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Created page with "{{DSTheme}} {{DSLogo}} {{DSTimeline26}} Category:Characters Among the salvagers, one name stood out—Yoman Fulgora—a woman who carved her legend with bravery alone, venturing into the radioactive ruins of the long-abandoned planet Vishapakar. Born into a family of engineers from Vishapakar, within the Barnard’s Star system, Fulgora came into the world two decades after Operation Black Thunder, the infamous Martian-led strike that crippled the planet. Even..."
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[[Category:Characters]]
[[Category:Characters]]


Among the salvagers, one name stood out—Yoman Fulgora—a woman who carved her legend with bravery alone, venturing into the radioactive ruins of the long-abandoned planet [[Vishapakar]].
Among the salvagers, one name stood out—Yoman Fulgora—a woman who carved her legend with bravery alone, venturing into the radioactive ruins of the long-abandoned planet [[Vishapakar (Barnard's Star)|Vishapakar]].


Born into a family of engineers from Vishapakar, within the Barnard’s Star system, Fulgora came into the world two decades after Operation Black Thunder, the infamous Martian-led strike that crippled the planet. Even after all those years, few could understand her strange attachment to the irradiated world her ancestors had fled.
Born into a family of engineers from Vishapakar, within the Barnard’s Star system, Fulgora came into the world two decades after Operation Black Thunder, the infamous Martian-led strike that crippled the planet. Even after all those years, few could understand her strange attachment to the irradiated world her ancestors had fled.
Line 22: Line 22:


Zmeikirin lay just beyond their reach, still shimmering faintly under the dim sunlight—its skeletal towers defiant against time. Yet below, closer to the polar regions, a haunting scar marred the world: a massive impact crater, still visible from orbit. It marked the final blow in the Dragon’s Fall—a Juggernaut-class Snow Leopard warhead had struck here, launched mere seconds before a man named Asim gave his life to destroy the warship.
Zmeikirin lay just beyond their reach, still shimmering faintly under the dim sunlight—its skeletal towers defiant against time. Yet below, closer to the polar regions, a haunting scar marred the world: a massive impact crater, still visible from orbit. It marked the final blow in the Dragon’s Fall—a Juggernaut-class Snow Leopard warhead had struck here, launched mere seconds before a man named Asim gave his life to destroy the warship.

In the outskirts of Zmeikirin, she began maneuvering through centuries-old debris, untouched and slowly decaying in silence.

Deeper into the ruins of the collapsed habitation domes, she ventured past fractured glass corridors and oxidized scaffolding—until she reached the hollow remnants of once-vibrant apartment clusters. Here, where people had lived, loved, and died, she collected the forgotten echoes of the past: media character collectibles, musical instruments, archaic tools, computers chips, and even entire vehicles left preserved in the still vacuum—ripe for salvage.

Back on Cooper’s Star, where profit was no longer the sole motivator, many salvagers offered their finds at open auctions. These auctions, inspired by the psychological intricacies of casino design, cultivated a deeply competitive and addictive atmosphere.

Rare and historical artifacts—relics of Earth and Sol expansion—were not sold, but gambled upon, often resulting in violent altercations between collectors, requiring regular intervention by stationed security.

Yoman Fulgora stood firmly against this exploitative gambling culture, especially when it came to relics of the past. To her, such items were sacred echoes of memory—not entertainment. In protest, she opened a modest, independent office aboard the capital space station Terra Invicta, simply named Fulgora.

With the support of her longtime friend, the elusive proprietor Aiden Bounltor and his Junkyard on Cooper’s Star Beta, their efforts slowly expanded across the Aboriya and New Verlin star systems. Unlike the rampant fame profiteering of other salvagers, Fulgora's philosophy was philanthropic. She believed in preserving history, not betting on it.

Her reputation grew significantly after a fateful discovery near Lagrangian Point L4, where an abandoned Settled Exoplanets Alliance hideout lay dormant. There, she unearthed rare, untouched computer components used by Harrison Wells himself—components once part of the core diagnostic board of a legendary Njdeh-class Rammer. That very vessel had famously defeated the Snow Leopard. thanks to the final self-sacrificing maneuver of its commander, Asim.

Latest revision as of 21:55, July 1, 2025

"ACROSS SPACE & TIME TOWARDS DISTANT WORLDS"
TIMELINE

This article takes place in the 26th century of Distant Worlds.

Among the salvagers, one name stood out—Yoman Fulgora—a woman who carved her legend with bravery alone, venturing into the radioactive ruins of the long-abandoned planet Vishapakar.

