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{{Ambrosia}}{{Hr with image|image=(Imagindarium) - Amaranth Scene Break.png|color=#df0049|glow=false|imagesize=40px|linesize=3px}}{{Infobox Region or Macrocosm |
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{{AmbrosiaNotice}} |
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| image1 = (Imagindarium) - Ambrosia.png |
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<center><span style="font-size:155%; font-family: Cinzel; color:#DF0049;">[[Amaranth Concatenation|Inhabitants]] / [[Ambrosia Character Encyclopedia|Characters]] / [[Ambrosia Timeline|Timeline]]</span></center> |
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| title1 = Ambrosia |
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| caption-image1 = Ambrosia's complete structure seen from the inaccessible [[Void of Totality (Imagindarium)|Void of Totality]] (Art by SunlitSmoothie) |
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| article_creator = LordSkorne7 |
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| scope = [[Scope:Imagindarium's Creation|Imagindarium's Creation]] |
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| setting = [[Ambrosia (Imagindarium)|Ambrosia]] |
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| article_author = LordSkorne7 (January 11th 2018) |
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| type = Trilateral Realm |
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| purpose = Act as the medium in which the majority of the [[Line to the End]] shall play out to its conclusion. |
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| location = N/A |
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| part_of = Imagindarium's Creation |
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| primary_composition = *[[Amaranth]] |
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*[[Alizarin]] |
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*[[Light]] |
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*[[Penumbra]] |
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*[[Darkness]] |
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*[[Annmaya]] |
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*[[Psionics (Ambrosia)]] |
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| primary_colors = Amaranth |
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| neighboring_macrocosms = *[[Thavma (Imagindarium)|Thavma]] |
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*[[Libation (Imagindarium)|Libation]] |
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| fundamental_forces = Innumerable fundamental forces compose the entirety of Ambrosia; however the most fundamental is that of Amaranth, with everything coming thereafter having a binary or trinary importance. |
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| diameter = Largely unknowable; likely several millions of light-years at the very least, though it remains finite in the modern era. |
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| extent = Immeasurable |
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| regions = *Unity's Domain |
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*Realm of Resonance |
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*Endless Horizon |
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*Heavenly Faraway |
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*Silent Reaches |
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*Aeschylus Arm |
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| dimensions = Ambrosia inhabits the Presence of Totality |
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| internal_microcosms = It can be argued every system or world is a microcosm all its own |
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| timescale = Varies; predominantly Ambrosian-Standard Timescale (AS) |
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**AS Year = 365 "AS Days" |
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**AS Day = 24 "AS Hours" |
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**AS Hour = 60 "AS minutes" |
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**AS Minute 60 "AS seconds" |
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***and so on |
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| magical_traits = Magic, once intrinsic to Ambrosia has been made [[Void (Imagindarium)|Void]] due to the [[Thavmaphage]] |
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| shape = Unbarred-Spiral |
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| surface_area = N/A |
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| depth = Finite at maximum scale; infinite at localized scales |
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| worlds_(planets/moons) = Innumerable worlds inhabit Ambrosia; though finite, they number likely in the quadrillions. |
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| stars/star_systems = Innumerable stars cross the extent of Ambrosia; though finite, they number likely in the trillions. |
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}} |
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== Overview == |
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'''Ambrosia,''' known also as: '''''Typhonia,''' '''The Amaranth Realm,''' and "'''The Jewel of Longing Eyes,"''''' is the great macrocosm in which the predominant function of [[Imagindarium's Creation|'''Imagindarium's Creation''']] was made manifest. Within its '''[[Amaranth (Ambrosia)|Amaranth]]''' tapestry, a vast storyline of innumerable combatants, torn between the forces of '''[[Light (Imagindarium)|Light]]''' and '''[[Darkness (Imagindarium)|Darkness]]''' has played out in a never-ending march towards an '''[[Ultimate End (Imagindarium)|Ultimate End]]''', solely determined by Ambrosia's very force of creation, '''[[Imagindarium (Imagindarium)|Imagindarium]]'''. |
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For thousands upon thousands of years; countless races and beings have risen to prominence across the mortal Realm's sacred starlight, only to swiftly fall upon the coming of the next generation. A seemingly endless dance of life and death playing out across an eternal stage of thousands of years, consuming infinite lives across uncountable worlds and lands known as the great '''[[Amaranth Concatenation (Imagindarium)|Amaranth Concatenation]]'''. |
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== <span style="font-size:26px; font-family: Cinzel; color:#DF0049;">'''Description'''== |
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{{!Galaxy_Infobox|title1=|image1=<gallery> |
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Amaranth Realm 1.png|Overhead |
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Amaranth Realm 2.png|Underview |
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Hundermil background - ambrosia.png|Internalview |
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</gallery>|caption1=Ambrosia seen from outside of its borders.|class:=Sc Unbarred Spiral Galaxy|diamter:=127.28 kly|native_galactic_neighborhood:=|satelite_galaxies:=|parent_galaxy:=|number_of_stars:=|number_of_star_clusters:=|number_of_nebulae:=|regions:=*Unity's Domain |
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=== Greatest of Realms === |
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*Realm of Resonance |
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Ambrosia stands as the greatest among the '''Trilateral Realms''', surpassing all others in magnitude, influence, and purpose. Within the narrative totality of the cosmos, it is without equal; a realm whose significance transcends all temporal and spatial boundaries as the fundamental axis upon which all existence turns. |
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It is the singular, authorial reason for the manifestation of reality itself. Every thread of existence, every structure of meaning, and every breath of creation stems from Ambrosia's ontological primacy as an intentional act of formation that brought forth the universe and all within it. Through Ambrosia, the fabric of ''being'' from that of ''unbeing'' was defined, its laws codified, and its narrative set into motion. |
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*Endless Horizon |
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The vast majority of concepts, events, and entities of greatest consequence to the '''Line to the End''' have emerged within Ambrosia. From the origin of foundational ideologies to the birth and fall of epochal figures, Ambrosia has been the primary locus of all critical developments shaping the trajectory of existence. It is within this realm that the decisive movements of the cosmic narrative unfold, and where the balance of the ultimate outcome is continuously contested. |
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*Heavenly Faraway |
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=== Amaranth Legacy === |
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*Silent Reaches |
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Despite its prominence within the objective '''Line to the End''', '''Ambrosia''', in its current state, remains only a faint flicker of the former preeminence held by the macrocosm from which it emerged: '''[[Typhonia (Imagindarium)|Typhonia]]'''. The vastness, power, and infinitude that once defined Typhonia have been reduced to a finite and constrained echo within Ambrosia, marking it as both its continuation and a diminished Remnant of what it once was. |
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During the era of '''Typhonia''', the nature of existence bore little resemblance to the structured form of the Ambrosia Galaxy as it is known today. Reality then consisted of an infinite expanse of formless '''Amaranth''', blazing without boundary across an endless void; devoid of celestial structure, order, or orientation. |
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This primordial state was first inhabited by the '''Annuat''' and their then sole-lineage — the '''Primeveranth;''' omnipotent entities forged directly by the will of '''Imagindarium'''. These beings were tasked with establishing the foundational frameworks of all cosmic forces that would later become manifest in the finite age of Ambrosia. Their actions laid the metaphysical groundwork upon which the later structures of creation would be built, bridging the infinite formlessness of Typhonia with the emergent order of the present realm. |
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Following the eradication of the '''[[Primeveranth]]''', the predominant host of '''Typhonia''' was brought into being by the '''[[Annuat]]''', forged directly from the core of the '''[[Amaranth Veil/Amaranthia|Amaranth Veil]]'''. These entities, known as the '''Typhonians''' — from whom the realm derives its name — became the central actors of what is recorded in history as the '''Great Age Typhonia'''. |
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During this era, the Typhonians engaged in ceaseless and brutal conflict against one another, each striving to attain total creative independence and absolute dominion over the whole of existence. These wars were cataclysmic in scale, shaping the very fabric of reality. From the remains of their fallen kindred, the Typhonians forged the '''[[Edoasteri]];''' vast constructs from which the stars themselves would later emerge in '''[[Remnant (Imagindarium - Source)|Remnant Echo]]''', enduring long after the fall of their creators. |
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=== Amaranth Succession === |
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Throughout the tens of thousands of years Ambrosia has remained extant within Creation, several generations of sapient beings have held sole dominion over the Amaranth Realm, as the whole of existence has changed hands throughout a never-ending cycle of generational succession. The play of Imagindarium's creation is written on the principle that no matter the force mustered, the next generation shall, and will, succeed their forbearers. This line of cosmic succession is known as the '''Amaranth Concatenation''', so named for its absolute certainty, forged within the very fabric of creation itself. |
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The very first collection of beings to hold dominion over Ambrosia would be the aforementioned omnipotent '''[[Annuat]];''' directed beings of pure creative-probability — whose sole purpose was to lay the fundamental forces of reality in place within existence so that the later generations may rise to prominence. After their purpose was fulfilled, the second generation would be forged by the Annuat directly from the '''Amaranth Veil''', condensing the infinite well of the Fragments of Creation contained within into thousands upon thousands of sapient beings of pure magical presence and power, known to themselves as the '''[[Typhonian|Typhonians]]'''. For tens of thousands of years, in a period known as the '''[[Great Age Typhonia (Imagindarium - Era)|Great Age Typhonia]]''', the Typhonians were separated into two disparate factions and were locked in an eternal struggle over sole dominion over the universe. |
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Even after its emergence as a now finite realm, Ambrosia has borne a long and storied history marked by continuous conflict, ambition, and transcendence. Across the millennia; innumerable species, factions, empires, and singular entities have sought to claim dominion over its sacred starlight, each drawn by its central role in the unfolding of existence. |
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Throughout its epochs, Ambrosia has served as the cradle and crucible of numerous interstellar civilizations, many of which have risen to unimaginable heights before collapsing into legend. Among the most prominent of these was the ancient mega-civilization known as the '''[[Etymology of All-Being (Imagindarium)|Etymology of All-Being]]'''. At the zenith of its power, the Etymology succeeded in exerting total control over the entirety of Ambrosia, establishing a singular hegemony over the realm’s vast network of stars, worlds, and peoples. |
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Preceding the ascendancy of the Etymology, other primeval powers once held complete dominion over Ambrosia. Foremost among these were the '''[[Inomeni (Ambrosia)|Inomeni]]''' entities of the '''[[Isariel]]''' and '''[[Seraphnim]]''', whose reigns are collectively remembered as the era of the '''Great Dyad'''. These two powers, acting in duality, each commanded supremacy over the totality of existence in their respective times, shaping the early structure and destiny of Ambrosia long before the emergence of later civilizations. |
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== Structure == |
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Ambrosia is composed of a vast, mythical congregation of stars, unified in a grand, unbarred spiral configuration that radiates with an ordered harmony referred to internally as a ''"Galaxy;"'' a term in which is used interchangeably with that of Ambrosia's own. This celestial structure is held by the central force known as the '''Realm''' '''[[Amaranth Veil/Amaranthia|Amaranth Veil]];''' a gravitational and metaphysical phenomenon situated at the realm’s core. |
