portal
SpaceEngine 0.980/0.980e Modern Drivers Tutorial
SpaceEngine is a massive part of our community, both historically and currently. Thousands of images and ideas have spawned from it, and version 0.980 has been the largest source of inspiration in the past 10 years of the community. Sadly, version 0.980 often does not work with modern drivers.
Thus this tutorial will serve as a quick-start guide in how to make SpaceEngine 0.980 and its 0.980e patch work with more modern systems, as well as an easy to access location for the version's instillation folder.
NOTE: This solution only works for PC-users, MAC is incompatible with this fix.
SpaceEngine has moved on from this version to their new version which is for sale on Steam. Be sure to check it out, and please don't bother them for fixes on version 0.980. You can ask for 0.980 fixes in our #SpaceEngine channel over on our Discord.
Required Files
- SpaceEngine version 0.980 and its 0.980e Patch (alongside older versions) can be found here:
- NVIDIA PROFILE ISPECTOR can be found here: This is needed for the fix
NVIDIA Profile Inspector
The issue with older SE versions on newer computer drivers is that the 0.980 program is entirely incompatible due to drivers long since updating past it. Instead of reverting to older drivers, the Profile Inspector effectively bypasses this limitation, allowing your PC to run 0.980 through an unconventional workaround.
No need to worry about any of these files. All you’re doing is configuring Space Engine to function with newer drivers without making any changes to the drivers themselves.
Applying the Fix

After completing the installation of all required files, launch the NVIDIA Profile Inspector. Navigate to the "Profile:" dropdown menu located in the top-left corner, and select "SPACE ENGINE" from the list.


Navigate to the "5 - Common" tab section and locate the "Extension Limit" entry. Modify its value to "0x0000A474".
Once completed, click the "Apply Changes" button on the top right
Next, boot your SpaceEngine 0.980 program and you should be all-set!
Additional Notes
- If your drivers are updated, you may need to repeat this process. While this was necessary in some reported experiences, it may not always be the case.
For people who want to create Space Engine screenshots who by quality look more realistic. This is for version 0.990; AKA the Steam Version, and thus requires the purchased and newest version of SE.
Settings
Visual Style
- Sharpness - 0.88
- Brightness - 0.96
- Contrast - 1
- Saturation - 1.13
- Gamma - 1.05
- Illumination saturation - Auto
- Black Body Coloration - Adobe RGB
- Tone mapping - Exposure
- Bloom - 0.01
- Glare - Shiny
- Glare Brightness - 0.223
- Diffracton spikes - PlutonianEmpireDesat
- Diffraction Spike Size - 1
- Diff spike brightness - 1
- Lens flares - Eden
- Star point style - Sprites
- Planet point style - Sprites
- Scale - 0.55
- Flare bright - 0.1
- Flare decay - 0.1
- Overbright - 0
- Desat dim stars - 0.01
- Orbit Marks - Selected object
- Orbit trail lenght - 0.72
- Thickness major bodies - 5.024
- Thickness minor bodies - 3.17
Screenshot Tool
When taking a screenshot, to avoid the annoying auto exposure overbright, in camera settings i set.
- Photo Mode - HDR
- Planet, Stars, Clusters, Nebulae, Galaxies, Deep-sky objects - \pu{ -10^m 0 }
- Ambient lighting - 0
- Planet shine - 1.995
- Self-emission - 2.239
- Thermal emission shift - 0.5
- Comet tails - 19.95
- Aurora - 10
Screenshot tool itself:
- Target Resolution - \pu{8000 x 4000}
- Image format - PNG (for best quality)
- Tile resolution - 1024
- Landscape LOD - 0
- Set graphics to Maximum - ✅
- Scale Stars - ✅
Graphics Quality
- VSync - Auto
- MSAA antialiasing - off
- Landscape LOD - 0
- Landscape loading speed - 1
- Self-emission - ✅
- Planet shine - ✅
- Eclipse shadows - ✅
- Dithering - ✅
- Ring shadow on sky - ✅
This section doesn't matter as itll be overwritten by high-quality screenshot tool
- Fast temporal rendering - ✅
- Gravittional Lensing Precision - 0.2
Mod list
- Rodrigo-TPE Hybridization
- Volumetric Magellanic Clouds
- Celestia's Diffraction Spikes, JWST Spikes, PlutonianEmpire's Diffraction Spikes
- The Andromeda and Milky Way Overhaul
- Procedural clouds for Earth
- Titan Clouds
Final Results:

