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Index:Chromagaia/Intelligent Species

Scope: Chromagaia
From Amaranth Legacy, available at amaranth-legacy.community

Stillborn Stars, Burning Suns, Scattered Moons, Yearning Void
This content is a part of Chromagaia.

Chromagaia's time moves forward with ours! Today's date is:
Lysisday, Liliyogh 23, 1134 LE

Chromagaia is home to a plethora of intelligent species. Often just called "races" for simplicity or due to common origin, these several dozen variants of inhabitants are classed primarily by their inhabited worlds, native environment, and soul component. Defining the intelligence of a species comes with a plethora of ethical issues, so listed is all disparate populations of being that are both able to utilize some form of language to communicate and have clear evidence of internal awareness and personhood.

Corporeal

Species whose bodies are bound by the connective logic of physical matter rather than súla. Notable traits shared are a soul component of less than or equal to 50%, much more robust and rigid structure, and more clearly active and rapidly functioning minds.

The Aerashani (/ˈeː.ɾə.ˌʃɑː.ni/) are the youngest of Keppel's Idyllfolk races, originating from the city-state Yarras in the Ocean of Flame on the continent Koeya. They are aligned to the draconic celestial ideal, though some influences from their desert home have given a slight aquatic affinity. They were not sanctioned by dragons for their emergence, nor did they seek permission. Doing such a thing so soon after the consequences of the last race that tried such a thing, the Cindurans, was a massive risk, but fortunately nobody seemed to take issue with it.
Aerashani have the ability to speak with one another via "constellation", a term for connecting through one another through mutually visible stars. The mechanics of this have not been reproduced by modern magiscience. Their more active sorcery is the ability to temporarily free themselves and things within a certain radius of them from the force of gravity, allowing incredible mobility. Besides this, however, the Aerashani were the first true pioneers and scholars that pushed the field of astremancy into a proper studied magic.
Aerashani are an uncommon sight outside of central Koeya, and most of their population remains concentrated in Yarras. Being so young and having so little time to disperse, their population is one of the lowest of any of Keppel's races, only being measured in tens of thousands. While they are rare, their influence is well known across their home continent, as the Yarrashi Aerashani have done the monumental task of creating a method to inhabit the Ocean of Flame via astremantic engineering.

Inhabited Worlds - Keppel


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The (/ˈanː.hi ˌdɾiː.av/) are a set of four closely-patterned Idyllfolk races aligned to each of the four seasons. They are among the oldest known races in the entire world, diverging from humanity some fifty eight thousand years ago. The nature of their progenitors' goal seems to have been maximizing the soul component of humans, as they have the highest of any Idyllfolk races, matched only by the similarly ancient Draznachi. Depending on hemisphere—and rarely in the tropics at all—the Annhi Dhriaf races appear for a select three lythryds out of the year, coinciding with their respective season.
Despite appearing very human, save for their antlers, ears, and coloration, the Annhi Dhriaf are all incredibly dangerous and have a very intricate set of cultures and taboos associated with them. Each one has a set of rules for interaction, lest one be killed or go missing in a social blunder. They do not seem to regard other sapient life very highly, and have considerable magical prowess alongside their millennium-long lifespans. It is unknown whether their intuition for Sunstep is innate or something gained in the three-quarters of the year they aren't taking their turn terrorizing the world.
Certain Annhi Dhriaf races are moderately useful if proper precautions are taken, as their seasonal auras and occasional trade opportunities give otherworldly boons to those able to navigate their bizarrely unspoken cultures. Bofhianni and Haelrhianni, the Annhi Dhriaf races of Summer and Autumn respectively, are known for their relative amenability if carefully respected.

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Inhabited Worlds - Keppel, Glaumryvr, Hjavvaraþ, Áramonnin, Rídagann, Glædmær, Aunekken, Glálasn, Seytlan, Sidomarra, Hvindþúl, Phantom, Lantern, Glassrun, Wisp Cohort, Vuros, Alani, Keltainen, Malachiye, Cyaeva, Nousvam, Fjolubla


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Inhabited Worlds - Eithragi


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Spirits

Spirits are a class of being whose body is primarily connected and bound by the logic of its súla rather than its physical matter. Notable shared traits are a soul component greater than 50%, reduced tangibility with physical matter, more amorphous structure, and looser but slower-reacting minds.

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Inhabited Worlds - Lantern, Glimmer, Gleam, Glow, Glisten, Glassrun, Wisp Cohort, Mire, Phantom, Watcher, Bestare, Cruor, Alnacht, Veilsage


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Inhabited Worlds - Hvindþúl


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Inhabited Worlds - Hvindþúl