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:East and north of the Land With a Hundred Rivers is Where They Don’t Trust the Spirits, a boreal forest dense with evergreens. As the trees thin and the air grow colder further north, the land gives way to a vast tundra, where frost clings to the earth year-round and the frigid winds whisper the cries of spirits long forgotten.
:East and north of the Land With a Hundred Rivers is Where They Don’t Trust the Spirits, a boreal forest dense with evergreens. As the trees thin and the air grow colder further north, the land gives way to a vast tundra, where frost clings to the earth year-round and the frigid winds whisper the cries of spirits long forgotten.
:Where Villages Hide, south and west of Xanglu’s Wall, is a region full of foothills, gentle rises and secluded valleys that cradle humble hamlets, where you can hear the howling of beasts on cold nights.
:Where Villages Hide, south and west of Xanglu’s Wall, is a region full of foothills, gentle rises and secluded valleys that cradle humble hamlets, where you can hear the howling of beasts on cold nights.
:Further south from Where Villages Hide lies The Dead Lands, a desolate region known for its lack of Vridin settlements and absence of rivers, making survival here a near impossibility. This region consists of dry lands, which lead into a boreal forest as you approach the Southern Coastline.
:Further south from Where Villages Hide lies Where No One Lives, a desolate region known for its lack of Vridin settlements and absence of rivers, making survival here a near impossibility. This region consists of dry lands, which lead into a boreal forest as you approach the Southern Coast.


;Inhabitants
;Inhabitants

Revision as of 00:08, March 19, 2025


Stay in your habitat, little ones.
This content is a part of Tamed.

Tamed is a Bronze Age fantasy setting that takes place on the supercontinent of Xanglu, a land full of majestic mountains, sprawling plains, a vast desert, ancient forests of towering trees and of course, the Vridin, short, fluffy humanoids who have built societies across the world. However, this land however is not without its dangers. The untamed wilds of Xanglu are home to more than just the Vridin; colossal beasts roam these lands, driven by the need to defend their territory, protect themselves, or hunt for their next meal. In a feral world, civilizations need to adapt to survive, whether this means advancing technologies, working together, or fighting over resources. In this savage world, the little ones who inhabit it need to work each and every day so they can they not only survive, but truly thrive.

Xanglu
Meta Info
Article Creator

MythHooked

Scope

Tamed

Author

MythHooked

Planular Makeup
Regions

Forest, plains, mountains, foothills, drylands, swamp, wetlands, boreal forest, tundra, desert

Demographics and Culture

Xanglu Overview

General Features
Xanglu, the vast supercontinent of Tamed, where prowling kestofren stalk ancient towering forests, and the qu’islu’s howl carries over the vast desert. A land that the Vridin call home, and the spirits roam.
Primal magics course their way through the world, giving power to the druids but also imbuing the wild beasts and arcane spirits with strength, ensuring that civilization must remain ever vigilant if it wishes to survive in the savage world in which it lays.
Environments
The expansive lands of Xanglu house an array of environments, each hosting their own challenges for the Vridin that inhabit them.
Running through the center of the continent is Xanglu’s Wall, the great mountain range which separates lands from one another.
To the east of Xanglu’s Wall, you’ll find the Land of Dust and Bones, the vast desert where most can only survive due to the Great Eastern River running through it, providing clean water and fertile land.
West of Xanglu’s Wall lies the Cradle of Life, a forest older than any recorded history, where trees grow thicker than two Vridin standing side by side and tower more than fifty stacked atop one another.
Further beyond the Cradle of Life is known as Where the Vridin Ride Beasts, a verdant grassland where a Vridin can be hidden just by standing still in the grasses.
Past the northern side of Xanglu’s Wall lies the Land With a Hundred Rivers, an area full of swamps and wetlands, south of of Northern Coast, known not only for its many rivers, but also for its wet grasslands where the grasses and flora act as a filter, causing the water to only need to be boiled to be safe to drink.
East and north of the Land With a Hundred Rivers is Where They Don’t Trust the Spirits, a boreal forest dense with evergreens. As the trees thin and the air grow colder further north, the land gives way to a vast tundra, where frost clings to the earth year-round and the frigid winds whisper the cries of spirits long forgotten.
Where Villages Hide, south and west of Xanglu’s Wall, is a region full of foothills, gentle rises and secluded valleys that cradle humble hamlets, where you can hear the howling of beasts on cold nights.
Further south from Where Villages Hide lies Where No One Lives, a desolate region known for its lack of Vridin settlements and absence of rivers, making survival here a near impossibility. This region consists of dry lands, which lead into a boreal forest as you approach the Southern Coast.
Inhabitants
The vridin are the most widespread inhabitants of Xanglu, found wherever clean water is available, particularly along rivers. Vridin are a furred, humanoid species, standing between 107 cm (3’6”) and 122 cm (4’) tall. Men are typically smaller and more brightly colored, while women are larger with more muted tones. Beyond the vridin, Xanglu is home to a vast array of towering flora and fauna, many of which dwarf the vridin in size. Xanglu is also inhabited by powerful spirits, ranging from wrathful wardens of nature to ancient void-born destroyers older than creation itself, as well as benevolent guardians who bestow blessings upon civilization.