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Across the vastness of the Galaxy lies an immense and near-incomprehensible abundance of planetary bodies: billions upon billions of planets, moons, and astral formations scattered across its luminous arms. These celestial bodies host a staggering variety of geographies and climates, ranging from crystalline mountain ranges and oceanic abysses to molten wastelands and verdant jungles. The ecosystems contained within them are equally diverse, teeming with wild and exotic lifeforms across the full spectrum of complexity; from primordial organisms to hyper-sentient entities. |
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Each world within Ambrosia serves as a unique stage upon which the events of the greater cosmic narrative unfold. The biological and environmental variance of these planets allows for the emergence of countless civilizations, mythologies, and power structures, all interconnected by the wider fabric of the realm. The structure of Ambrosia is one born of this narrative essentiality; that each star, world, and lifeform will be woven into the intricate design of a living, mythopoeic macrocosm that forms the Totality of Creation. |
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=== Regions === |
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Ambrosia is divided into four distinct regions, each characterized by unique qualities and governing principles. These regions differ in their defining attributes, with varying degrees of metaphysical, spatial, and narrative veracity shaping their identity and function within the greater structure of the realm. |
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==== Unity's Domain ==== |
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The first of these regions is '''Unity's Domain''', situated at the absolute galactic center and forming the central bulge of Ambrosia. This core region is defined by the presence of the '''Amaranth Veil''', a violently unstable force/entity located at the absolute heart of the Realm. Here, the concentration of extant '''Amaranth''' is at its highest, manifesting in an environment of relentless turbulence and raw, unbounded energetic phenomena. |
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Unity's Domain is a zone of apparent chaos, where the overwhelming intensity of metaphysical and gravitational forces renders most forms of structure, coherence, and ontological stability ultimately ''impossible''. The region's violent nature ensures that few entities or constructs can persist for long without succumbing to instant annihilation. It stands as both the Source and the terminus of Creation's fabric; a place where the power of the Amaranth reaches its most extreme and unmediated form. |
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This immense and volatile concentration arises from Unity's Domain’s inherent nature as a defined Remnant of '''Typhonia''', the former infinite realm from which the now finite '''Ambrosia''' has emerged. It exists as the '''Remnant Principle''', preserving the last surviving traces of Typhonia's once-boundless expanse within a confined spatial boundary. |
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As a result, the only extant physical entities within Unity's Domain are the sparse and fragmented relics of '''Old Typhonia''', embodied in the form of the '''Edoasteri;''' primordial amalgams of '''Demised-Typhonians''' that once populated the whole of infinity. Now reduced to a small and dwindling number, these Remnants remain in precarious orbit around the Amaranth Veil, bearing silent witness to the lost totality of the Realm that preceded Ambrosia. |
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The sole exception to this condition is '''[[Póli Ton Theón (Imagindarium)|Póli Ton Theón]]''', a massive megastructure constructed by the '''Etymology of All-Being''' to serve as their galactic capital, and later commandeered by the Ambrosia Alliance of United Systems following their discovery of the ancient citadel. Unlike other entities within Unity's Domain, it is equipped with a specialized '''Horizon-Field Generator''', a unique apparatus that emulates the stabilizing properties of a stellar body. |
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This technology allows Póli Ton Theón to generate a protective field capable of withstanding the violent energetic flux of Amaranth which propagates across the surrounding region. As a result, it remains structurally coherent and impervious to the otherwise destructive forces of the Amaranth Veil, standing as the only sustained habitation within the core of Ambrosia. |
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===== Notable Locations ===== |
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* '''[[Amaranth Veil/Amaranthia]]''' |
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* '''[[Amarent (Imagindarium)|Amarent]]''' |
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* '''[[Alizarent]]''' |
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* '''[[Azuarent]]''' |
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* '''[[Dextrine]]''' |
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* '''[[Hocestetiamipsa (Imagindarium)|Hocestetiamipsa]]''' |
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* '''[[Póli Ton Theón (Imagindarium)|Póli Ton Theón]]''' |
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* '''[[Ring Antecedent (Imagindarium)|Ring Antecedent]]''' |
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* '''[[Porphyrion (Imagindarium)|Porphyrion]]''' |
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* '''[[Safyrion]]''' |
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* '''[[Sinister (Imagindarium)|Sinister]]''' |
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* '''[[Stratastrophe (Imagindarium)|Stratastrophe]]''' |
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* '''[[Viridiyon]]''' |
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==== Realm of Resonance ==== |
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The most prominent region in contemporary galactic affairs by a wide margin is the '''Realm of Resonance'''. Unlike the more primordial or metaphysically anchored regions of Ambrosia, the Realm of Resonance is the most distinctly ''artificial'' in character, defined not by inherent spatial or cosmological boundaries, but rather by the subjective perspective of its inhabitants. It encompasses the whole of traversable interstellar space most commonly accessed and occupied by extant major civilizations. |
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Its infrastructure and coherence are sustained through the use of '''Janus Gates;''' discovered and navigable interdimensional transit systems that enable reliable passage between otherwise distant or discontinuous sectors of space. These gates not only facilitate interstellar connectivity but also serve a critical protective function: shielding the interstellar traveler from direct exposure to the infinite and volatile presence of '''Amaranth''', which underlies and permeates the structural foundation of the galaxy that would otherwise instantly eradicate both themselves, and their respective vessel. |
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As such, the exact extent of the Realm of Resonance is inherently variable, shifting in accordance with the era under discussion — though in totality — a consistent median of around 100,000 star systems comprise its boundaries. Its boundaries expand as new navigable Janus Gates are discovered by its denizens, continually redefining the scope of traversable space. Despite this fluxive extent, several stable '''''sub-regions''''' within the Realm have been formally delineated, providing a structural reference points amid its otherwise dynamic expanse. |
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Subconsciously, definitions of these sub-regions are largely shaped by the historical dominion of the respective '''Dyad Powers''' during the era of '''Dyad Rule''' within the Realm of Resonance. Their influence imprinted lasting spatial-cultural divisions upon the region, resulting in a division that aligns closely with the '''West–East Axis''' of the galactic atlas. This bifurcation continues to shape both perceptual and astropolitical frameworks within the Realm, persisting well beyond the fall of the Dyad Powers. In modern history, the cosmic cardinal divisions are largely defined by the presence of the '''Ambrosia Alliance of United Systems''' in the galactic West, and the '''Sanlagosa Concordant''' in the spatial East; each inheriting the legacy of their respective spheres and continuing the structural divide first established during the age of Dyad Rule. |
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*Amaranth Ring|notable_worlds:=|native_intelligent_species:=|immigrated_extragalactic_species:=|major_civilzations:=*[[Ambrosia Alliance of United Systems]]|intergalactic_standing:=|numeric_desgnation:=|alternate_titles:=*Amaranth Realm |
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===== Near-West Systems ===== |
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*Typhonia |
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The '''Near-West Systems''' constitute the majority of highly developed worlds and militaristic core locales within the '''Ambrosia Alliance of United Systems'''. Strategically positioned along the celestial-frontier facing the '''Sanlagosa Concordant''', this region was established as a defensive ''bulwark'', both symbolic and functional, against Sanlagosan incursion. |
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Most systems within the Near-West operate as heavily militarized strongholds; fortified bastions marked by dense constellations of orbital infrastructure. Vast intrastellar defense networks span their planetary systems, composed of automated artillery arrays, shield relays, and point-defense satellites engineered for rapid deployment. Each major world within the region maintains standing '''i'''nterstellar navies, permanently stationed in celestial drydocks that encircle their respective home worlds. These drydocks function as both staging platforms for immediate military response, but also as industrial centers for shipbuilding, maintenance, and extraplanetary commerce. |
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*The Galaxy of Wonders |
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The Near-West Systems serve as both the ever-stalwart frontline and the political nucleus of the collective Alliance’s military-industrial complex, embodying a doctrine of perpetual readiness shaped by centuries of sustained tension and conflict. Even the most pristine, life-bearing worlds — some of which serve as the home worlds of major or founding member-states — are not exempt from this relentless march of militarization. Though their surfaces often remain outwardly unscathed, the infrastructure of war encircles them: orbital defenses, fleet installations, and command nexuses dominate their surrounding space, ensuring that no world, regardless of heritage or ecological value, stands apart from the strategic imperatives of the region. |
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*The Red Galaxy |
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====== Notable Locations ====== |
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*The Amaranth Galaxy |
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* [[Purr'alaaw (Imagindarium)|'''Purr'alaaw''']] |
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*Mother Ambrosia |
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* '''[[Saaritha]]''' |
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* '''[[Somina]]''' |
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* [[Urgutu (Imagindarium)|'''Urgutu''']] |
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===== Far-West Systems ===== |
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*Cosmic River of Blood |
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The '''Far-West Systems''', likely contrary to the immediate assumption, are not comprised solely of remote, underdeveloped frontier worlds. In actuality, this region encompasses many of the most historically significant and politically powerful systems within the Ambrosia Alliance. A substantial number of the Alliance’s major member species maintain both their home worlds and their own respective capital systems within the Far-West, making it the Alliance's preeminent region of deep cultural heritage, administrative centrality, and economic influence. |
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Unlike the Near-West, which functions primarily as the Alliance’s fortified developmental barrier against the Sanlagosa Concordant, the Far-West operates as the Alliance’s internal core; an expansive zone of relative security and stability. While its systems are not as heavily militarized as those on the frontier, they are among the most advanced in terms of infrastructure, scientific institutions, and interstellar governance. |
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*Jewel of Longing Eyes}} |
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'''Ambrosia.''' '''Typhonia'''. '''The Amaranth Realm.''' '''The Jewel of Longing Eyes.''' The great macrocosm in which the '''First Age''' of '''[[Cosmos|the Cosmos]]''' was made manifest. Within its '''[[Amaranth]]''' tapestry, a vast storyline of innumerable combatants, torn between the forces of '''Light''' and '''Darkness''' has played out in a never-ending march towards an '''Ultimate End''', solely determined by Ambrosia's very force of creation, '''Imagindarium'''. For thousands upon thousands of years, countless races and beings have risen to prominence across the mortal realm's sacred starlight, only to swiftly fall upon the coming of the next generation. A seemingly endless dance of life and death playing out across an eternal stage of thousands of years, consuming infinite lives across uncountable worlds and lands. |
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The Far-West serves as the principal engine of the Alliance’s civil administration, housing worlds which operate primarily as central councils, diplomatic courts, and research enclaves that shape policy across the entirety of the Realm of Resonance away from the confederation's capital of '''Póli Ton Theón'''. Its worlds, though largely distanced from direct conflict, remain fully integrated into the larger strategic framework, often providing logistical support, economic resources, and personnel to sustain the ongoing operations along the border regions. |
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Ambrosia itself is a mythical collection of stars, all bound together in an unbarred, harmonious spiral-like pattern, gravitationally held in place by the '''Amaranth Veil''', located at the center of the Amaranth Realm. Contained within this heavenly mass of stars are billions upon billions of planets and moons, all containing diverse geographies, climates, and vast ecosystems of wild and exotic forms of life, both simple, and complex. |
