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* '''[[Basilox]]''' |
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* '''[[Concordia (Ambrosia)|Concordia]]''' |
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* '''[[Remembrance (Ambrosia)|Remembrance]]''' |
* '''[[Remembrance (Ambrosia)|Remembrance]]''' |
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* '''[[Sanctum Sovereign (Imagindarium)|Sanctum Sovereign]]''' |
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Due to its remote position, the Lone Horizon experiences minimal external influence from the politically dominant regions and their respective ruling bodies. While many of its systems have been charted, they remain largely autonomous, existing outside the direct governance of major intrastellar powers. These worlds and stations typically operate as insular domains, characterized by self-sufficient societies, localized authority structures, and a diversity of independent factions. |
Due to its remote position, the Lone Horizon experiences minimal external influence from the politically dominant regions and their respective ruling bodies. While many of its systems have been charted, they remain largely autonomous, existing outside the direct governance of major intrastellar powers. These worlds and stations typically operate as insular domains, characterized by self-sufficient societies, localized authority structures, and a diversity of independent factions. |
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====== Notable Locations ====== |
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* '''[[Horizon (Ambrosia - Planet)|Horizon]]''' |
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[[Category:Author: LordSkorne7]] |
[[Category:Author: LordSkorne7]] |
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Revision as of 16:42, June 16, 2025
Ambrosia
LordSkorne7
LordSkorne7 (January 11th 2018)
Trilateral Realm
Act as the medium in which the majority of the Line to the End shall play out to its conclusion.
N/A
Imagindarium's Creation
Amaranth
Innumerable fundamental forces compose the entirety of Ambrosia; however the most fundamental is that of Amaranth, with everything coming thereafter having a binary or trinary importance.
Magic—once intrinsic to Ambrosia has been made Void due to the Thavmaphage
Unbarred-Spiral
Largely unknowable; likely several millions of light-years at the very least, though it remains finite in the modern era.
N/A
Finite at maximum scale; infinite at localized scales
Immeasurable
- Unity's Domain
- Realm of Resonance
- Endless Horizon
- Heavenly Faraway
- Silent Reaches
- Aeschylus Arm
Ambrosia inhabits the Presence of Totality
It can be argued every system or world is a microcosm all its own
Varies; predominantly Ambrosian-Standard Timescale (AS)
- AS Year = 365 "AS Days"
- AS Day = 24 "AS Hours"
- AS Hour = 60 "AS minutes"
- AS Minute 60 "AS seconds"
- and so on
- AS Year = 365 "AS Days"
Innumerable worlds inhabit Ambrosia—notable worlds include:
Innumerable stars cross the extent of Ambrosia; though finite, they number likely in the trillions.
Overview
Ambrosia, known also as: Typhonia, The Amaranth Realm, and The Jewel of Longing Eyes, is the great macrocosm in which the predominant function of Imagindarium's Creation was made manifest. Within its Amaranth tapestry, a vast storyline of innumerable combatants, torn between the forces of Light and Darkness has played out in a never-ending march towards an Ultimate End, solely determined by Ambrosia's very force of creation, Imagindarium.
For thousands upon thousands of years, countless races and beings have risen to prominence across the mortal realm's sacred starlight, only to swiftly fall upon the coming of the next generation. A seemingly endless dance of life and death playing out across an eternal stage of thousands of years, consuming infinite lives across uncountable worlds and lands.
Greatest of Realms
Ambrosia stands as the greatest among the Trilateral Realms, surpassing all others in magnitude, influence, and purpose. Within the narrative totality of the cosmos, it is without equal; a realm whose significance transcends all temporal and spatial boundaries as the fundamental axis upon which all existence turns.
It is the singular, authorial reason for the manifestation of reality itself. Every thread of existence, every structure of meaning, and every breath of creation stems from Ambrosia's ontological primacy as an intentional act of formation that brought forth the universe and all within it. Through Ambrosia, the fabric of being from that of unbeing was defined, its laws codified, and its narrative set into motion.
The vast majority of concepts, events, and entities of greatest consequence to the Line to the End have emerged within Ambrosia. From the origin of foundational ideologies to the birth and fall of epochal figures, Ambrosia has been the primary locus of all critical developments shaping the trajectory of existence. It is within this realm that the decisive movements of the cosmic narrative unfold, and where the balance of the ultimate outcome is continuously contested.
