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Fasia

Scope: Valhallan Age
From Amaranth Legacy, available at amaranth-legacy.community
Revision as of 09:46, March 16, 2026 by QuirkQuartz (talk | contribs)

The Weak Obey - The Just Defy
This content is a part of Valhallan Age.

ᚠᚨᛊᛟ
Fasia
Fasia, as seen on approach before first contact
Meta Info
Article Creator

QuirkQuartz

Scope

Valhallan Age

Setting

Voidsea

Author

QuirkQuartz

Location Info
Plane

Voidsea

Galaxy

Sky River

Designations
Demonym

Fasian

Properties
Surface Gravity

1.12G

Day Length

26 Hours

Solar Day

26 Hours

Satellites
Number of Moons

10

Society and Politics
Government

Cosmic Union

Fasia is a Void Island located in the Voidsea, within the Evershift Solar System, acting as it's capital world. It is located within the Sky River Cluster Gyre, and is the Capital of the Fasian Dominion, which is nominally part of the Cosmic Union.

One of the Sky River's most unique worlds, Fasia is home to a large variety of mutant sub-Kinde from various Kinde across the Sky River.

Avoided from colonization during the Void Age due to it's odd properties and unreliable conditions, when the Technopocalypse struck, many void-ships used what power and momentum they had left to set courses to the nearest habitable world - Which happened to be Fasia. Once there, over the course of multiple generations, these various properties began to manifest, and various mutant-kinde were born.

Immensely diverse in it's flora, fauna, and sentient life, the world has found itself as one of the centres of the Cosmic Union, for research, speculation, tourism, and even some who seek to begin new sub-Kinde. It is a cultural, political, and economic power within the sector, and is at the forefront of various colonisation efforts, seeking to turn it's entire Void Archipelago into a gem within the Union. Many of it's orbiting Coves have been settled in this effort.

The world was home to a group known as the Shadows of Change. This group would go on to become part of the Valhallan Brotherhood.

Unique Properties

The unique properties of Fasia are still not fully understood, due to them defying all the known conventions of science and Taekni. What is known however, is that due to strains within the local wildlife, a genetic code exists on Fasia that encouraged rapid evolution within all the local Flora and Fauna.

This code is transferable via oral consumption, infection from local disease, spores, and even the wind itself, due to the atmospheric conditions also containing these codes.

Fasia is not unique in the sense that worlds that encourage major evolutionary diversity - Oquaris is another world which shares this property, for example - Fasia is unique in the sheer speed and diversity by which these changes occur, taking only a few generations to begin. These conditions are not present within any of it's neighbouring Void Islands, such as Nythera.

Regardless, the Kinde that found themselves on the planet ate the local wildlife, and within just a few generations, the mutations began to take shape, and the many sub-Kindes that are known today began to take shape. Interestingly, after six generations, the major mutations stopped. Why this is, is currently only speculated upon, but the leading theory suggests that the various Kinde, due to not being native to the planet, had not fully adapted to their new home, and reached the limit of what their bodies could permit. It is speculated that if given several additional millennia, the rapid evolution processes could begin once again. In the meantime, while minor mutations still occur, they are not on the scale large enough to warrant the classification of new sub-Kinde.

Interesting, the importation of Fasian Flora and Fauna for use in experimentation does not work off of the planet. The current speculation is that there is an atmospheric component to this, but in truth, scientists and Sages are completely at a loss as to why this is.

Sentient Kinde

The following is a list of the various sentient Kinde which have evolved on Fasia.

List of Sentient Kinde
Name of Kinde Biological Description Cultural Tendencies
Elarun A humanoid, Kin-descended Mutant Kinde. They appear very similar to the Kin, though their ears are more pointed. The Elarun are socially divided into social groups, which are known as "Clans".
Dwvanus A short, stout Kin-descended Mutant Kinde. They are known for constructing underground and ridge-based cities.
Sylkhae An aqutic Kin-descended Mutant Kinde. They are covered in scales, have evolved gills, and have webbed fingers. Commonly found in the rivers and shallow oceans.

History

Formerly, Fasia fell under the Greater Solar Union's territory - However, it was not slated for colonization during this time. It was seen more as a scientific curiosity that deserved research rather than colonization at that particular time. There were plans for theoretical colonization, but those were in the early stages.

Visits to the world were intermittent, and headed mainly by scientists and researchers. Settlements on the world were small and limited, and anyone who visited it was required to leave for at least one month for every six they stayed on Fasia, and undergo mandatory check-ups to ensure they were not suffering any mutations.