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====== Notable Locations ====== |
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Throughout the tens of thousands of years Ambrosia has remained extant within creation, several generations of sapient beings have held sole dominion over the Amaranth Realm, as the whole of existence has changed hands throughout a never-ending cycle of generational succession. The play of Imagindarium's creation is written on the principle that no matter the force mustered, the next generation shall, and will, succeed their forbearers. This line of cosmic succession is known as the '''Amaranth Concatenation''', so named for its absolute certainty, forged within the very fabric of creation itself. |
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* '''[[Anchorage (Ambrosia)|Anchorage]]''' |
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The very first collection of beings to hold dominion over Ambrosia would be the omnipotent '''[[Annuat]]''', directed beings of pure probability whose sole purpose was to lay the fundamental forces of reality in place within existence so that the later generations may rise to prominence. After their purpose was fulfilled, the second generation would be forged by the Annuat directly from the '''Amaranth Veil''', condensing the infinite well of the Fragments of Creation contained within into hundreds of sapient beings of pure magical presence and power, known to themselves as the '''[[Typhonian|Typhonians]]'''. For tens of thousands of years, in a period known as the '''Great Age Typhonia''', the Typhonians were separated into two disparate factions and were locked in an eternal struggle over sole dominion over the universe. |
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* '''[[Dralora (Imagindarium)|Dralora]]''' |
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* '''[[Dytekta]]''' |
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* '''[[Julatheena]]''' |
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* '''[[Niquella]]''' |
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* '''[[Quantum City (Imagindarium)|Quantum City]]''' |
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* '''[[Talora (Imagindarium)|Talora]]''' |
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===== Near-East Systems ===== |
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Ambrosia has held a long and storied history, as countless species, groups, empires, and individuals have attempted to claim its sacred starlight for thousands of years. It has housed numerous interstellar civilizations and species, some of the most notable being the ones who made up '''the [[Etymology]]''', an ancient mega-civilization that at its peak controlled the entirety of Ambrosia. However, other ancient civilizations and races before their reign, such as the Inomeni powers of the '''[[Isariel]]''' and '''[[Seraphnim]]''' prior, known at the time as the '''Great Dyad''' powers, both respectively held dominion over the whole of creation. |
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In stark contrast to the heavily fortified '''Near-West Systems''' that border them, the Near-East Systems are comparatively underdeveloped in terms of military infrastructure. Controlled by the Sanlagosa Concordant for the vast majority of contemporary history, this region functions primarily as a network of species-specific colonies, with a focus on cultural preservation, resource extraction, and localized governance rather than strategic defense. |
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The Near-East serves as a peripheral expanse of the Concordant's territorial holdings, where centralized military oversight is limited and planetary systems operate with a greater degree of autonomy. While not devoid of defense capabilities, the region lacks the dense interstellar fortifications and standing fleets characteristic of its western counterpart. Its development has historically centered on internal cohesion and civil expansion, rather than preparation for large-scale external conflict. |
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In the current year of Ambrosia, all of the Amaranth Realm is under the sole dominion of the '''[[Ambrosia Alliance of United Systems]]''', an intragalactic alliance of hundreds of separate member nations holding total dominion over every star and world in existence. However, the single most powerful force within reality is the still dormant '''[[God Legion (CYREX)|God Legion]]''', known to the Ambrosia Alliance as the '''CYREX.''' The God Legion itself is a seemingly infinitely all-powerful AI hyper hivemind whose true purpose remains unknown to the Alliance themselves, as it actively chooses to remain within its own plane of existence outside of Ambrosia. |
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Additionally, due to the '''Sanlagosa Concordant’s''' preferential alignment with the collective Sanlagosan races, the inner core of Concordant space — particularly the worlds across interstellar space surrounding its capital, '''Sanctum Sovereign''' in the '''Far-East Systems''' — is marked by extremely high levels of development. Conversely; the Near-East Systems have been deliberately designated by the Concordant as an expansive peripheral zone reserved for constituent member species outside the Sanlagosan core. This distribution of development primarily is used to reinforce the internal stratification of the Concordant, with the Near-East operating as a spatial buffer that is culturally diverse, politically subdued, and militarily secondary. |
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==<span style="font-size:26px; font-family: Cinzel; color:#DF0049;">History (WIP)== |
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Following the fall of the Sanlagosa Concordant, the Near-East Systems came under the near-exclusive control of the preeminent member civilizations of the Ambrosia Alliance of United Systems. This region had long been coveted by the Alliance, regarded as a vital strategic and cultural prize. However, throughout the era of the Concordant’s dominance, the Alliance was unable to assert control, as the Concordant's power rendered any direct challenge unfeasible. Only with the Concordant’s collapse did the Alliance finally gain the opportunity to establish its authority over the Near-East, consolidating its influence in a region previously beyond its reach. |
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===<span style="font-size:26px; font-family: Cinzel; color:#DF0049;">'''The Time Before Time''' === |
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====== Notable Locations ====== |
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====<span style="font-size:26px; font-family: Cinzel; color:#DF0049;">'''Amaranth Conception - The First Light'''==== |
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In the time before time itself, there was an eternal state of absolute nothing which permeated across all. An infinite void of uncreation known as the '''''Void of Totality''''' had remained the sole state of all reality, leaving the '''''Cosmos'''''' very existence in a blackened form of nothingness. From beyond the boundaries of the Cosmos, the force of everlasting reach and eternal presence, '''''Imagindarium''''', existed separate from this state of everlasting nothing. From outside existence's boundaries, Imagindarium had begun its sole function, to bring about its '''''Ultimate End''''', and it would use the functions of existence yet to be as its medium. |
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[[File:Amaranth Conception.jpg|left|thumb|300x300px|The First Light coming into being. ]] |
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This time of absolute nothingness would come to an abrupt end, as the very first action would be committed by the force Imagindarium, and with this first act, it began its function upon reality. In an instant, the very first light had been born, a great '''Amaranth''' glow which had spawned forth from absolute nothingness, creating a vast macrocosm sealed away from the infinite nothing that surrounds. In an infinitesimally brief moment, that very macrocosm had existed at a size and state immeasurably minuscule. However, nearly equally as instantaneous as the '''Amaranth Conception''' which had created the very macrocosm, it had expanded to an immeasurable distance. |
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* '''[[Attainment (Ambrosia)|Attainment]]''' |
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Within that macrocosm, three separate realms of existence split into three disparate regions. The first took the form of a vast realm of Amaranth-colored proto energies that swirled in violent chaos, lacking coherent form or direction, existing as an eternal and turbulent primordial swath of uncontrolled infinite volatile Amaranth energies. As the concepts of gravity and time had yet to come to be, the immeasurable amount of energy now within existence remained in an indefinite state of stagnation, and as the whole of creation's first great energies were unable to move or disperse, they would remain as a condensed point of infinite energy within newly created space. |
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* '''[[Forevermore (Ambrosia)|Forevermore]]''' |
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* '''[[Illnium (Imagindarium)|Illnium]]''' |
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* '''[[Lyarth]]''' |
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* '''[[Neo-Eden (Ambrosia)|Neo-Eden]]''' |
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* '''[[Tarovania]]''' |
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* '''[[Wildroot (Ambrosia)|Wildroot]]''' |
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===== Far-East Systems ===== |
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Past an unknowable frame of time before the creation of what we understand of time, the first act of gravity would be committed, as Imagindarium would introduce the concept of gravitational forces into Ambrosia. As this happened, the never-ending swath of Amaranth energies spanning an eternal distance all became instantly bound to one another, and in an equally instant moment, the endless and immense primeval energies which permeated across all of Ambrosia's existence all coalesced into a condensed point in existence. Conceived from this coalescence of these infinite '''''Fragmentations of all Creation''''' itself, came into being a collective existence of endless pure and mythical power, Amaranthia. |
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The '''Far-East Systems''' had long been the representative and historical/cultural heartland of Sanlagosan power within the galaxy, with it serving as the formative expanse in which the Concordant would be forged. This region, distinguished by its concentration of monumental worlds, has long served as the principal seat of authority for the Sanlagosa Concordan'''t'''. The collective planets of the Far-East are renowned for their breathtaking architectural and mechanical achievements; legacies inherited from the '''Seraphnim''', the region’s ancient progenitors and original rulers. |
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[[File:Amaranth Veil .png|thumb|300x300px|The young Amaranth Veil, as endless arcane energies pour forth from Amaranthia into Ambrosia. ]] |
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As Amaranthia embedded its existence into reality, the fabric of actuality began to bend and shred against the strain of this new condensation of limitless majestic energy. And as a result of this shattering of reality came an immense gateway linking Amaranthia to that of Ambrosia. Once this great Amaranth Veil between the two planes of existence was forged, the infinite arcane energies flowed from Amaranthia into the primeval Ambrosia, drenching all of its elements in a crushing magical weight. Whilst its formation also held the chaotic state of this young universe in perfect order around it, centering all of reality in rotation about a great Amaranth light. With this, the former turbulent state of Ambrosia had ended, and instead, all of Ambrosia's energies would remain in total order, laying the foundation for the further states of Ambrosia to come to be. |
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Throughout most of contemporary galactic history, the Far-East stood as the preeminent region within the '''Realm of Resonance''' and even beyond it''',''' exerting unparalleled influence and power over political, technological, and cultural developments. Its worlds are marked by colossal cityscapes, awe-inspiring megastructures, and intricately engineered landscapes that blend advanced technology with ancient design principles. |
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====<span style="font-size:26px; font-family: Cinzel; color:#DF0049;">'''Libation - The Great Collective'''==== |
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[[File:Libation's Light.gif|left|thumb|300x300px|The Dawn of Libation's infinite light. ]] |
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Separated from Ambrosia lies the second macrocosm forged at the dawn of the Amaranth Conception, Libation. Situated in a spatial plane above the realm in which Ambrosia inhabits, this second existence was an endless and empty realm of reality. However, upon the creation of Amaranthia, and subsequently the creation of cosmic order within Ambrosia, the realm of Libation was set upon by direct intervention from Imagindarium itself. A great Amaranth Contravene rolled all across the infinite void, and in an instant, all of this aforementioned void became consumed in endless and total light, as Imagindarium began to lay the foundations of Libation's function in relation to that of Ambrosia's. |
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In addition to its role as a center of innovation and administration, during the tenure of the Concordant's reign, the Far-East had functioned as a nexus of their mighty interstellar civilization; housing its most important institutions, central authorities, and ceremonial sites, alongside concentrating the essential organs of governance and cultural identity. The region houses the most important political institutions, including ''"'''His Assembly''',"'' and the '''''"Covenant of the Unbowed;"''''' alongside numerous judicial courts, and the supreme executive bodies responsible for the direction of Concordant affairs across the galaxy. These centers of power were often located within monumental structures; palaces of governance, archives, and council halls, many of which were even constructed by the Sanlagosa's own Seraphnim progenitors. |
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From this eternal light, an endless stream of concepts, forces, and energies yet to be had begun to form in an ever-expanding gateway, stretching across an eternal distance. With this, Libation's purpose in the Cosmos had been cemented, as it would serve as both the repository of all that would come to be within Ambrosia. As well, Libation would begin to serve as the way in which energies that would later reach their respective point of entropy would be sent to once they became totally dispersed, later to be reused in the creation of new forms of energy that would begin to return to inhabit Ambrosia proper. |
