Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
You must create an account or log in to edit.

Scope:Imagindarium's Creation/Haven

Scope: Imagindarium/Haven
From Amaranth Legacy, available at amaranth-legacy.community

Heaven Above. Haven Below.
This content takes place in the Haven setting of Imagindarium's Creation.

NOTE: Haven as a setting is largely being reworked to better reflect its themes and vision.

As such; many of the foundational articles are either not posted as of the writing of this page, or requiring major reworks.

Content contained within pages currently remain canon; however this may change in the near-future.

Stay Tuned!

- LordSkorne7

Overview

Haven is one of the two primary settings (or Parascopes) within the Scope of Imagindarium's Creation, centered on the world of Haven, the primary plane of the Mavimyst realm, and the surrounding Thirteen Realms of Thavma. Created by LordSkorne7, Its genre is set as a high fantasy; meaning it takes place in a primarily medieval-esc setting with concepts such as Magic, Dragons, and the forces of Light and Darkness

Haven is in a unique position within the wider canon of Imagindarium's Creation as it is nearly wholly isolated from the on-goings of its sister-setting in that of Ambrosia. As such; only sparse direct-elements are shared between the two, with most Ambrosian concepts being isolated to the far ancient past prior to the active on-goings of Haven's collective storylines.

The setting of Haven has many traditional fantasy tropes such as:

  • Kingdoms and Empires operating as feudal societies
  • Medieval-era technologies such as swords, castles, bow and arrows, chariots, nautical vessels and torch light.
  • Many fairytale-esc races and creatures such as Elves, Dwarves, Dragons etc
  • Ancient and powerful Divine-Gods worshiped by the mortal inhabitants of the world; shaping them to their cultural perspectives.

However; whilst many classical fantasy tropes exist within Haven, it often strives to make each present themselves in a fashion unique to the concepts that Imagindarium as a wider setting provides, with most embodying a select aspect of the overall themes of wider Imagindarium.

Major Themes

Haven is an extremely vast a varied setting, and as such; it has a themes dependent on the given subject matter. However; certain common uniting themes can be found amongst all things contained therein, most often ones which mirror the themes of both Ambrosia, and Imagindarium as a whole.

The two most prominent themes of Haven as a whole is that between the eternal battle between both the forces of Light and Darkness, and the struggle of supremacy amidst mortals and immortals. Collectively; most events in the histories of the world are born from conflict driven by these two conceptual rivalries, although the reasoning for their occurrence often varies, it remains untied by this overarching theme.

Haven

Haven itself is a massive driving force of the setting. Acting as a near animate and living entity, it is the most dynamic plane of existence within likely the whole of Creation. It is the central focal point of desire of the collective immortal inhabitants of the Realms of Thavma which surround both Haven and the wider Mavimyst, with the many Divines and their demigod progeny continually vying to take permeant control over the world in order to rend from it its endless wealth of power.

As such, Haven is to be understood to be the nexus point of all events and concepts within the setting as a whole; with it being intrinsically tied to near everything counted as part of this Parascope.

Mavimyst

Paradoxically second to Haven in prominence; the Realm of the Mavimyst is a plane unlike any other within all Creation. Haven is counted amongst its Mysterial Realms, standing as the central most of them all in both position, and prominence. The Mavimyst occupies a unique place within the universe, as it rests upon the apex of all narration and ontological flow within Creation known as the "Mental Stratum"; meaning it is capable of manifesting anything into reality from total nothingness.

It is this reason that only within the Mavimyst can the Source of "Mana" be found; which stands as likely the most inherently powerful wellspring of power across the throng of Creation, save the animus of existence itself — Amaranth.

Mana

Mana is the force which drives all things in Haven. Acting as its own self-isolated form of Amaranth, Mana is found within all things that inhabit the world, with it most outwardly manifesting as the forces of "Magic" or "Spellcraft;" an omnipresent concept in all regions of the world — Known and Unknown.

It is through Mana that both Haven and the wider Mavimyst act as the focal point towards the rest of Thavma which they find themselves within. All creatures, regardless of kind, are subconsciously drawn to its alluring call to power; unilaterally and without deviation.