Amaranth Legacy
Despite its prominence within the objective Line to the End, Ambrosia, in its current state, remains only a faint flicker of the former preeminence held by the macrocosm from which it emerged: Typhonia. The vastness, power, and infinitude that once defined Typhonia have been reduced to a finite and constrained echo within Ambrosia, marking it as both its continuation and a diminished Remnant of what it once was.
During the era of Typhonia, the nature of existence bore little resemblance to the structured form of the Ambrosia Galaxy as it is known today. Reality then consisted of an infinite expanse of formless Amaranth, blazing without boundary across an endless void; devoid of celestial structure, order, or orientation.
This primordial state was first inhabited by the Annuat and their emanations, the Primeveranth; omnipotent entities forged directly by the will of Imagindarium. These beings were tasked with establishing the foundational frameworks of all cosmic forces that would later become manifest in the finite age of Ambrosia. Their actions laid the metaphysical groundwork upon which the later structures of creation would be built, bridging the infinite formlessness of Typhonia with the emergent order of the present realm.
Following the eradication of the Primeveranth, the predominant host of Typhonia was brought into being by the Annuat, forged directly from the core of the Amaranth Veil. These entities, known as the Typhonians — from whom the realm derives its name — became the central actors of what is recorded in history as the Great Age of Typhonia.
During this era, the Typhonians engaged in ceaseless and brutal conflict against one another, each striving to attain total creative independence and absolute dominion over the whole of existence. These wars were cataclysmic in scale, shaping the very fabric of reality. From the remains of their fallen kindred, the Typhonians forged the Edoasteri; vast constructs from which the stars themselves would later emerge in Remnant Echo, enduring long after the fall of their creators.
Amaranth Succession
Throughout the tens of thousands of years Ambrosia has remained extant within Creation, several generations of sapient beings have held sole dominion over the Amaranth Realm, as the whole of existence has changed hands throughout a never-ending cycle of generational succession. The play of Imagindarium's creation is written on the principle that no matter the force mustered, the next generation shall, and will, succeed their forbearers. This line of cosmic succession is known as the Amaranth Concatenation, so named for its absolute certainty, forged within the very fabric of creation itself.
The very first collection of beings to hold dominion over Ambrosia would be the omnipotent Annuat, directed beings of pure probability whose sole purpose was to lay the fundamental forces of reality in place within existence so that the later generations may rise to prominence. After their purpose was fulfilled, the second generation would be forged by the Annuat directly from the Amaranth Veil, condensing the infinite well of the Fragments of Creation contained within into hundreds of sapient beings of pure magical presence and power, known to themselves as the Typhonians. For tens of thousands of years, in a period known as the Great Age Typhonia, the Typhonians were separated into two disparate factions and were locked in an eternal struggle over sole dominion over the universe.
Even after its emergence as a now finite realm, Ambrosia has borne a long and storied history marked by continuous conflict, ambition, and transcendence. Across millennia, innumerable species, factions, empires, and singular entities have sought to claim dominion over its sacred starlight, each drawn by its central role in the unfolding of existence.
Throughout its epochs, Ambrosia has served as the cradle and crucible of numerous interstellar civilizations, many of which have risen to unimaginable heights before collapsing into legend. Among the most prominent of these was the ancient mega-civilization known as the Etymology of All-Being. At the zenith of its power, the Etymology succeeded in exerting total control over the entirety of Ambrosia, establishing a singular hegemony over the realm’s vast network of stars, worlds, and peoples.
Preceding the ascendancy of the Etymology, other primeval powers once held complete dominion over Ambrosia. Foremost among these were the Inomeni entities of the Isariel and Seraphnim, whose reigns are collectively remembered as the era of the Great Dyad. These two powers, acting in duality, each commanded supremacy over the totality of existence in their respective times, shaping the early structure and destiny of Ambrosia long before the emergence of later civilizations.
Structure
Ambrosia is composed of a vast, mythical congregation of stars, unified in a grand, unbarred spiral configuration that radiates with an ordered harmony referred to internally as a "Galaxy;" a term in which is used interchangeably with that of Ambrosia's own. This celestial structure is held by the central force known as the Realm Amaranth Veil; a gravitational and metaphysical phenomenon situated at the realm’s core.
