Taekni: Difference between revisions
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| title1 = Taekni |
| title1 = Taekni |
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| image1 = Valhallan Age Scope Icon.png |
| image1 = Valhallan Age Scope Icon.png |
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| caption-image1 = The Rune used to symbolize Taekni |
| caption-image1 = The Rune used to symbolize Taekni - Both by the Sky River at large, but also by the Consensus. |
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| image2 = TaekniUser1.jpeg |
| image2 = TaekniUser1.jpeg |
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| caption-image2 = A [[Kin]] Taekni user, covered in Runes - Image taken from the Trinary War |
| caption-image2 = A [[Kin]] Taekni user, covered in Runes - Image taken from the Trinary War |
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| author = QuirkQuartz |
| author = QuirkQuartz |
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| scope = Valhallan Age |
| scope = Valhallan Age |
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| type = |
| type = Technological manifestations of Arcane ability |
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| other_names_and_aliases = The Arcane |
| other_names_and_aliases = The Arcane |
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| appearance = Various |
| appearance = Various |
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| catalyst = Technopocolypse |
| catalyst = Technopocolypse |
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| cultural_impact = Overwhelming |
| cultural_impact = Overwhelming |
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| scarcity = Universal Accessibility (Theoretically) |
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}}<blockquote>"What exactly is Taekni? The Arcan ability to rewrite reality itself - It sounds a lot better to say that than to say 'We have absolutely no idea what it is anymore.'" </blockquote>Taekni is the ability to warp reality itself - It refers to an overall system of arcane abilities to rework the very fabric of existence via the power of ones own belief, Willpower, and understanding of input commands. |
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| alignment = Neutral |
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| classification = Arcane |
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}}<blockquote>"What exactly is Taekni? The Arcane ability to rewrite reality itself, constructed by our own hands - Well, that sounds a lot better than saying, 'We have absolutely no idea what it even is - Anymore.'" </blockquote>Taekni is one of the two 'Arcane' abilities present within the [[Voidsea]] and the [[Realmlands]], and found commonly within the [[Skyriver|Sky River]], and it's satellite and neighbouring Gyres. It is, put simply, the ability to warp reality itself, and create whatever result one desires. The full extent of it's abilities is transmitted via the Broadwave. |
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Not a naturally occurring phenomenon initially, Taekni was created during the Void Age, though it's creators, original Sphere, and even which Kinde is responsible for it's creation is completely lost to history - Though many forces claim to be it's origin, none have been certified, or been able to offer anything that could even be considered convincing evidence. It's emergence is said to have brought about the Technopocolypse during the Void Age, leading to the end of many empires and civilizations of the time. In the thousands of years since then, Taekni has become a staple of a great number of worlds and cultures. |
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It is one of the two Arcane abilities to have manifested, with the other being Traits - Though it appears Traits only exist due to Taekni, so it is an academic debate as to if there are two, or one Arcane abilities in reality. |
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Despite commonly being referred to as a single phenomenon, Taekni is in reality, an overlapping series of technological, biological, environmental, astronomical, and geographical phenomena. The presence of Taekni and the Broadwave has impacted nearly every world it has touched, sometimes creating unpredictable results. Some forms of evolution have occurred due to the existence of Taekni, most noticeably within the Fae Rest. It has even impacted previously existing life as well, such as the emergence of Traits within many different Kinde in the region. The exact conditions it created that lead to this, how those impacted the evolutionary processes of all these wildly different Kinde, why some were impacted and some weren't, and what precisely it is doing, is not known. |
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It's emergence within the Voidsea is said to have brought about the Technopocolypse during the Void Age, leading to the end of many empires and civilizations of the time. |
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In fact, Taekni is not well understood in general - Much of the understanding that originated with it was lost during the Technopocolypse. One of the only things that is known for certain is that it was originally created in a Skerry in the Abyssreach Void Archipelago. It has become a field of study onto itself, with those who study runes, their effects, and the creation of new spells being known as Rune Sages. |
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Despite commonly being referred to as a single phenomenon, Taekni is in reality, an overlapping series of technological, biological, environmental, astronomical, and geographical phenomena. It is, in fact, not fully understood, and no one can say how, or when, it came into being. No Faction can be proven to have created it, though several have attempted to claim credit for it's existence. |
