Commonwealth of Aggregate Aylathiya: Difference between revisions
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== Description == |
== Description == |
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'''The Xa'Thin Commonwealth''', (Now on to be referred as ''The Commonwealth'' for times sake)''' '''is the home to all of Xa'Thainity. The Commonwealth a vast, and powerful nation with countless amounts of interesting worlds, and sights to see. To comprehend the size of this empire is like trying to see an entire planet, |
'''The Xa'Thin Commonwealth''', (Now on to be referred as ''The Commonwealth'' for times sake)''' '''is the home to all of Xa'Thainity. The Commonwealth a vast, and powerful nation with countless amounts of interesting worlds, and sights to see. To comprehend the size of this empire is like trying to see an entire planet, but as an insect limited to walking. This empire is truly vast, and spacious to the highest degree. |
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The Commonwealth is to be identified as a member of the [[Galactic Counsel]]. The Commonwealth is a high-ranking member of the Galactic Counsel, and it can make large choices without much consent. |
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The Commonwealth controls much of the eastern hemisphere of the known universe, and is bleeding into the local multiverse rapidly. Countless amounts of projects and expeditions are being set within the new areas, and it will take many centuries for them to completely develop. |
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== Internal Description == |
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=== Creation of The Commonwealth === |
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As the [[Xa'Thin Galactic Utopia]]'s economy rapidly declined over taking too much resources, and spreading its territory out too thin, a new empire had to be planned of quickly. The Commonwealth was essentially a last ditch effort on saving Xa'Thainity. |
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Once the XGU disbanded, countless amounts of worlds set a different pace, and turned themselves over to The Commonwealth. About 64% of former XGU territory was given to The Commonwealth within a few months, and it seemed like enough. The rest of the territory was very thinly populated, and was either given to close allies, like [[Confederacy of Humanity|The Confederacy]], or abandoned entirely. |
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These new worlds suddenly had to change many factors about themselves. For a start, major worlds like [[Lokira]], or [[Aboll]] had to immediately change their flag, which was decided on prior. Then, they had to follow a brand new set of Commonwealth rules and recent treaties. Here are the simplified ground rules for The Commonwealth below. |
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* ''The Commonwealth must tend to its wounds, and set on tasks for mining planets, and gaining sufficient amounts of resources'' |
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* ''The Commonwealth must abandon many XGU superstitious laws and rules for the betterment of the empire.'' |
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* ''The Commonwealth must be peaceful or neutral unless provoked. In the event of a massive war, The Commonwealth must shift gears and develop spacecraft immediately.'' |
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* ''The Commonwealth must gain the trust of smaller empires, and respect them rightfully so. This might include loaning entire galaxies for empires in need.'' |
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* ''The Commonwealth is ordered to take the 4th place seat in the Galactic Counsel.'' |
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* ''The Commonwealth must not expand until all of these requirements are met. Any major gains in territory by any faction, corporation, or company must be taken back, or loaned to nearby empires.'' |
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** ''This may cause complications with small Type II empires, which will have to be loaned their won space as a result of the major loan from earlier'' |
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* As soon as these rules and requirements are met, The Commonwealth can expand, but not too far as to cause thinning. |
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As soon as the requirements for these rules were met, many parts of The Commonwealth expanded at once. They did stop at the expected levels, and they set up shop at their areas. All seemed well at this time period. |
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This process of setting up fortifications and cities, them moving on happened to be a huge profit. For a start, things like Dyson Swarms, and mass terraforming was given more time to expand in its area, as the companies who did it weren't rushed to take a claim in new territory. This was a major fault in the XGU, and it caused many companies to go bankrupt, or for some to split off and be deformed forever. |