Across the vastness of the Galaxy lies an immense and near-incomprehensible abundance of planetary bodies: billions upon billions of planets, moons, and astral formations scattered across its luminous arms. These celestial bodies host a staggering variety of geographies and climates, ranging from crystalline mountain ranges and oceanic abysses to molten wastelands and verdant jungles. The ecosystems contained within them are equally diverse, teeming with wild and exotic lifeforms across the full spectrum of complexity; from primordial organisms to hyper-sentient entities.
Each world within Ambrosia serves as a unique stage upon which the events of the greater cosmic narrative unfold. The biological and environmental variance of these planets allows for the emergence of countless civilizations, mythologies, and power structures, all interconnected by the wider fabric of the realm. The structure of Ambrosia is one born of this narrative essentiality; that each star, world, and lifeform will be woven into the intricate design of a living, mythopoeic macrocosm that forms the Totality of Creation.
Regions
Ambrosia is divided into five distinct regions, each characterized by unique qualities and governing principles. These regions differ in their defining attributes, with varying degrees of metaphysical, spatial, and narrative veracity shaping their identity and function within the greater structure of the realm.
Unity's Domain
The first of these regions is Unity's Domain, situated at the galactic center and forming the central bulge of Ambrosia. This core region is defined by the presence of the Amaranth Veil, a violently unstable force/entity located at the absolute heart of the Realm. Here, the concentration of extant Amaranth is at its highest, manifesting in an environment of relentless turbulence and raw, unbounded energetic phenomena.
Unity's Domain is a zone of apparent chaos, where the overwhelming intensity of metaphysical and gravitational forces renders most forms of structure, coherence, and stability impossible. The region's violent nature ensures that few entities or constructs can persist for long without succumbing to instant annihilation. It stands as both the source and the terminus of Creation's fabric; a place where the power of the Amaranth reaches its most extreme and unmediated form.
This immense and volatile concentration arises from Unity's Domain’s inherent nature as a defined remnant of Typhonia, the former infinite realm from which the now finite Ambrosia has emerged. It exists as the Remnant Principle, preserving the last surviving traces of Typhonia's once-boundless expanse within a confined spatial boundary.
As a result, the only extant physical entities within Unity's Domain are the sparse and fragmented relics of Old Typhonia, embodied in the form of the Edoasteri; primordial amalgams of Demised-Typhonians that once populated the whole of infinity. Now reduced to a small and dwindling number, these remnants remain in precarious orbit around the Amaranth Veil, bearing silent witness to the lost totality of the Realm that preceded Ambrosia.
The sole exception to this condition is Póli Ton Theón, a massive megastructure constructed by the Etymology of All-Being to serve as their galactic capital, and later commandeered by the Ambrosia Alliance of United Systems following their discovery of the ancient citadel. Unlike other entities within Unity's Domain, it is equipped with a specialized Horizon-Field Generator, a unique apparatus that emulates the stabilizing properties of a stellar body.
This technology allows Póli Ton Theón to generate a protective field capable of withstanding the violent energetic flux of Amaranth which propagates across the surrounding region. As a result, it remains structurally coherent and impervious to the otherwise destructive forces of the Amaranth Veil, standing as the only sustained habitation within the core of Ambrosia.
Notable Locations
- Amaranth Veil/Amaranthia
- Amarent
- Alizarent
- Azuarent
- Dextrine
- Hocestetiamipsa
- Póli Ton Theón
- Ring Antecedent
- Porphyrion
- Safyrion
- Sinister
- Stratastrophe
- Viridiyon
Realm of Resonance
The most prominent region in contemporary galactic affairs by a wide margin is the Realm of Resonance. Unlike the more primordial or metaphysically anchored regions of Ambrosia, the Realm of Resonance is the most distinctly artificial in character, defined not by inherent spatial or cosmological boundaries, but rather by the subjective perspective of its inhabitants, as it encompasses the traversable interstellar space most commonly accessed and occupied by extant major civilizations.