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Taekni is not an intrinsic ability one is born understanding - Users must study Runes and Input commands in order to utilize the ability. Many choose to get tattoos, or engrain Runes onto armour, weapons, or buildings to speed up the process, though it still requires one to intentionally activate it - Which is an ability most do have, but without training, is useless to them. Some go as far as to cybernetically enhance themselves to make casting Taekni easier. These individuals are known as Taeknomancers. |
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| ⚫ | Present in every society within the Voidsea, and showing no preference for any Faction of Kinde, any individual with sentience is theoretically capable of learning Taekni. Those that do are known as Sages. Practice of Taekni comes in many forms, from more instant manifestations, to more ritualistic practices. |
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| ⚫ | Present in every society within the Voidsea, and showing no preference for any Faction of Kinde, any individual with sentience is theoretically capable of learning Taekni. Those that do are known as Sages. Practice of Taekni comes in many forms, from more instant manifestations, to more ritualistic practices. This is in contrast to Traits, which can be in-born abilities. |
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| ⚫ | Perceptions of Taekni vary from Kinde to Kinde, and |
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| ⚫ | Perceptions of Taekni vary from Kinde to Kinde, Void Island to Void Island, and Sphere to Sphere - [[Kin]] tend to have a more open, but apathetic attitude towards it, seeing it merely as something that is. [[Elvendritch]] view Taekni as a great power, used to wage eternal war against their Gods and enemies, and a gift from their Honoured Fallen. The Quirri initially viewed Taekni with suspicion or outright contempt, seeing it as the reason their ambitions to traverse the Voidsea became hindered. It is also important to note that some Realms, despite containing the same Kinde, may view Taekni very differently to one another - Witch Hunting was not uncommon on some worlds, whereas others became Kratocratic oligarchies based on ones ability to manifest Taekni. Some worlds, such as Xeo-Quartz, even came to view those that practiced Taekni and utilized Traits as superheroes. |
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How exactly it came into being, and what precisely caused it to come into being are questions which are constantly pondered and researched into by just about every known faction in both the Voidsea and the Realmlands, though no side has any truly concrete answer. |
How exactly it came into being, and what precisely caused it to come into being are questions which are constantly pondered and researched into by just about every known faction in both the Voidsea and the Realmlands, though no side has any truly concrete answer. |
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== Understanding Taekni == |
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<blockquote>'Taekni is an inconsistent Arcane ability - This is perhaps the most consistent, and most important thing to understand about it. If any one Sphere understood it, they would become the most powerful force that we know of. But there are thousands of moving parts, hundreds of small quirks, and things that it does that we know aren't logical or don't follow - But that is simply what it does. |
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If you want to understand Taekni - You need to understand that you will never completely understand it.' - Understanding the Arcane, Page 4 - Written by Quirri Arch-Sage Qrayshi Kemmko</blockquote>Taekni is, in theory, capable of performing any action that the user desires - Should one possess enough willpower, belief, and skill within the Arcane, then reality itself would be theirs to control. In reality, this is not how Taekni works, for a variety of reasons, and is far weaker in it's applications, both in day to day life, and in combat scenarios. |
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The primary difference between Taekni and a Trait is that Taekni is a more ritualistic affair - It requires what are called 'Inputs' - Certain actions, performed in particular ways, in order to create the desired result. Though Taekni itself is not intrinsic, the ability to perform 'Inputs' is. |
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=== Inputs === |
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'Inputs' are actions a caster takes in order to use Taekni. These can be anything - Drawing a rune in the air, channelling Taekni into depictions of runes, uttering certain words in certain tones or cadences, and other various actions a person can take. |
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Inputs can be 'In the moment' acts, or planned out, such as creating various drawings, or carving the runes into stone. So long as Taekni is channelled in the correct way, it will activate the respective spell. |
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Revision as of 16:19, April 24, 2025
Taekni
QuirkQuartz
QuirkQuartz
Valhallan Age
Technological manifestations of Arcane ability
Arcane
The Arcane
Various
Various
Various
Universal Accessibility (Theoretically)
Various (Depends on Spell)
High Potential
High Potential
High Potential
Immense
None (In theory)
Neutral
Technopocolypse
Overwhelming
"What exactly is Taekni? The Arcane ability to rewrite reality itself, constructed by our own hands - Well, that sounds a lot better than saying, 'We have absolutely no idea what it even is - Anymore.'"
Taekni is one of the two 'Arcane' abilities present within the Voidsea and the Realmlands, and found commonly within the Sky River, and it's satellite and neighbouring Gyres. It is, put simply, the ability to warp reality itself, and create whatever result one desires. The full extent of it's abilities is transmitted via the Broadwave.