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[[File:Libation 3.jpg|thumb|300x300px|Several of Libation's "archives" each containing innumerable possibilities of concepts, forces, and beings yet to be. ]] |
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Primeval Libation would soon prove to be much different to that of the virgin Ambrosia, as the infinite light began to disperse, Libation's nature was made in a way very akin to that of a great gallery, containing that of both what will come to be, and what will never come to pass, forming a Great Collective of near-infinite possibilities. Contained within said gallery are innumerable archive-like swirling circular masses, constantly moving about Libation's spatial dimensions, while within these archives lies several sub-galleries arranged in a dazzling hexagon-like pattern. These sub-galleries are in which Libation's function is made manifest, as contained within are the aforementioned unmade concepts and forces yet to be made reality within Ambrosia. |
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[[File:Threads.jpg|left|thumb|300x300px|The Annmaya]] |
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Immediately following the dispersal of the infinite light which permeated across the entirety of Libation's spatial dimensions, the Great Collective's function within creation began in earnest. As it did, Imagindarium had caused a second Amaranth Contravene to ring across all creation, which in turn brought about the forging into existence of a vast, invisible network of interweaving thread-like strands of pure probability, condensed into a singular point within reality. These threads of total probability would come to be known as the '''Annmaya,''' and their creation would lay the foundations of all possibility and change to occur within all of the universe. The Annmaya's purpose of creation is to ensure that Libation's existence remains permanently connected and anchored to that of Ambrosia, thus allowing the concepts and forces contained within both realms of reality to freely enter and exit between the two in an eternal shared stream of information. |
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Even after the climactic fall of the Concordant, the region continued to serve as a center of Sanlagosan power. Much of the Near-East remained under the control of the various '''''"Concordant Breakaway"''''' governments that emerged in the aftermath of Absalon's demise, preserving the legacy and influence of the Concordant. Though this legacy of the Sanlagosa would remain fragmented from then-on; an eternal and ever-bleeding Remnant wound of Absalon's ultimate-folly. |
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====<span style="font-size:26px; font-family: Cinzel; color:#DF0049;">'''Thavma - The Nowhere In-Between'''==== |
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As both Ambrosia and Libation had made their respective states of individual realities inherent within the Cosmos, a vast void of unreality located in-between these two polar opposite realms had formed as a blackened existence in which nothingness permeated in a looping constant, not unlike that of the Void of Totality itself. This void, known as '''Thavma''' was a self-isolated macrocosm of reality whose sole existence and function was to provide the means in which concepts and forces may pour forth from Libation's existence down into that of Ambrosia's reality, as well as vice versa. Acting as a Thoroughfare that may ferry concepts to both realms of the Cosmos. And while the stagnate state of the Cosmos had yet to allow that function to be, the foundations of Thavma's purpose had already begun to lay itself out. |
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====== Notable Locations ====== |
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As these first shared and harmonious concepts began to be sent to and from both Ambrosia and Libation following the creation of the Annmaya, strains of energies that originated from both realms of reality would find themselves ultimately trapped within Thavma's looping state of cosmic unreality. As they did, the very void that surrounded them would soon begin to transmogrify their original nature, causing them to become embedded into Thavma, leading to their newfound existence to become wholly intrinsic and inherent to that of Thavma itself. With this, Thavma's looping macrocosm of unreality would soon find itself inhabited by sparse strains of Thavmatic Energies, allowing for coherent boundaries to be defined within the previously incoherent and empty void. |
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* '''[[Basilox]]''' |
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While the initial form of Thavma was similar to that of the Void of Totality, it differed greatly in regards to its physical properties, existing in an entirely different environment where the very fabric of space itself had been rendered into a chaotic mess instead of being composed in a neatly ordered manner. The various energies that found themselves within the void were thus subjected to Thavma's inherent nature, becoming warped and distorted as they were forced to exist within the chaos that was Thavma. While the process took time, due to the slow but persistent growth of Thavma, it would eventually cause the void's physical structure to become increasingly structured, manifesting a tangible form through the gradual emergence of its primordial structure. |
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* '''[[Concordia (Ambrosia)|Concordia]]''' |
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* '''[[Remembrance (Ambrosia)|Remembrance]]''' |
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* '''[[Sanctum Sovereign (Imagindarium)|Sanctum Sovereign]]''' |
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* '''[[Yeglaw]]''' |
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===== Lone Horizon ===== |
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During this period of physical transformation, those energies that became entrapped within the void underwent a metamorphosis of sorts, gradually taking on a new form and shape before finally emerging onto the surface of reality. However, unlike energies found in the primeval Ambrosia, what emerged from Thavma were unique, disparate forms of energy that possessed none of the inherent properties of the Cosmos. Instead, it seemed as though they were to have come from somewhere else entirely, having only taken on some of the basic qualities of the Cosmos that were present within it. |
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The final region of the '''Realm of Resonance''', designated as the '''Lone Horizon''', is composed of a slender band of navigable space at the realm’s farthest outer edge. This region traces a continuous, encircling line that delineates the effective celestial ''"border"'' between the known expanse of the Realm of Resonance and the uncharted reaches of the '''Endless Horizon''' beyond. |
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Due to its remote position, the Lone Horizon experiences minimal external influence from the politically dominant regions and their respective ruling bodies. While many of its systems have been charted, they remain largely autonomous, existing outside the direct governance of major intragalactic powers. These worlds and systems typically operate as insular domains, characterized by self-sufficient societies, localized authority structures, and a diversity of independent factions. |
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====<span style="font-size:26px; font-family: Cinzel; color:#DF0049;">'''The Great Unifier - The Beginning of the End''' ==== |
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Following the final foundation of Ambrosia, Libation, and Thavma, the three macrocosms that would define both the limits and boundaries of Imagindarium's crafted storyline, existence would persist in an undefined state, only having concepts exist in the Cosmos without directed purpose, awaiting the dawn of the predestined line to the End, though this state of existence would soon change. From within the infinite halls of Libation, Imagindarium would once again set itself upon its creation in a direct act of cosmic intervention, as it would make manifest that which will bring about the sole purpose of all that Imagindarium would create. However, unlike its previous direct interventions, Imagindarium would not simply use the fundamental aspects of reality yet to be as the means of creation. Instead, it would craft from its very own essence a force beyond that of omnipotence itself. Thus, spawned forth directly from the very being of Imagindarium, an eternal force of endless presence was forged in a bombastic Amaranth Contravene, ultimately proving the grandest event to ever occur in the whole of the Cosmos' history, even greater than that of the Amaranth Conception itself. |
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====== Notable Locations ====== |
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The force which would be spawned from Imagindarium's greatest act of creation would be known as the '''''"Great Unifier,"''''' the eternal embodiment of contradiction and conflict, and it would soon prove to be the one and sole reason in which Imagindarium even set itself upon the Cosmos in the first place, as it would be the sole force which would bring about its fabled Ultimate End. All acts of creation preceding the Great Unifier were done so solely to facilitate the bringing into creation of the Eternal Antagonist of Imagindarium's vast storyline, while everything that would proceed the Great Unifier's creation would equally only be in service to that original act of its creation. |
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* '''[[Horizon (Ambrosia - Planet)|Horizon]]''' |
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As the Great Unifier first came into being within Libation, it would be the very first entity in existence to have the first coherent thought. Though it would not exist in any form of sapience any being could possibly begin to comprehend, as the Great Unifier is the one force in existence to be forged from Imagindarium's direct essence, it was given an inherent, unthought understanding as to its purpose in reality, and the chain of infinite events which would lead to the Ultimate End's manifestation in creation. So while it could be said that it could indeed actively think about both itself, and the realm which surrounds it, it would be more apt to say that it merely had the untapped understanding of its functions as an inherent aspect of the Great Unifier's very being. Why this was the case would be best explained by comparing the Great Unifier to that of Imagindarium. As the Eternal Antagonist was created directly from Imagindarium's very essence, it would not be incorrect for one to say that the Great Unifier was merely an extension of Imagindarium itself, meaning all which Imagindarium does, knows, and understands would be equally understood by that of the Great Unifier, it simply needed to seek them out. |
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* '''[[Predaketh]]''' |
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* '''[[Recondite (Ambrosia)|Recondite]]''' |
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* '''[[Sevros]]''' |
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* [[Viltride Vitrum|'''Viltride Vitrum''']] |
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* '''[[Yalros]]''' |
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==== Endless Horizon ==== |
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While the newly christened Great Unifier remained within Libation, it began to internally ponder the meaning of its creation. At first, the force would do so by exploring the infinite halls of the unmade concepts which eternally permeate across Libation. As it did, the Eternal Antagonist would gain a deeper understanding as to what would follow in this still confusing line to a predestined End. With this, the Great Unifier's knowledge as to what, and why it is as it is becoming even further cemented. It held an unthought connection to that of the ever-present Imagindarium, which guided the chain of events in this Time Before Time. However, it still felt as if it was separated from its progenitor cosmic force. In its ponderings, it would peel back the veil that surrounds Libation, peering past the empty Thavma into that of the virgin Ambrosia. As it took in the immense primordial Amaranth energies which created that of the Realm of Ambrosia, it grew to a greater understanding as to its purpose in existence, seeing wherein all that was unmade within Libation would ultimately reach fruition in that of Ambrosia. |
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Beyond the boundaries of the '''Realm of Resonance''' extends the vast expanse known as the '''Endless Horizon'''. This is by far the largest defined region within '''Ambrosia''', encompassing the entirety of unknown space that remains inaccessible and unnavigable to the contemporary powers of the galaxy. As a result; the Endless Horizon’s true dimensions are uncertain, as its limits have yet to be mapped or explored by any major civilization. |
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While Ambrosia as a whole is finite, the boundaries and internal structure of the Endless Horizon are largely undefined, shrouded in mystery and speculation. The number of stars contained within this region is indeterminate; and it may house as many stars as millions to quintillions, or quite possibly numbers of far greater or lesser quantities. |
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Returning its attention back inward, the Great Unifier would begin to take an inventory of all the information it had presented itself. With one last great action, it would force itself in the presence of that of its progenitor, Imagindarium. Once it perceived only a brief example of Imagindarium's beyond eternal presence, it would understand that it was not separate from Imagindarium, but merely a section of the cosmic force's essence, only given existence to fulfill a specific purpose. Immediately following this revaluation, it would instantly unlock the understanding as to the sole purpose behind its creation and existence. As the most powerful force to ever inhabit Imagindarium's vast universe, the Great Unifier would be the catalyst as to the very reason this Cosmos was created, to serve as the sole antagonistic force leading this grand storyline of conflict, leading to a climactic final battle between the Great Unifier itself, and the chosen denizens of Ambrosia's far future, creating an Ultimate End of this universe. To accomplish this, the Great Unifier was forged into being from the very concept of conflict, contradiction, and the failure of an attempted process, the very forces of antagonism themselves. |