Its infrastructure and coherence are sustained through the use of Janus Gates; discovered and navigable interdimensional transit systems that enable reliable passage between otherwise distant or discontinuous sectors of space. These gates not only facilitate interstellar connectivity but also serve a critical protective function: shielding the interstellar traveler from direct exposure to the infinite and volatile presence of Amaranth, which underlies and permeates the structural foundation of the galaxy that would otherwise instantly eradicate both themselves, and their respective vessel.
As such, the exact extent of the Realm of Resonance is inherently variable, shifting in accordance with the era under discussion — though in totality — around 100,000 star systems comprise its boundaries. Its boundaries expand as new navigable Janus Gates are discovered by its denizens, continually redefining the scope of traversable space. Despite this fluxive extent, several stable sub-regions within the Realm have been formally delineated, providing a structural reference points amid its otherwise dynamic expanse.
Subconsciously, definitions of these sub-regions are largely shaped by the historical dominion of the respective Dyad Powers during the era of Dyad Rule within the Realm of Resonance. Their influence imprinted lasting spatial-cultural divisions upon the region, resulting in a division that aligns closely with the West–East Axis of the galactic atlas. This bifurcation continues to shape both perceptual and geopolitical frameworks within the Realm, persisting well beyond the fall of the Dyad Powers. In modern history, the cosmic cardinal divisions are largely defined by the presence of the Ambrosia Alliance of United Systems in the galactic West, and the Sanlagosa Concordant in the spatial East; each inheriting the legacy of their respective spheres and continuing the structural divide first established during the age of Dyad Rule.
Near-West Systems
The Near-West Systems constitute the majority of highly developed worlds and militaristic core locales within the Ambrosia Alliance of United Systems. Strategically positioned along the celestial-frontier facing the Sanlagosa Concordant, this region was established as a defensive bulwark, both symbolic and functional, against Sanlagosan incursion.
Most systems within the Near-West operate as heavily militarized strongholds; fortified bastions marked by dense constellations of orbital infrastructure. Vast intrastellar defense networks span their planetary systems, composed of automated artillery arrays, shield relays, and point-defense satellites engineered for rapid deployment. Each major world within the region maintains standing interstellar navies, permanently stationed in celestial drydocks that encircle their respective home worlds. These drydocks function as both staging platforms for immediate military response, but also as industrial centers for shipbuilding, maintenance, and extraplanetary commerce.
The Near-West Systems serve as both the ever-stalwart frontline and the political nucleus of the collective Alliance’s military-industrial complex, embodying a doctrine of perpetual readiness shaped by centuries of sustained tension and conflict. Even the most pristine, life-bearing worlds — some of which serve as the home worlds of major or founding member-states — are not exempt from this relentless march of militarization. Though their surfaces often remain outwardly unscathed, the infrastructure of war encircles them: orbital defenses, fleet installations, and command nexuses dominate their surrounding space, ensuring that no world, regardless of heritage or ecological value, stands apart from the strategic imperatives of the region.
Notable Locations
Far-West Systems
The Far-West Systems, contrary to common assumption, are not comprised solely of remote, underdeveloped frontier worlds. In actuality, this region encompasses many of the most historically significant and politically powerful systems within the Ambrosia Alliance. A substantial number of the Alliance’s major member species maintain both their home worlds and their own respective capital systems within the Far-West, making it the Alliance's preeminent region of deep cultural heritage, administrative centrality, and economic influence.
Unlike the Near-West, which functions primarily as the Alliance’s fortified developmental barrier against the Sanlagosa Concordant, the Far-West operates as the Alliance’s internal core; an expansive zone of relative security and stability. While its systems are not as heavily militarized as those on the frontier, they are among the most advanced in terms of infrastructure, scientific institutions, and interstellar governance.
The Far-West serves as the principal engine of the Alliance’s civil administration, housing worlds which operate primarily as central councils, diplomatic courts, and research enclaves that shape policy across the entirety of the Realm of Resonance away from the confederation's capital of Póli Ton Theón. Its worlds, though largely distanced from direct conflict, remain fully integrated into the larger strategic framework, often providing logistical support, economic resources, and personnel to sustain the ongoing operations along the border regions.