Not a naturally occurring phenomenon initially, Taekni was created during the Void Age, though it's creators, original Sphere, and even which Kinde is responsible for it's creation is completely lost to history - Though many forces claim to be it's origin, none have been certified, or been able to offer anything that could even be considered convincing evidence. It's emergence is said to have brought about the Technopocolypse during the Void Age, leading to the end of many empires and civilizations of the time. In the thousands of years since then, Taekni has become a staple of a great number of worlds and cultures.
Despite commonly being referred to as a single phenomenon, Taekni is in reality, an overlapping series of technological, biological, environmental, astronomical, and geographical phenomena. The presence of Taekni and the Broadwave has impacted nearly every world it has touched, sometimes creating unpredictable results. Some forms of evolution have occurred due to the existence of Taekni, most noticeably within the Fae Rest. It has even impacted previously existing life as well, such as the emergence of Traits within many different Kinde in the region. The exact conditions it created that lead to this, how those impacted the evolutionary processes of all these wildly different Kinde, why some were impacted and some weren't, and what precisely it is doing, is not known.
In fact, Taekni is not well understood in general - Much of the understanding that originated with it was lost during the Technopocolypse. One of the only things that is known for certain is that it was originally created in a Skerry in the Abyssreach Void Archipelago. It has become a field of study onto itself, with those who study runes, their effects, and the creation of new spells being known as Rune Sages.
Taekni is not an intrinsic ability one is born understanding - Users must study Runes and Input commands in order to utilize the ability. Many choose to get tattoos, or engrain Runes onto armour, weapons, or buildings to speed up the process, though it still requires one to intentionally activate it - Which is an ability most do have, but without training, is useless to them. Some go as far as to cybernetically enhance themselves to make casting Taekni easier. These individuals are known as Taeknomancers.
Present in every society within the Voidsea, and showing no preference for any Faction of Kinde, any individual with sentience is theoretically capable of learning Taekni. Those that do are known as Sages. Practice of Taekni comes in many forms, from more instant manifestations, to more ritualistic practices. This is in contrast to Traits, which can be in-born abilities.
Perceptions of Taekni vary from Kinde to Kinde, Void Island to Void Island, and Sphere to Sphere - Kin tend to have a more open, but apathetic attitude towards it, seeing it merely as something that is. Elvendritch view Taekni as a great power, used to wage eternal war against their Gods and enemies, and a gift from their Honoured Fallen. The Quirri initially viewed Taekni with suspicion or outright contempt, seeing it as the reason their ambitions to traverse the Voidsea became hindered. It is also important to note that some Realms, despite containing the same Kinde, may view Taekni very differently to one another - Witch Hunting was not uncommon on some worlds, whereas others became Kratocratic oligarchies based on ones ability to manifest Taekni. Some worlds, such as Xeo-Quartz, even came to view those that practiced Taekni and utilized Traits as superheroes.
How exactly it came into being, and what precisely caused it to come into being are questions which are constantly pondered and researched into by just about every known faction in both the Voidsea and the Realmlands, though no side has any truly concrete answer.
Understanding Taekni
'Taekni is an inconsistent Arcane ability - This is perhaps the most consistent, and most important thing to understand about it. If any one Sphere understood it, they would become the most powerful force that we know of. But there are thousands of moving parts, hundreds of small quirks, and things that it does that we know aren't logical or don't follow - But that is simply what it does. If you want to understand Taekni - You need to understand that you will never completely understand it.' - Understanding the Arcane, Page 4 - Written by Quirri Arch-Sage Qrayshi Kemmko
Taekni is, in theory, capable of performing any action that the user desires - Should one possess enough willpower, belief, and skill within the Arcane, then reality itself would be theirs to control. In reality, this is not how Taekni works, for a variety of reasons, and is far weaker in it's applications, both in day to day life, and in combat scenarios.
The primary difference between Taekni and a Trait is that Taekni is a more ritualistic affair - It requires what are called 'Inputs' - Certain actions, performed in particular ways, in order to create the desired result. Though Taekni itself is not intrinsic, the ability to perform 'Inputs' is.
Inputs
'Inputs' are actions a caster takes in order to use Taekni. These can be anything - Drawing a rune in the air, channelling Taekni into depictions of runes, uttering certain words in certain tones or cadences, and other various actions a person can take.
Inputs can be 'In the moment' acts, or planned out, such as creating various drawings, or carving the runes into stone. So long as Taekni is channelled in the correct way, it will activate the respective spell.