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However, despite the indeterminate scale of the Endless Horizon, its significance within galactic history is neither marginal nor uncertain. Throughout the ages, innumerable entities, forces, and civilizations have emerged from the worlds scattered across this vast region, later rising to shape and direct the destinies of the entire galaxy. The influence of the Endless Horizon is evidenced by the recurring emergence of powerful actors whose origins lie beyond the mapped boundaries of the Realm of Resonance. |
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While it would be too early in the universe for the Great Unifier to begin to fulfill its purpose in reality, it would still fully understand its purpose in existence, as it was given a full and entire vision as to every necessary event to transpire in the vast line to the Ultimate End. As it did, the necessity of the Great Unifier's position in this storyline would be made inherent to it. Without the Great Unifier, the story of Ambrosia would be all but impossible, as the very concept of conflict, the sole driving force behind the line to the End would not be made manifest into the Cosmos. As well, it would equally understand that all events that occurred both before its creation, and those that will occur long after would all be in sole service to that of the Great Unifier's fulfillment of the desired Ultimate End. With this, the Great Unifier would be made to ensure that this purpose it has been given in this grand storyline of conflict would be enacted without even the slightest deviation, becoming the Willful Antagonist to this soon-to-be crafted tale. |
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The distinction between the ''"known"'' and ''"unknown"'' galaxy has proven to be highly fluid and subjective, often shifting in response to the prevailing epoch and the capabilities of those who hold dominion. Periods of expansion, discovery, and conquest have repeatedly redrawn the lines between explored and unexplored space. During the eras when entities such as the Inomeni Dyad Powers ascended to prominence; near exclusive hegemony and sovereignty over nearly the entire galaxy — including vast tracts of what is now classified as the Endless Horizon — was achieved. At such times, the demarcation between center and periphery, familiarity and mystery, was all but erased. |
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With the Great Unifier's acknowledgment to its purpose, the line to Imagindarium's Ultimate End would truly begin, and the realms of Ambrosia, Thavma, and Libation would serve as the setting of this long storyline. With the cementation of the line to the End, the undefined state of existence would also end, as Imagindarium would spread its ever-present essence across all which it had created up until then, making it so only its guiding hand will be the sole action behind every and all things that will, or ever shall occur therein in its crafted universe. No action, reaction, or act of creation shall be made without a direct necessity to the Ultimate End's manifestation in existence, beginning Ambrosia's true purpose in earnest. |
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====== Notable Locations ====== |
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As all would come to pass on Libation, Thavma, and finally Ambrosia itself, the Great Unifier would remain at the center of it all, serving as the guiding hand which will lead this grand storyline to its ultimate destination. As it did, it would begin to contemplate its own purpose in life, in a way that can be described as both abstract, and concrete. While it would be right to say that Imagindarium's existence is completely and utterly selfless in its entirety, the Great Unifier knew that it was not Imagindarium's destiny alone to bring about the Final End. As such, with its eternal conflict as the force behind all that will occur in this cosmos, it would also begin to ponder its own role within this grand cosmic narrative, as it would always exist within Imagindarium's ever-present presence, ever-present to the Cosmos itself. |
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* '''[[Ceruleopolis (Imagindarium)|Ceruleopolis]]''' |
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At first, this question would be answered in a rather simple manner, for the Great Unifier's very core would always know that it was destined to become the Eternal Antagonist of Imagindarium's grand storyline of conflict, as it was the only thing which would allow Imagindarium to achieve its Ultimate End. However, as the Cosmos continued to evolve throughout time, the Great Unifier would come to realize that it had another role to play in Imagindarium's grand narrative. This realization came about by the Great Unifier realizing that even though it was the sole antagonistic force in existence, that it was not without purpose itself. As it was the sole instigator and catalyst of conflict itself, the Great Unifier would begin to understand that it was not just a mere pawn in the hands of Imagindarium, but a living being in its own right. That while it was the sole antagonist of Imagindarium, it was also the sole instigator of the entire cosmos itself, being the very power that would eventually lead to the creation of the Ultimate End.[[File:Alizarin New.png|thumb|300x300px|The mortal soul. ]] |
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* '''[[Gold-Shadow (Ambrosia)|Gold-Shadow]]''' |
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* '''[[Ring Majestic (Ambrosia)|Ring Majestic]]''' ''(most often)'' |
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===== Silent Reaches ===== |
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====<span style="font-size:26px; font-family: Cinzel; color:#DF0049;">'''Alizarin - The Second Amaranth''' ==== |
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One of the few formally recognized subregions within the '''Endless Horizon''' is the '''Silent Reaches'''. This region occupies the most distant extents of the galaxy’s boundaries, situated along the outermost edge where Ambrosia meets the surrounding '''Void of Totality'''. The Silent Reaches thus serve as a liminal zone between the last vestiges of known coherent Creation, and the black expanse of unreality beyond. |
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With the cementation of the Great Unifier upon reality's compass, Imagindarium would set itself upon its creation in its penultimate act of direct intervention within the Cosmos. Turning toward Amaranth, Imagindarium's intervention would split forth an equal and opposite side to Amaranth's eternal presence and power, '''''Alizarin.''''' Crafted from Amaranth as a means in which all that is deemed to not exist within Imagindarium's creation eternally shall be able to wither upon time's creation, then return to the Great Collective from whence it came. From this, the concepts of that which is finite and limited were introduced into reality, making a stark contrast between that which is meant to fade into entropy, and those meant to last forever. |
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The Silent Reaches are notable for their distinct celestial perspective. Worlds and outposts within this region experience a unique astronomical environment, marked by a dramatic juxtaposition between the dense, radiant expanse of Ambrosia and the absolute darkness of the Void of Totality. The sky as seen from these worlds features a pronounced division: one horizon crowded with the clustered brilliance of countless stars and galactic phenomena, and the opposite horizon fading into a featureless Void devoid of life, structure, or form. |
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While it would not yet come to pass, from Alizarin's creation would come the concept of mortality, perhaps the single-most essential theme within Imagindarium's creation. From Alizarin's deep crimson hue, a central mass of golden light shines between the all-consuming piercing red. This central light is created from the interaction between Alizarin, and that of the Great Collective of Libation, creating a small window into the infinite halls of the uncrafted beyond that of Ambrosia itself. As such, both Alizarin itself and all concepts spawned from it are intrinsically tied to that of Libation. This window to Libation would be the very '''''mortal soul''''' that would soon find itself within uncountable beings across the Cosmos, however, the time of mortality was not yet to pass, with mortality still awaiting the time in which it shall begin its function upon reality. |
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[[File:Amaranth and Alizarin.png|left|thumb|300x300px|Amaranth and Alizarin's commingling upon mortality's creation. ]] |
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Equal in Alizarin's function of the concept of finite would be its newfound purpose as the unseen guiding hand behind that of Amaranth. As Alizarin came into being, Amaranth would interact with its opposite form, and as it did, the First Light would reach its ultimate state as the sole guiding hand behind Imagindarium's vast creation. Cementing itself within the very fabric of existence, Amaranth would now exist equally in both physical reality, and as the very ''background'' of the universe's soon-to-be existence as a crafted tale. From this, the line to the Ultimate End could occur without Imagindarium's direct intervention, as Amaranth is its direct essence, all would soon be equal in its guiding hand |
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Thus for those born and living in the Silent Reaches, this stark contrast shapes cultural, philosophical, and psychological perspectives. The ever-present proximity to both the abundance of creation and the emptiness of unreality fosters a heightened awareness of Ambrosia’s finite nature and the unknown that lies beyond. |
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===<span style="font-size:26px; font-family: Cinzel; color:#DF0049;">'''<u>Dawn Epoch</u>''' === |
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===== Superilyus Arm / Australyus Arm ===== |
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====<span style="font-size:26px; font-family: Cinzel; color:#DF0049;">'''Time of the Annuat - Birth of the All-Creators''' ==== |
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Positioned at the northernmost and southernmost extremes of the galaxy, the '''Superilyus Arm''' and '''Australyus Arm''' are two vast and distinctly delineated regions that serve as likely the single most prominent of the outwardly ''apparent'' structural features within Ambrosia’s cosmic architecture. These arms consist primarily of immense concentrations of Amaranthine interstellar dust and clouds; forming sweeping, elongated corridors that arc away from the galactic core toward the outer boundaries with that of the Void of Totality. |
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With the creation of Alizarin, the definition of infinity and finality was introduced into the Cosmos, leaving all of reality in a state of stark contrast. And with the now well-defined boundaries of existence well established, Imagindarium would set itself upon its creation for a final time. With a last great Amaranth Contravene, Imagindarium would forge from the Annmaya of Libation a set of omnipotent beings, the '''''All-Creator, Annuat''''', the very '''''First Beings''''' to inhabit the Amaranth Realm. With this last act, Imagindarium would never again unleash from its own force any concept into its fantastical Creation, or intervene in events contained therein. Only from the Amaranth spawned from the Great Storyteller's essence shall the Line to the End continue to its predestined point of finality. Only upon the fruition of the Ultimate End shall Imagindarium, once again, call upon a great Contravene directly from its endless extent. |
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The Superilyus Arm and Australyus Arm are not only defined by their physical characteristics, but also deeply intertwined with the metanarrative forces of Darkness and Light that shape the totality of Imagindarium's Creation; acting as a calcified microcosm of the dichotomy between that of the opposing forces which shape universal history. The Superilyus Arm, situated at the galaxy’s northernmost extreme, holds greater connection to the principles and influences of Darkness. In contrast, the Australyus Arm, occupying the southernmost reaches, is more closely aligned with the essence of Light. |
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Upon their birth, the Annuat was divided into two distinctive forms, one of creation, and the other of constancy. The '''''Niuat, "All-Created"''''' in the future '''''Typhonian Tongue''''', would be charged with the creation and facilitation of concepts, forces, and objects into the virgin Ambrosia. While the '''''Aethuat "All-Being"''''' would ensure that these created forces and concepts remained eternally extant in reality. These two forms of the Annuat would craft the limits and boundaries of innumerable concepts into the Amaranth Realm. From the Niuat, they would unleash forth a flash of incomprehensible power, and from said blinding energy, the visible light spectrum would be crafted across all the universe, thus allowing other colors of light to shine through the infinite swath of Amaranth that surround. While the Aethuat would unleash ripples of distortion across Ambrosia's spatial dimension, causing invisible, ever-present, and all-consuming inherent links to every entity in the Cosmos, thus creating the omnipresent force of gravity. |
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Despite these inherent connections, neither Darkness nor Light manifests in overt or tangible physical forms within the arms themselves. Instead; their crushing metaphysical presence is felt as a subtle ''undercurrent'', influencing the perception, culture, and spiritual beliefs of those who traverse or inhabit these regions. The duality of Darkness and Light in the Superilyus and Australyus Arms remains an unseen but ever-present aspect of the galactic order that reflects that of universal order itself. |
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However, as they continued to lay down the fundamental aspects of the Cosmos, they would soon have to divide themselves into the respective opposite concepts to their original aspects of creation and stasis, as upon time's function shall the distinction between the eternal and finite be made manifest. Thus, the two forms of Annuat would split their beings into two more omnipotent forms, one of destruction, and the other of change. The '''''Driuat, "All-Destruction,"''''' while not directly being causes of destruction themselves, would ultimately be charged with the duty to ensure that those entities and concepts meant to be destroyed are able to do so. Whilst the '''''Voiuat,"All-End,"''''' would make it so entities who are meant to experience a great amount of change throughout time can do so, making a contrast to the eternal stasis of the universe. |
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==== Heavenly Faraway ==== |