Born into a family of engineers from Vishapakar, within the Barnard’s Star system, Fulgora came into the world two decades after Operation Black Thunder, the infamous Martian-led strike that crippled the planet. Even after all those years, few could understand her strange attachment to the irradiated world her ancestors had fled.

Fulgora began her career under the banner of the United Sol Command, joining the elite Voidwalkers branch as a deep space explorer. As a new recruit, she had the freedom to choose among established exploration crews—and she chose to serve under Captain Iksar Noavis aboard the USC–Betelgeuse, a ship named for the red supergiant in Orion.

She joined at just twenty years of age and served aboard the Betelgeuse for seven years, her reputation growing with each mission. When she retired from official duty, she returned to civil life—specifically to the independent Salvagers’ Collective based on the third planet of Cooper’s Star, an airless, high-metal terra. In recognition of her service, the United Sol Command awarded her a personal spacecraft by priority requisition.

Most of her relatives had long since resettled in Tau Ceti’s Capitol and then Emerald after fleeing Vishapakar. Their whispered stories of The Dragon’s Fall—the war that tore their world apart—only fueled Fulgora’s fascination with the lost planet.

The salvagers’ community on Cooper’s Star 3 gathered regularly, bound by a shared mission: to venture into the Forgotten Stellar Neighborhood, once the heart of humanity, now reduced to derelicts and dust. Among them, a belief endured—that countless artifacts and relics still lay scattered across old Earth and the many worlds once claimed by humanity. For some, the initiative was economic. But for others, it was personal. Acts of remembrance. A form of philanthropy. Recovering cherished belongings of those long gone.

Fulgora soon took interest in one of the dangerous expeditions proposed: a return to Vishapakar. With the radioactive fallout finally settling and atmospheric conditions stabilized, it had become marginally safer to traverse the ghost cities that once lay beneath the communist banners.

Commanding her sleek personal vessel, the Starseed Strider, she set course for the lost world alone—a solitary pilgrimage to the planet that once neighbored humanity’s cradle.

Her destination was the city where her parents had once lived: Zmeikirin, capital of Vishapakar. As her ship pierced the thinning upper clouds, the planet's surreal beauty revealed itself. Vast, winding lakes curled like sleeping dragons—lakes now poisoned and still, their waters corrupted by of war and fallout.

Zmeikirin lay just beyond their reach, still shimmering faintly under the dim sunlight—its skeletal towers defiant against time. Yet below, closer to the polar regions, a haunting scar marred the world: a massive impact crater, still visible from orbit. It marked the final blow in the Dragon’s Fall—a Juggernaut-class Snow Leopard warhead had struck here, launched mere seconds before a man named Asim gave his life to destroy the warship.

In the outskirts of Zmeikirin, she began maneuvering through centuries-old debris, untouched and slowly decaying in silence.

Deeper into the ruins of the collapsed habitation domes, she ventured past fractured glass corridors and oxidized scaffolding—until she reached the hollow remnants of once-vibrant apartment clusters. Here, where people had lived, loved, and died, she collected the forgotten echoes of the past: media character collectibles, musical instruments, archaic tools, computers chips, and even entire vehicles left preserved in the still vacuum—ripe for salvage.

Back on Cooper’s Star, where profit was no longer the sole motivator, many salvagers offered their finds at open auctions. These auctions, inspired by the psychological intricacies of casino design, cultivated a deeply competitive and addictive atmosphere.

Rare and historical artifacts—relics of Earth and Sol expansion—were not sold, but gambled upon, often resulting in violent altercations between collectors, requiring regular intervention by stationed security.

Yoman Fulgora stood firmly against this exploitative gambling culture, especially when it came to relics of the past. To her, such items were sacred echoes of memory—not entertainment. In protest, she opened a modest, independent office aboard the capital space station Terra Invicta, simply named Fulgora.

With the support of her longtime friend, the elusive proprietor Aiden Bounltor and his Junkyard on Cooper’s Star Beta, their efforts slowly expanded across the Aboriya and New Verlin star systems. Unlike the rampant fame profiteering of other salvagers, Fulgora's philosophy was philanthropic. She believed in preserving history, not betting on it.

Her reputation grew significantly after a fateful discovery near Lagrangian Point L4, where an abandoned Settled Exoplanets Alliance hideout lay dormant. There, she unearthed rare, untouched computer components used by Harrison Wells himself—components once part of the core diagnostic board of a legendary Njdeh-class Rammer. That very vessel had famously defeated the Snow Leopard. thanks to the final self-sacrificing maneuver of its commander, Asim.