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Ashensand

From Amaranth Legacy, available at amaranth-legacy.community
Revision as of 02:35, May 8, 2020 by amlegfandom>JediRecall (added a bunch of terraform and city details)

(In Progress) Ashensand is the second planet around Borodin A, one of three stars in the Borodin system. It is held by the Alech Dominion and a mixture of a fortress world and an agri world. Its populace mainly live in bunker cities beneath the surface, but due to terraforming projects life has emerged on the surface. Colonists mainly avoid it due to high heat and tradition.

History

Ashensand, with a greenhouse effect temperature increase of seven hundred degrees, was not an easy place to live. Even today it is swelteringly hot, and temperature is not the only reason Ashensand was such a difficult world to tame. Ashensand, as the name implies, has very fine, small, irritating sand and dust particles that are kicked up by any motion and can cause many problems in simpler technology, and sensor arrays in general. The atmosphere is 47.9% water vapor, 25.1% carbon dioxide, and 24% nitrogen. Because of the planet's thick atmosphere, it would have enough nitrogen to create an earthlike atmosphere and enough water vapor to make seas. The real issue would be oxygen. There were less than 1 ppm of oxygen in the planet's atmosphere. So how did the Dominion solve these problems?Template:InfoboxPlanetThe first stage was balancing the atmosphere. By siphoning trace amounts of oxygen from gas giants while slowly removing carbon dioxide from the atmosphere, the planetary temperature went from over 1000 degrees Celsius down to around 300. However, this first stage still lasted over fifty years, from 9997 to 10049. By the end, the atmosphere was suitable for plant life, but there were still problems. For one, how to turn down the heat?

The planet was still far too hot for liquid water, necessary to get the water vapor out of the atmosphere to make the air breathable for humans and begin growing plants. The solution the Dominion ultimately came to was... unconventional. Like their later project on The Scolded Son, they built a thin semicircular dome in between the sun and the planet. However, it was not a mirror or solar panel but tinted glass, sourced from the planet's dwarf moons and sandy soil. This array, completed in 10455, allowed light to the planetary surface in a way that would allow plants who could survive with the right light frequencies to grow while still cooling the planet.

After both of these projects, the planet was finally cooled to an average temperature of 93 degrees. With this, seas began to form on the planet, and rain began to fall. Hardier flora like cacti were brought in as the sand, through contact with the oceans and chemical treatments, began to form into more tightly packed soil. For a few centuries, colonists built their cities dug deep into the crust, to escape the heat and choking dust, but by the year 10767, the sunny side of the planet was mostly green. The dark side remained a dustbowl until 11453 when a fueled mirror array was built from the planet into the void to redirect sunlight to the dark side of the planet. It was expensive, but worth it for the fertility it sprouted on the world. With the advanced techniques of the dominion, one lake produced enough to pay for the space station's fuel.

Despite this, most of Ashensand's populace still live in subsurface bunker cities. The farmers live on the surface, in plain view, not showing what's hidden beneath. In a way, this is part of the Dominion's defensive strategy for the planet. On the surface, the planet looks like a lush agri world with a fair hoard of food, tech, and prisoners to be taken for a relatively low cost. Any who would make such a mistake would very soon come to regret it. Not unlike the ambush hatches of The Scolded Son's cities, there are hidden entrances to the subsurface complex everywhere. The word complex is not an oversight- rather, over time, all the cities beneath the soil have merged into one beautiful, glowing subterranean maze. It serves its purpose well, for both tourists and the enemy could easily lose themselves here.

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