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As the collective Annuat continued to create and modify the cosmos, they would eventually begin to feel the burden of having created all that was seen, and all that will be. With this, they would begin to unlock an unthought awareness of their role in the grand scheme of reality. Upon this revelation, the sudden realization of how each and every aspect of the universe shall be shaped by them, and that all the events that shall occur within Ambrosia are only able to be manifest by the concepts and forces which were orchestrated by their very hands. However, as they came to realize this, the Annuat would come to the conclusion that their purpose as creators was not yet complete, and that there was still much to do in order to achieve their ultimate ends. As such, the Annuat would begin to manipulate reality's fabric in order to bring about the greatest possible outcome towards its predetermined goal. In doing so, they would begin to reshape the Cosmos, and mold its very nature according to their design. Thus, the Annuat would continue their task of allowing for the greatest number of entities to exist throughout the cosmos, whilst simultaneously ensuring that all of the universe was able to experience significant change. |
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The most broadly delineated of Ambrosia’s regions, the '''Heavenly Faraway''' marks the outermost limit of creative existence, forming the final boundary before the Acreative Void of Totality. This region is characterized by a thin, diffuse film of outwardly manifested Amaranth, present at the furthest extremes of cosmic dispersion. At this distance, Amaranth manifests as a faint crimson glow; an ethereal radiance visible at the galaxy’s outer edge, and invisible to any that dwell within the Ambrosia Galaxy proper. |
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Functionally, the Heavenly Faraway operates in a manner analogous to the innumerable Stars that populate and illuminate the galaxy; yet one on a scale unimaginably more vast — greater — and more ''fundamental''. It serves as Ambrosia’s own ontological barrier: a defensive ''wall'' that insulates the Amaranth Veil from the encroaching forces of the Void of Totality. Without this protective boundary, the integrity of Ambrosia would be vulnerable to dissolution, as the Void’s uncreative influence would otherwise consume and unravel the fabric of existence, leading to total Uncreation. |
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==<span style="font-size:26px; font-family: Cinzel; color:#DF0049;">'''Imagindarium''' == |
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As a result of this diffuse existence; very few extant entities and concepts are found within the region. However, the relative scarcity of entities within the Heavenly Faraway does not diminish the region’s historical significance or its impact on the course of galactic events. On the contrary; the Heavenly Faraway is the site which house the greatest and most consequential of transformative occurrences in the accumulative histories of Ambrosia. |
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===<span style="font-size:26px; font-family: Cinzel; color:#DF0049;">'''What is Imagindarium?''' === |
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To explain what Ambrosia is, one must understand the nature of the force behind its very creation; Imagindarium. To begin, Imagindarium, as we could hope to understand it, would be best described as a cosmic force of nature that exists beyond the boundaries of any and all physical existences. How this force came to be cannot be possibly known, but what the force is as compared to what it does is of less importance. While it can be debated upon, Imagindarium, and by extension Ambrosia, seems to be by all possible understandings, an all-powerful beyond cosmic force that can make anything and everything happen to any extent that serves its strange purpose, which is to reach a specific point in its self created chain of events. This respective specific point in time is referred to as Ambrosia's '''''"Ultimate End.'''''" Why or what this entails cannot be possibly known by any force in creation, either in this present or within any far-flung future. |
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Foremost among these is its role as the origin and staging ground of '''Finality''', the greatest and most legendary of the ancient Seraphnim superweapons. Finality bears the sole ''"honor"'' of having enacted the most sweeping act of destruction ever recorded: the eradication of '''<u>all</u>''' Immortal life throughout the Galaxy. This event marked a definitive turning point, introducing the previously dormant presence of '''Alizarin''' into the fabric of the now finite Ambrosia, altering the very nature of existence across the Amaranth Realm, and ending the immortal ages of the Cosmos with that of the mortal contemporary. |
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However, at its most basic level, '''''"Imagindarium,"''''' is just the given name used to describe the force that both created, and now plays out Ambrosia's story. It is both what set it in motion, and the sole actor in it. Nothing is separate from it, and it is utterly impossible for any concept, force, or being to even begin to understand it in full. The most powerful being in all of existence is absolutely nothing in comparison. An AI Hyper Hive mind with the total accumulated knowledge of everything ever thought and thoughts yet to be throughout the entirety of Ambrosia's collective history, wouldn't even begin to approach an understanding of this force beyond all understanding. |
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The deployment of Finality was not merely an act of devastation; but one which was a desperate final measure taken to confront the existential threat posed by the '''Void of Antaroth;''' an overwhelming and all-powerful hostile entity commonly referred to simply as the '''''"Void."''''' ''(not to be confused with the Void of Totality)'' The Void of Antaroth represented an all-consuming force fundamentally opposed to creative existence, threatening to unravel the very foundations of Ambrosia. The Heavenly Faraway thus became the battleground for this ultimate conflict, with Finality’s use intended to forever forestall total annihilation and protect creation from the encroaching darkness. And whilst the immortal Inomeni may not live to witness it themselves; it was believed that the next mortal generation may yet come to inhabit the transformed, yet ''preserved'' Ambrosia and claim it as their own. |
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It is every single force, concept, and being to ever exist. It is up, and it is down. It is left, and it is right. It is inside everything, and it is outside everything. It is both alive, and remained forever unborn, while also being long since dead, as well as given newly revived life. It exists with us, here and now, but also does not, and it has long since left. It is time, space, gravity, light, matter, and energy, and is also the absence of all these things. It is absolutely everything that can exist, or ever will exist, but also everything that won't, or couldn't ever exist. Imagindarium is the only force in existence that is an open contradiction, as every section of its very existence is contrary to itself. Imagindarium, and everything it has created, is both equally incongruous as it is harmonious |
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In this way, the Heavenly Faraway, though remote and sparsely populated, has served as the crucible for some of the most profound changes in Ambrosia's galactic history; its legacy intertwined with the preservation and transformation of existence itself. This inherent characteristic can be anthropomorphized by the very nature of the region itself: a silent and diffuse, ever-stalwart guardian wall, encircling Ambrosia and offering a unique vantage point from above, below, and all around to observe and bare witness. The Heavenly Faraway stands as the unwavering sentinel; its presence both protective and observant, maintaining a constant watch over the entirety of the Amaranth Realm. |
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However, perhaps the most perplexing fact of Imagindarium is that as nothing in creation exists without its direct intervention, and guidance, Thus this would mean that an individual being's very own musings on the nature of Imagindarium would be as if the force itself was commenting on its own nature. Everything and everyone is connected through Imagindarium. Everything and everyone '''''is''''' Imagindarium itself, completely and totally without exception. There is not any other reason why Imagindarium is as it is. It only exists to be able to reach its Ultimate End, and it can do absolutely anything and everything to ensure that this end is reached. It can remove any object or force from existence, can create any object and force from nothing, or change fundamental forces of reality as we understand it, such as time, space, or gravity. Imagindarium exists in itself outside of anything else in creation, including reality, as it was able to use the Void of Totality prior to Ambrosia's creation as the medium for which it can reach its Ultimate End. |
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====== Notable Locations ====== |
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===<span style="font-size:26px; font-family: Cinzel; color:#DF0049;">'''Imagindarium's Direct Effects on Ambrosia''' === |
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As Ambrosia only exists due to the direct intervention of Imagindarium, it is able to affect anything and everything that forms its collective existence, while it is also able to affect all contained within said reality. As a result, each and every object, energy, or being in the whole of the universe exists solely for Imagindarium to reach its self-destined End. Along with Ambrosia's existence, its very nature, action, and reactions have all been influenced by Imagindarium ahead of time, meaning that everything is on a predetermined path to reach the desired point. Due to the beyond omnipotent nature of the cosmic force that created it, Ambrosia is littered with strange objects, forces, and locations that defy all known understandings of the normal laws of physics Imagindarium itself put in place within the Amaranth Realm. |
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* '''[[Dryas Cloud (Imagindarium)|Dryas Cloud]]''' |
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What exactly Imagindarium is, or its direct purpose and function remain a mystery to nearly the entirety of Ambrosia, as it both does, and does not operate under any known coherent laws of physics, for Imagindarium was the force in which crafted all the finely tuned coherent laws of nature. Under Imagindarium's direct creation and guidance, it would seem that the rules of nature put in place across Ambrosia is unfailing, however, seemingly as a direct contradiction to this commonly-assumed fact, any force, object, or concept of reality within Ambrosia can change at a moment's notice thanks to a strange anomalous effect known as an Amaranth Contravene. The reasons for an Amaranth Contravenes' creations can be as numerous as the stars contained within Ambrosia itself. |
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* '''[[Finality (Ambrosia)|Finality]]''' |
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* '''[[Sancta-Nostra]]''' |
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== Celestial Phenomena == |
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==<span style="font-size:26px; font-family: Cinzel; color:#DF0049;">'''Amaranth Contravene''' == |
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Ambrosia is host to a great myriad of cosmic forces of nature and Linneric phenomena which ultimately animates and defines its inherent being and structure. In the most comprehensive compiled ontological model of the galaxy, an astonishing thirteen billion different core forces of reality have been recorded in equal operation to maintain the nature of Ambrosia; though in reality, the number descends into effective-infinity. However; for our purposes only a few inherent phenomena need to be understood to get an overarching general view of what animates the galaxy, and how they operate. |
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[[File:Amaranth Contravene.png|center|thumb|580x580px|An artistic representation of an Amaranth Contravene affecting multiple objects and states of being.]] |
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<br /> |
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=== Space === |
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===<span style="font-size:26px; font-family: Cinzel; color:#DF0049;">'''What is an Amaranth Contravene?''' === |
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An '''Amaranth Contravene''', also known as a '''''"Thavchronia,"''''' is a term referring to a cosmic event and temporal phenomenon wherein the flow of space and time within '''Ambrosia''', '''Libation''', or the '''Thavma Thoroughfare''' is affected in a major way. In other terms, an Amaranth Contravene is the term simply referring as to when either '''Amaranth''', or Imagindarium itself directly manipulates its crafted Cosmos, meaning what an individual Amaranth Contravene actively entails can be anything and everything the mind could possibly conjure. As a result, the effects of an Amaranth Contravene can vary greatly from one another, though usually they result in a change within either the matter composition within Ambrosia, the spatial dimensions, or the splitting of the natural flow of time, as well as the changes of fundamental laws of reality as we know them. |
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==== Interstellar Space ==== |
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What exactly ''is'' an Amaranth Contravene is not well understood by the collective populace of Imagindarium's vast creation, and has remained a mystery throughout all of Ambrosian history, though theories abound exist. The most common theory involves Ambrosia's own gravitational bubble interacting with the numerous alternate planes that surround the Amaranth Realm, causing space and time to congeal and warp amongst themselves across the numerous alternate planes of existence now combining together, causing various temporal anomalies across Ambrosian space, though this remains unproven. Regardless, Amaranth Contravenes are an integral part of Ambrosia's very nature and have been known to happen throughout entirety of known existence. |
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==== System Space ==== |
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Along with the mystery of what an Amaranth Contravene entails, it is not well understood what exactly causes an Amaranth Contravene, however, they most typically follow an event that has caused a large effect on life, society, or the nature of the Amaranth Realm itself. Examples include the creation of the collective actuality of the '''''Divine Typhonians,''''' known as '''''"Phenomoth,"''''' as well as '''the God Legion's''' '''Red Galaxy Event,''' which caused the extinction of most life within Ambrosia at the time. The effects of these specific Amaranth Contravene vary greatly from one another, affecting matter, time, space, and gravity to an extent unfathomable to account for each and every change. Nevertheless, despite select commonalities, it is utterly impossible to predict when an Amaranth Contravene will happen, what it will affect, how much it will affect, or if it will affect anything at all. |