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Countless amounts of planets were developed much better as a result of this action. Higher quality planetary defense was initiated, quality of life on new worlds drastically increased, and population did, as well. Infact, the average population of an old XGU colony was about a few million. The newer Commonwealth ones had an upward of billions! A large difference, indeed. |
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=== Alliances === |
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The Commonwealth has a great bond with the [[Confederacy of Humanity]], and The Confederacy is one of The Commonwealth's biggest allies, if not the biggest. Both nations usually embark on large projects, and share technology with each other. Infact, not a single major conflict has occurred between The Confederacy and The Commonwealth, in recorded history. They have been together since the very beginnings, and have stuck with eachother for what somehow seems like longer. |
The Commonwealth has a great bond with the [[Confederacy of Humanity]], and The Confederacy is one of The Commonwealth's biggest allies, if not the biggest. Both nations usually embark on large projects, and share technology with each other. Infact, not a single major conflict has occurred between The Confederacy and The Commonwealth, in recorded history. They have been together since the very beginnings, and have stuck with eachother for what somehow seems like longer. |
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=== Psionics: Simplified === |
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The Commonwealth is a vast core for psionics, and psionic organisms. It is said that if you are born there, you have a large chance of gaining psychedelic powers, because of your teachings. It doesn't matter who you are, as long as you're sapient, and are civilized, you will have a large chance of getting psionic abilities by the age of 2. |
The Commonwealth is a vast core for psionics, and psionic organisms. It is said that if you are born there, you have a large chance of gaining psychedelic powers, because of your teachings. It doesn't matter who you are, as long as you're sapient, and are civilized, you will have a large chance of getting psionic abilities by the age of 2. |
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The Commonwealth has the best economy in the local multiverse. This allows for it to invest a large portion of money into technology, and the living quality of citizens. It is also known that The Commonwealth and The Confederacy have a very similar quality of life, and a minor race for perfect utopia is locally initiated between Confederate and Commonwealth systems that are nearby. These have pushed for absolute happiness, and perfection throughout a majority of the universe. |
The Commonwealth has the best economy in the local multiverse. This allows for it to invest a large portion of money into technology, and the living quality of citizens. It is also known that The Commonwealth and The Confederacy have a very similar quality of life, and a minor race for perfect utopia is locally initiated between Confederate and Commonwealth systems that are nearby. These have pushed for absolute happiness, and perfection throughout a majority of the universe. |
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Xa'Thin and foreign life in this nation is so good, that there hasn't been an impoverished or disadvantaged area within The Commonwealth in millennia. The Commonwealth and its leader, Kra'Imir, strive for perfection, and for a continuation of the legacy. |
Xa'Thin and foreign life in this nation is so good, that there hasn't been an impoverished or disadvantaged area within The Commonwealth in millennia. The Commonwealth and its leader, Kra'Imir, strive for perfection, and for a continuation of the legacy.[[Category:Nations]] |
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=== The 'Imir Lineage === |
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If you look closely on past history logs of the late XGU, and some Commonwealth articles, you would note that the 'Imir family has been on the presidential throne for thousands of years. This is due to the fact that they are the "select few" who know how to perfectly run The Commonwealth. The 'Imir family is also granted with the ability to see into the future, due to advanced telekinesis. This allows them to make choices that are generally accepted by everyone. |
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[[Category:Nations]] |
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[[Category:Alien Organizations]] |
[[Category:Alien Organizations]] |
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[[Category:Unfinished]] |
[[Category:Unfinished]] |
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Revision as of 06:18, July 1, 2019
Description
The Xa'Thin Commonwealth, (Now on to be referred as The Commonwealth for times sake) is the home to all of Xa'Thainity. The Commonwealth a vast, and powerful nation with countless amounts of interesting worlds, and sights to see. To comprehend the size of this empire is like trying to see an entire planet, but as an insect limited to walking. This empire is truly vast, and spacious to the highest degree.
The Commonwealth is to be identified as a member of the Galactic Counsel. The Commonwealth is a high-ranking member of the Galactic Counsel, and it can make large choices without much consent.