Notable Locations
Near-East Systems
In stark contrast to the heavily fortified Near-West Systems that border them, the Near-East Systems are comparatively underdeveloped in terms of military infrastructure. Controlled by the Sanlagosa Concordant for the vast majority of contemporary history, this region functions primarily as a network of species-specific colonies, with a focus on cultural preservation, resource extraction, and localized governance rather than strategic defense.
The Near-East serves as a peripheral expanse of the Concordant's territorial holdings, where centralized military oversight is limited and planetary systems operate with a greater degree of autonomy. While not devoid of defense capabilities, the region lacks the dense interstellar fortifications and standing fleets characteristic of its western counterpart. Its development has historically centered on internal cohesion and civil expansion, rather than preparation for large-scale external conflict.
Additionally, due to the Sanlagosa Concordant’s preferential alignment with the collective Sanlagosan races, the inner core of Concordant space — particularly the worlds across interstellar space surrounding its capital, Sanctum Sovereign in the Far-East Systems — is marked by extremely high levels of development. Conversely; the Near-East Systems have been deliberately designated by the Concordant as an expansive peripheral zone reserved for constituent member species outside the Sanlagosan core. This distribution of development primarily is used to reinforce the internal stratification of the Concordant, with the Near-East operating as a spatial buffer that is culturally diverse, politically subdued, and militarily secondary.
Following the fall of the Sanlagosa Concordant, the Near-East Systems came under the near-exclusive control of the preeminent member civilizations of the Ambrosia Alliance of United Systems. This region had long been coveted by the Alliance, regarded as a vital strategic and cultural prize. However, throughout the era of the Concordant’s dominance, the Alliance was unable to assert control, as the Concordant's power rendered any direct challenge unfeasible. Only with the Concordant’s collapse did the Alliance finally gain the opportunity to establish its authority over the Near-East, consolidating its influence in a region previously beyond its reach.
Notable Locations
Far-East Systems
The Far-East Systems had long been the representative and historical and cultural heartland of Sanlagosan power within the galaxy, with it serving as the the formative expanse in which the Concordant would be forged. This region, distinguished by its concentration of monumental worlds, has long served as the principal seat of authority for the Sanlagosa Concordant. The collective planets of the Far-East are renowned for their breathtaking architectural and mechanical achievements; legacies inherited from the Seraphnim, the region’s ancient progenitors and original rulers.
Throughout most of contemporary galactic history, the Far-East stood as the preeminent region within the Realm of Resonance and even beyond it, exerting unparalleled influence and power over political, technological, and cultural developments. Its worlds are marked by colossal cityscapes, awe-inspiring megastructures, and intricately engineered landscapes that blend advanced technology with ancient design principles.
In addition to its role as a center of innovation and administration, during the tenure of the Concordant's reign, the Far-East had functioned as a nexus of their mighty interstellar civilization; housing its most important institutions, central authorities, and ceremonial sites, alongside concentrating the essential organs of governance and cultural identity. The region houses the most important political institutions, including "His Assembly," judicial courts, and the supreme executive bodies responsible for the direction of Concordant affairs across the galaxy. These centers of power were often located within monumental structures; palaces of governance, archives, and council halls, many of which were even constructed by the Sanlagosa's own Seraphnim progenitors.
Even after the climactic fall of the Concordant, the region continued to serve as a center of Sanlagosan power. Much of the Near-East remained under the control of the various "Concordant Breakaway" governments that emerged in the aftermath of Absalon's demise, preserving the legacy and influence of the Concordant. Though this legacy of the Sanlagosa would remain fragmented from then-on; an eternal and ever-bleeding remnant wound of Absalon's ultimate-folly.
Notable Locations
Lone Horizon
The final region of the Realm of Resonance, designated as the Lone Horizon, is composed of a slender band of navigable space at the realm’s farthest outer edge. This region traces a continuous, encircling line that delineates the effective celestial "border" between the known expanse of the Realm of Resonance and the uncharted reaches of the Endless Horizon beyond.
Due to its remote position, the Lone Horizon experiences minimal external influence from the politically dominant regions and their respective ruling bodies. While many of its systems have been charted, they remain largely autonomous, existing outside the direct governance of major intrastellar powers. These worlds and stations typically operate as insular domains, characterized by self-sufficient societies, localized authority structures, and a diversity of independent factions.