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==== Dark Space ==== |
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Due to the prevalence of Amaranth Contravenes within Ambrosian existence, numerous sapient races have attempted to explain its effects on matter, space and reality. However, its effects on time are utterly incomprehensible to almost all intelligent species they affect, with only beings of select criteria being immune to its effects on time. These include the '''Amaranth Heirs''', AIs of hyper intellect, and those who possess an immense amount of psychokinetic power and prowess, as well as very few sapient races. |
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=== Stars === |
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===<span style="font-size:26px; font-family: Cinzel; color:#DF0049;">'''Effects of an Amaranth Contravene''' === |
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Its effects on the matter composition of Ambrosia most typically result in objects being relocated or disappearing from physical reality entirely. However, in rarer circumstances, an Amaranth Contravene has been known to change the physical composition and properties of an object. The extent of this can vary heavily, from objects the size of dust particles to entire star systems can be affected. During one Amaranth Contravene, around six hundred million separate star systems were seemingly ''blinked'' from existence. Where objects go when they vanish from reality remains a mystery to Ambrosia's sapient populace, though many theorized they have been transported in a way akin to that of the alternate plane known as the '''Janus Network''' to other alternate planes, or even the Janus Network itself, though this remains only speculation. An Amaranth Contravene has been known to also effect space itself in very distinct ways akin to that of black holes, but lacking the gravitational effects of one, causing entire areas of physical space to become inaccessible, or change in ways completely at odds with what's traditionally referred to as "space." |
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==== Celestial ==== |
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In rarer cases, an Amaranth Contravene has been known to affect the forces of gravity. The strangest example would be the time in which an area of interstellar space spanning around a light-year in diameter above the universal plane suddenly and rather rapidly experienced extremely heavy gravity, causing entire planets within the sphere of influence to be torn apart by gravitational tugging. While this is an extreme example, most are rather tame, with certain planets causing their moons to orbit closer or further away than they otherwise would have, or causing a celestial object to have more or less surface gravity than its mass would normally create. |
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==== Horizon ==== |
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Along with these more predictable changes, the effect an Amaranth Contravene has on the fundamental laws of reality is much more varied and defies all common sense or logic. These include matter seemingly being totally created from nothing, objects with temperatures registering colder than absolute zero, objects naturally moving faster than light, and more. Due to the unpredictability of these effects, sapient races who have been made privy to these changes can do little to stop them and just hope that they are minor, and or do not affect them personally, though they sometimes may, causing an entire species to mutate into a new form, or disappear from the face of existence altogether. |
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=== Worlds === |
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When an Amaranth Contravene affects time, which is often the case, it influences numerous temporal causalities. The effects of which can vary from so-called ''"temporal loops,"'' when an area of space is caught in a looping cycle of time which can last a few standard seconds, to cycles spanning a thousand years, only to reset back to the beginning of the loop. Due to this, it is believed by many that all of Ambrosia is within a temporal loop currently, and will one day reset back to the beginning, though no temporal loop has been known to last longer than a thousand standard years. |
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Along with this, Amaranth Contravenes can cause a shattering within the timeline of Ambrosia, causing events that would have happened to either no longer happen at all or be changed in very specific and random ways. As well as the future, it can also affect the past, though these effects remain mostly unknown, as the only evidence an Amaranth Contravene affects time at all comes from beings exempt from its effects, though they seem unable to peer beneath the veil of the past very far. Its believed by select individuals who have attempted to ascertain its effects on the past that an Amaranth Contravene that happens in the present or far future will somehow affect things in the past at the same time. When the Amaranth Contravene affects the timeline, it will reconnect, making all possibilities and outcomes reality, though contradictory to each other, causing chronologists' timelines to become askew through a mist of uncertainty and causality. |
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{{Hr with image|image=(Imagindarium) - Alizarin Bottom Scene Break.png|color=#137dc4|glow=false|imagesize=40px|linesize=3px}} |
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===<span style="font-size:26px; font-family: Cinzel; color:#DF0049;">'''Relation to Ambrosia's Inhabitants''' === |
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[[Category:Author: LordSkorne7]] |
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Cultural interpretations of Amaranth Contravenes vary as widely as the number of different individuals who have been made aware of the phenomenon's existence. Across most cultures, the common theory of Amaranth Contravenes being caused by oscillations of nearby alternate planes is mainly considered to be the most credible explanation as to what an Amaranth Contravene actually is. However, numerous religious organizations either use Amaranth Contravenes as a way to support the claims of their respective faith as to the nature of reality, or will be formed ''around'' the concept of Amaranth Contravenes, with various fairly popular faiths being created following a widespread Amaranth Contravene. The largest and most notable of these types of religions is "'''''Stagnationism,"''''' which believes that the realm of Ambrosia is in a constant state of fluctuation and change, meaning that sapient individuals must ensure that the current state of reality is recorded, and if possible, preserved. |
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[[Category: |
[[Category:Galaxies]] |
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[[Category: |
[[Category:Spiral Galaxies]] |
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[[Category:Realms]] |
[[Category:Realms]] |
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Latest revision as of 15:48, November 18, 2025
Ambrosia
LordSkorne7
LordSkorne7 (January 11th 2018)
Trilateral Realm
Act as the medium in which the majority of the Line to the End shall play out to its conclusion.
N/A
Imagindarium's Creation
Amaranth
Innumerable fundamental forces compose the entirety of Ambrosia; however the most fundamental is that of Amaranth, with everything coming thereafter having a binary or trinary importance.
Magic, once intrinsic to Ambrosia has been made Void due to the Thavmaphage
Unbarred-Spiral
Largely unknowable; likely several millions of light-years at the very least, though it remains finite in the modern era.
N/A
Finite at maximum scale; infinite at localized scales
Immeasurable
- Unity's Domain
- Realm of Resonance
- Endless Horizon
- Heavenly Faraway
- Silent Reaches
- Aeschylus Arm
Ambrosia inhabits the Presence of Totality
It can be argued every system or world is a microcosm all its own
Varies; predominantly Ambrosian-Standard Timescale (AS)
- AS Year = 365 "AS Days"
- AS Day = 24 "AS Hours"
- AS Hour = 60 "AS minutes"
- AS Minute 60 "AS seconds"
- and so on
- AS Year = 365 "AS Days"
Innumerable worlds inhabit Ambrosia; though finite, they number likely in the quadrillions.
Innumerable stars cross the extent of Ambrosia; though finite, they number likely in the trillions.
Overview
Ambrosia, known also as: Typhonia, The Amaranth Realm, and "The Jewel of Longing Eyes," is the great macrocosm in which the predominant function of Imagindarium's Creation was made manifest. Within its Amaranth tapestry, a vast storyline of innumerable combatants, torn between the forces of Light and Darkness has played out in a never-ending march towards an Ultimate End, solely determined by Ambrosia's very force of creation, Imagindarium.
For thousands upon thousands of years; countless races and beings have risen to prominence across the mortal Realm's sacred starlight, only to swiftly fall upon the coming of the next generation. A seemingly endless dance of life and death playing out across an eternal stage of thousands of years, consuming infinite lives across uncountable worlds and lands known as the great Amaranth Concatenation.
Greatest of Realms
Ambrosia stands as the greatest among the Trilateral Realms, surpassing all others in magnitude, influence, and purpose. Within the narrative totality of the cosmos, it is without equal; a realm whose significance transcends all temporal and spatial boundaries as the fundamental axis upon which all existence turns.
It is the singular, authorial reason for the manifestation of reality itself. Every thread of existence, every structure of meaning, and every breath of creation stems from Ambrosia's ontological primacy as an intentional act of formation that brought forth the universe and all within it. Through Ambrosia, the fabric of being from that of unbeing was defined, its laws codified, and its narrative set into motion.
The vast majority of concepts, events, and entities of greatest consequence to the Line to the End have emerged within Ambrosia. From the origin of foundational ideologies to the birth and fall of epochal figures, Ambrosia has been the primary locus of all critical developments shaping the trajectory of existence. It is within this realm that the decisive movements of the cosmic narrative unfold, and where the balance of the ultimate outcome is continuously contested.
Amaranth Legacy
Despite its prominence within the objective Line to the End, Ambrosia, in its current state, remains only a faint flicker of the former preeminence held by the macrocosm from which it emerged: Typhonia. The vastness, power, and infinitude that once defined Typhonia have been reduced to a finite and constrained echo within Ambrosia, marking it as both its continuation and a diminished Remnant of what it once was.
During the era of Typhonia, the nature of existence bore little resemblance to the structured form of the Ambrosia Galaxy as it is known today. Reality then consisted of an infinite expanse of formless Amaranth, blazing without boundary across an endless void; devoid of celestial structure, order, or orientation.
This primordial state was first inhabited by the Annuat and their then sole-lineage — the Primeveranth; omnipotent entities forged directly by the will of Imagindarium. These beings were tasked with establishing the foundational frameworks of all cosmic forces that would later become manifest in the finite age of Ambrosia. Their actions laid the metaphysical groundwork upon which the later structures of creation would be built, bridging the infinite formlessness of Typhonia with the emergent order of the present realm.
Following the eradication of the Primeveranth, the predominant host of Typhonia was brought into being by the Annuat, forged directly from the core of the Amaranth Veil. These entities, known as the Typhonians — from whom the realm derives its name — became the central actors of what is recorded in history as the Great Age Typhonia.
During this era, the Typhonians engaged in ceaseless and brutal conflict against one another, each striving to attain total creative independence and absolute dominion over the whole of existence. These wars were cataclysmic in scale, shaping the very fabric of reality. From the remains of their fallen kindred, the Typhonians forged the Edoasteri; vast constructs from which the stars themselves would later emerge in Remnant Echo, enduring long after the fall of their creators.
Amaranth Succession
Throughout the tens of thousands of years Ambrosia has remained extant within Creation, several generations of sapient beings have held sole dominion over the Amaranth Realm, as the whole of existence has changed hands throughout a never-ending cycle of generational succession. The play of Imagindarium's creation is written on the principle that no matter the force mustered, the next generation shall, and will, succeed their forbearers. This line of cosmic succession is known as the Amaranth Concatenation, so named for its absolute certainty, forged within the very fabric of creation itself.
The very first collection of beings to hold dominion over Ambrosia would be the aforementioned omnipotent Annuat; directed beings of pure creative-probability — whose sole purpose was to lay the fundamental forces of reality in place within existence so that the later generations may rise to prominence. After their purpose was fulfilled, the second generation would be forged by the Annuat directly from the Amaranth Veil, condensing the infinite well of the Fragments of Creation contained within into thousands upon thousands of sapient beings of pure magical presence and power, known to themselves as the Typhonians. For tens of thousands of years, in a period known as the Great Age Typhonia, the Typhonians were separated into two disparate factions and were locked in an eternal struggle over sole dominion over the universe.
Even after its emergence as a now finite realm, Ambrosia has borne a long and storied history marked by continuous conflict, ambition, and transcendence. Across the millennia; innumerable species, factions, empires, and singular entities have sought to claim dominion over its sacred starlight, each drawn by its central role in the unfolding of existence.
Throughout its epochs, Ambrosia has served as the cradle and crucible of numerous interstellar civilizations, many of which have risen to unimaginable heights before collapsing into legend. Among the most prominent of these was the ancient mega-civilization known as the Etymology of All-Being. At the zenith of its power, the Etymology succeeded in exerting total control over the entirety of Ambrosia, establishing a singular hegemony over the realm’s vast network of stars, worlds, and peoples.