The Commonwealth controls much of the eastern hemisphere of the known universe, and is bleeding into the local multiverse rapidly. Countless amounts of projects and expeditions are being set within the new areas, and it will take many centuries for them to completely develop.
Internal Description
Creation of The Commonwealth
As the Xa'Thin Galactic Utopia's economy rapidly declined over taking too much resources, and spreading its territory out too thin, a new empire had to be planned of quickly. The Commonwealth was essentially a last ditch effort on saving Xa'Thainity.
Once the XGU disbanded, countless amounts of worlds set a different pace, and turned themselves over to The Commonwealth. About 64% of former XGU territory was given to The Commonwealth within a few months, and it seemed like enough. The rest of the territory was very thinly populated, and was either given to close allies, like The Confederacy, or abandoned entirely.
These new worlds suddenly had to change many factors about themselves. For a start, major worlds like Lokira, or Aboll had to immediately change their flag, which was decided on prior. Then, they had to follow a brand new set of Commonwealth rules and recent treaties. Here are the simplified ground rules for The Commonwealth below.
- The Commonwealth must tend to its wounds, and set on tasks for mining planets, and gaining sufficient amounts of resources
- The Commonwealth must abandon many XGU superstitious laws and rules for the betterment of the empire.
- The Commonwealth must be peaceful or neutral unless provoked. In the event of a massive war, The Commonwealth must shift gears and develop spacecraft immediately.
- The Commonwealth must gain the trust of smaller empires, and respect them rightfully so. This might include loaning entire galaxies for empires in need.
- The Commonwealth is ordered to take the 4th place seat in the Galactic Counsel.
- The Commonwealth must not expand until all of these requirements are met. Any major gains in territory by any faction, corporation, or company must be taken back, or loaned to nearby empires.
- This may cause complications with small Type II empires, which will have to be loaned their won space as a result of the major loan from earlier
- As soon as these rules and requirements are met, The Commonwealth can expand, but not too far as to cause thinning.
Expansion
As soon as the requirements for these rules were met, many parts of The Commonwealth expanded at once. They did stop at the expected levels, and they set up shop at their areas. All seemed well at this time period.
This process of setting up fortifications and cities, them moving on happened to be a huge profit. For a start, things like Dyson Swarms, and mass terraforming was given more time to expand in its area, as the companies who did it weren't rushed to take a claim in new territory. This was a major fault in the XGU, and it caused many companies to go bankrupt, or for some to split off and be deformed forever.
Countless amounts of planets were developed much better as a result of this action. Higher quality planetary defense was initiated, quality of life on new worlds drastically increased, and population did, as well. Infact, the average population of an old XGU colony was about a few million. The newer Commonwealth ones had an upward of billions! A large difference, indeed.
Alliances
The Commonwealth has a great bond with the Confederacy of Humanity, and The Confederacy is one of The Commonwealth's biggest allies, if not the biggest. Both nations usually embark on large projects, and share technology with each other. Infact, not a single major conflict has occurred between The Confederacy and The Commonwealth, in recorded history. They have been together since the very beginnings, and have stuck with eachother for what somehow seems like longer.
The Commonwealth is a vast core for psionics, and psionic organisms. It is said that if you are born there, you have a large chance of gaining psychedelic powers, because of your teachings. It doesn't matter who you are, as long as you're sapient, and are civilized, you will have a large chance of getting psionic abilities by the age of 2.
Economy/Lifestyle
The Commonwealth has the best economy in the local multiverse. This allows for it to invest a large portion of money into technology, and the living quality of citizens. It is also known that The Commonwealth and The Confederacy have a very similar quality of life, and a minor race for perfect utopia is locally initiated between Confederate and Commonwealth systems that are nearby. These have pushed for absolute happiness, and perfection throughout a majority of the universe.
Xa'Thin and foreign life in this nation is so good, that there hasn't been an impoverished or disadvantaged area within The Commonwealth in millennia. The Commonwealth and its leader, Kra'Imir, strive for perfection, and for a continuation of the legacy.