Confederacy of Borealis
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Template:Governmental Organization Infobox To many, the Confederacy of Borealis represents a beacon of democracy in a hostile galaxy populated by dictatorships and technocracies. To others, the Confederacy is a force for ill, raiding planets as though they were state-backed pirates. To still others the Confederacy represents the entrenchment of capital and a betrayal of its original worker-centric model. Governments see it as a guarantor of order and rivals see it is a threat to their hegemony. Regardless of perception, the Confederacy is one of the galaxy's largest creditors, controls vast swathes of its wealth, and is even capable of galactic-scale military action; the Confederacy's influence can in no way be understated. With much of the galactic economy in its hands, this polity will likely remain in place for another 70,000 years, so entrenched is this organization.
The Confederacy of Borealis (Boreal Basic: πΊπ°π½ππ°π³π΄ππ°ππΉππ½ π ππ½ π±πππ΄π°π»πΉπ), often abbreviated as CoB, also called The Confederacy, is a large international para-state organization comprising billions of cooperatives, syndicates, religious organizations, guilds, orders, and unions united under a congress and president located throughout most of Cosmoria. While having direct control over few systems, it nearly entirely controls the economies over major Human worlds such as Thalsiedeln, Petra, Aegyn, and Albedo. Were its economic influence measured as energy consumption, it would outrank most nations.
The Confederacy of Borealis was at one point capable of military influence at the level of Cosmoria, making it a military superpower despite its status as a non-state entity. While today it has lost this prestigious status, its large military apparatus remains a formidable foe on the galactic stage. The Confederacy controls many restored artifacts from older civilizations such as the Triumvirate Civilization. The Confederacy has invested little into thaumic technology, focusing more on traditional technologies. As an alliance of small democratic institutions across Martial Space, the Confederacy of Borealis has great sway over the politics of the region. The Confederacy has the largest voting power in the parliament of the Greater Martial Consilium.
Political Structure
While originally the government of the Confederacy was small, only having a president and a representative from each component organization, it has since grown into a vast somewhat decentralized bureaucracy. Each organization has direct representation in what are called "interests," smaller councils that have a great deal of say in governance. Interests are grouped into departments based on industry. There are currently 57 departments across every major industry. The departments appoint representatives to the Congress while the president is appointed by popular vote.
Congress is the ruling body of the Confederacy and has the power to pass what are known as "edicts." These resolutions would then be passed onto the various departments, giving them a large amount of power in applying the edicts themselves. Resolutions pass by a simple majority of votes. They were often drafted by member groups and submitted to the Congress for approval, rarely does it create its own edicts. At any time a group can be ejected from the Confederacy for failing to obey the edicts, leaving them to fend for themselves in the chaotic realm of Aylathiya.
Economy
The Economic influence of the Confederacy has varied greatly throughout its history. At its peak, the Confederacy controlled over 21% of all wealth generated in Aylathiya, nearly a whole five percent of the total wealth in Cosmoria. Today it controls a mere 15%, an incomprehensible amount.
The main official currency of the Confederacy is called the C-Unit. In order to join, an organization must adopt the C-Unit as their standard currency while forfeiting their right to issue their own currencies. The C-Unit is the most widely accepted currency within Martial Space. Historically, C-Units have been backed by a microgram of antimatter; currently they are tied to roughly 25 kilowatts of energy each.
Diplomacy
(WIP)
History
Origin
The Confederacy of Borealis would form gradually as various worker cooperatives across Thalsiedeln banded together to protect their property. With time, this new organization would be called the Confederacy of Thalsiedeln, a planet-spanning organization that maintained order and regulated commerce. By 17,900 CE, they had filled in the vacuum left by the inadequate local government, establishing laws, tariffs, and engaging in diplomacy for the first time. While the local governors complained, higher officials simply taxed the Confederacy and allowed it to operate as it pleased.
From Thalsiedeln it would begin ravenously absorbing all private ventures around itself; the workers of these ventures simply forming a union and joining the Confederacy to force their bosses out of the workplace. They would set up a "Confederate Bank" in 18,088 CE, giving the organization a way to bail out its subsidiaries as well as giving it a mechanism by which it could make money through loans. In the lawless corner of Martial Space the Confederacy sat in, it would need to enforce its loans using its own guards. In 18,091 CE, the Confederacy created its first para-military group; it was composed of volunteers from across Thalsiedeln and the area around it.
With rapid expansion came growing pains. Some of the oldest unions began to demand an increased share of confederacy-owned assets. Under pressure, the president simply "annexed" these troublesome organizations. While this did spark outrage across the Confederacy, even prompting some organizations to leave, it became essentially impossible to do business on Confederacy-dominated worlds without being a member. On certain worlds, trade could only take place amongst Confederate-allied organizations. Many collapsed or were disbanded as they folded under pressure by leadership. The Confederacy became nearly as coercive as the tyrants it replaced.
The Crusade and New Government
By 20,012 CE, the beginning of the Great Empyreal Crusade, the Confederacy had membership approach one quintillion and was one of the most influential organizations within Martial Space. The people preferred its somewhat exploitative practices to the explicitly exploitative practices of other powers in their region. This would only become more true as Empyros began its invasion across Martial Space.
Like a blight, Empyros would spread across Martial Space. The Kaiser lifted not a finger during the attack, his court falling into decadence. During this period, the central military had been gutted and one by one systems fell to the tidal wave that was Empyros. The Commonwealth of Aggregate Aylathiya would be the first to come to the aid of Martial Space. Soon, it was followed by Sagittarium and Tenshi, both states having a vested interest in the protection of their best trade partner.
The Confederacy would eventually join the conflict in 20,284 CE. Like a vulture it would seize the assets of destroyed systems, send colonists to sterilized worlds, stole ships from Empyros (and sometimes its allies), raided bases for material, and anything else that could be described as nothing short of piracy. The strategy worked, earning the Confederacy a seat at the table in the trial of Empyros' disgraced leaders in 20,904 CE. The Confederacy of Borealis gained control of a quarter of Empyros' assets and dominion over the Church of the Fae Queen, a democratic religion organization that replaced the Church of Molonov that had ruled Empyros before.
Following the conflict, the Confederacy gained vast influence on the galactic stage. Even as Erstes Konsortium lost its control over Martial Space and was replaced by the Neo-Terran Co-Prosperity Sphere, the Confederacy retained its vast coffers. In fact, the Confederacy's reach grew as the pro-trade Neo-Terran government gave preference to the Human-dominated Confederacy at the expense of other organizations.