Preceding the ascendancy of the Etymology, other primeval powers once held complete dominion over Ambrosia. Foremost among these were the Inomeni entities of the Isariel and Seraphnim, whose reigns are collectively remembered as the era of the Great Dyad. These two powers, acting in duality, each commanded supremacy over the totality of existence in their respective times, shaping the early structure and destiny of Ambrosia long before the emergence of later civilizations.
Structure
Ambrosia is composed of a vast, mythical congregation of stars, unified in a grand, unbarred spiral configuration that radiates with an ordered harmony referred to internally as a "Galaxy;" a term in which is used interchangeably with that of Ambrosia's own. This celestial structure is held by the central force known as the Realm Amaranth Veil; a gravitational and metaphysical phenomenon situated at the realm’s core.
Across the vastness of the Galaxy lies an immense and near-incomprehensible abundance of planetary bodies: billions upon billions of planets, moons, and astral formations scattered across its luminous arms. These celestial bodies host a staggering variety of geographies and climates, ranging from crystalline mountain ranges and oceanic abysses to molten wastelands and verdant jungles. The ecosystems contained within them are equally diverse, teeming with wild and exotic lifeforms across the full spectrum of complexity; from primordial organisms to hyper-sentient entities.
Each world within Ambrosia serves as a unique stage upon which the events of the greater cosmic narrative unfold. The biological and environmental variance of these planets allows for the emergence of countless civilizations, mythologies, and power structures, all interconnected by the wider fabric of the realm. The structure of Ambrosia is one born of this narrative essentiality; that each star, world, and lifeform will be woven into the intricate design of a living, mythopoeic macrocosm that forms the Totality of Creation.
Regions
Ambrosia is divided into four distinct regions, each characterized by unique qualities and governing principles. These regions differ in their defining attributes, with varying degrees of metaphysical, spatial, and narrative veracity shaping their identity and function within the greater structure of the realm.
Unity's Domain
The first of these regions is Unity's Domain, situated at the absolute galactic center and forming the central bulge of Ambrosia. This core region is defined by the presence of the Amaranth Veil, a violently unstable force/entity located at the absolute heart of the Realm. Here, the concentration of extant Amaranth is at its highest, manifesting in an environment of relentless turbulence and raw, unbounded energetic phenomena.
Unity's Domain is a zone of apparent chaos, where the overwhelming intensity of metaphysical and gravitational forces renders most forms of structure, coherence, and ontological stability ultimately impossible. The region's violent nature ensures that few entities or constructs can persist for long without succumbing to instant annihilation. It stands as both the Source and the terminus of Creation's fabric; a place where the power of the Amaranth reaches its most extreme and unmediated form.
This immense and volatile concentration arises from Unity's Domain’s inherent nature as a defined Remnant of Typhonia, the former infinite realm from which the now finite Ambrosia has emerged. It exists as the Remnant Principle, preserving the last surviving traces of Typhonia's once-boundless expanse within a confined spatial boundary.
As a result, the only extant physical entities within Unity's Domain are the sparse and fragmented relics of Old Typhonia, embodied in the form of the Edoasteri; primordial amalgams of Demised-Typhonians that once populated the whole of infinity. Now reduced to a small and dwindling number, these Remnants remain in precarious orbit around the Amaranth Veil, bearing silent witness to the lost totality of the Realm that preceded Ambrosia.
The sole exception to this condition is Póli Ton Theón, a massive megastructure constructed by the Etymology of All-Being to serve as their galactic capital, and later commandeered by the Ambrosia Alliance of United Systems following their discovery of the ancient citadel. Unlike other entities within Unity's Domain, it is equipped with a specialized Horizon-Field Generator, a unique apparatus that emulates the stabilizing properties of a stellar body.
This technology allows Póli Ton Theón to generate a protective field capable of withstanding the violent energetic flux of Amaranth which propagates across the surrounding region. As a result, it remains structurally coherent and impervious to the otherwise destructive forces of the Amaranth Veil, standing as the only sustained habitation within the core of Ambrosia.
Notable Locations
- Amaranth Veil/Amaranthia
- Amarent
- Alizarent
- Azuarent
- Dextrine
- Hocestetiamipsa
- Póli Ton Theón
- Ring Antecedent
- Porphyrion
- Safyrion
- Sinister
- Stratastrophe
- Viridiyon
Realm of Resonance
The most prominent region in contemporary galactic affairs by a wide margin is the Realm of Resonance. Unlike the more primordial or metaphysically anchored regions of Ambrosia, the Realm of Resonance is the most distinctly artificial in character, defined not by inherent spatial or cosmological boundaries, but rather by the subjective perspective of its inhabitants. It encompasses the whole of traversable interstellar space most commonly accessed and occupied by extant major civilizations.
Its infrastructure and coherence are sustained through the use of Janus Gates; discovered and navigable interdimensional transit systems that enable reliable passage between otherwise distant or discontinuous sectors of space. These gates not only facilitate interstellar connectivity but also serve a critical protective function: shielding the interstellar traveler from direct exposure to the infinite and volatile presence of Amaranth, which underlies and permeates the structural foundation of the galaxy that would otherwise instantly eradicate both themselves, and their respective vessel.
As such, the exact extent of the Realm of Resonance is inherently variable, shifting in accordance with the era under discussion — though in totality — a consistent median of around 100,000 star systems comprise its boundaries. Its boundaries expand as new navigable Janus Gates are discovered by its denizens, continually redefining the scope of traversable space. Despite this fluxive extent, several stable sub-regions within the Realm have been formally delineated, providing a structural reference points amid its otherwise dynamic expanse.
Subconsciously, definitions of these sub-regions are largely shaped by the historical dominion of the respective Dyad Powers during the era of Dyad Rule within the Realm of Resonance. Their influence imprinted lasting spatial-cultural divisions upon the region, resulting in a division that aligns closely with the West–East Axis of the galactic atlas. This bifurcation continues to shape both perceptual and astropolitical frameworks within the Realm, persisting well beyond the fall of the Dyad Powers. In modern history, the cosmic cardinal divisions are largely defined by the presence of the Ambrosia Alliance of United Systems in the galactic West, and the Sanlagosa Concordant in the spatial East; each inheriting the legacy of their respective spheres and continuing the structural divide first established during the age of Dyad Rule.
Near-West Systems
The Near-West Systems constitute the majority of highly developed worlds and militaristic core locales within the Ambrosia Alliance of United Systems. Strategically positioned along the celestial-frontier facing the Sanlagosa Concordant, this region was established as a defensive bulwark, both symbolic and functional, against Sanlagosan incursion.
Most systems within the Near-West operate as heavily militarized strongholds; fortified bastions marked by dense constellations of orbital infrastructure. Vast intrastellar defense networks span their planetary systems, composed of automated artillery arrays, shield relays, and point-defense satellites engineered for rapid deployment. Each major world within the region maintains standing interstellar navies, permanently stationed in celestial drydocks that encircle their respective home worlds. These drydocks function as both staging platforms for immediate military response, but also as industrial centers for shipbuilding, maintenance, and extraplanetary commerce.
The Near-West Systems serve as both the ever-stalwart frontline and the political nucleus of the collective Alliance’s military-industrial complex, embodying a doctrine of perpetual readiness shaped by centuries of sustained tension and conflict. Even the most pristine, life-bearing worlds — some of which serve as the home worlds of major or founding member-states — are not exempt from this relentless march of militarization. Though their surfaces often remain outwardly unscathed, the infrastructure of war encircles them: orbital defenses, fleet installations, and command nexuses dominate their surrounding space, ensuring that no world, regardless of heritage or ecological value, stands apart from the strategic imperatives of the region.
Notable Locations
Far-West Systems
The Far-West Systems, likely contrary to the immediate assumption, are not comprised solely of remote, underdeveloped frontier worlds. In actuality, this region encompasses many of the most historically significant and politically powerful systems within the Ambrosia Alliance. A substantial number of the Alliance’s major member species maintain both their home worlds and their own respective capital systems within the Far-West, making it the Alliance's preeminent region of deep cultural heritage, administrative centrality, and economic influence.
Unlike the Near-West, which functions primarily as the Alliance’s fortified developmental barrier against the Sanlagosa Concordant, the Far-West operates as the Alliance’s internal core; an expansive zone of relative security and stability. While its systems are not as heavily militarized as those on the frontier, they are among the most advanced in terms of infrastructure, scientific institutions, and interstellar governance.
The Far-West serves as the principal engine of the Alliance’s civil administration, housing worlds which operate primarily as central councils, diplomatic courts, and research enclaves that shape policy across the entirety of the Realm of Resonance away from the confederation's capital of Póli Ton Theón. Its worlds, though largely distanced from direct conflict, remain fully integrated into the larger strategic framework, often providing logistical support, economic resources, and personnel to sustain the ongoing operations along the border regions.
Notable Locations
Near-East Systems
In stark contrast to the heavily fortified Near-West Systems that border them, the Near-East Systems are comparatively underdeveloped in terms of military infrastructure. Controlled by the Sanlagosa Concordant for the vast majority of contemporary history, this region functions primarily as a network of species-specific colonies, with a focus on cultural preservation, resource extraction, and localized governance rather than strategic defense.
The Near-East serves as a peripheral expanse of the Concordant's territorial holdings, where centralized military oversight is limited and planetary systems operate with a greater degree of autonomy. While not devoid of defense capabilities, the region lacks the dense interstellar fortifications and standing fleets characteristic of its western counterpart. Its development has historically centered on internal cohesion and civil expansion, rather than preparation for large-scale external conflict.
Additionally, due to the Sanlagosa Concordant’s preferential alignment with the collective Sanlagosan races, the inner core of Concordant space — particularly the worlds across interstellar space surrounding its capital, Sanctum Sovereign in the Far-East Systems — is marked by extremely high levels of development. Conversely; the Near-East Systems have been deliberately designated by the Concordant as an expansive peripheral zone reserved for constituent member species outside the Sanlagosan core. This distribution of development primarily is used to reinforce the internal stratification of the Concordant, with the Near-East operating as a spatial buffer that is culturally diverse, politically subdued, and militarily secondary.
Following the fall of the Sanlagosa Concordant, the Near-East Systems came under the near-exclusive control of the preeminent member civilizations of the Ambrosia Alliance of United Systems. This region had long been coveted by the Alliance, regarded as a vital strategic and cultural prize. However, throughout the era of the Concordant’s dominance, the Alliance was unable to assert control, as the Concordant's power rendered any direct challenge unfeasible. Only with the Concordant’s collapse did the Alliance finally gain the opportunity to establish its authority over the Near-East, consolidating its influence in a region previously beyond its reach.
Notable Locations
Far-East Systems
The Far-East Systems had long been the representative and historical/cultural heartland of Sanlagosan power within the galaxy, with it serving as the formative expanse in which the Concordant would be forged. This region, distinguished by its concentration of monumental worlds, has long served as the principal seat of authority for the Sanlagosa Concordant. The collective planets of the Far-East are renowned for their breathtaking architectural and mechanical achievements; legacies inherited from the Seraphnim, the region’s ancient progenitors and original rulers.
Throughout most of contemporary galactic history, the Far-East stood as the preeminent region within the Realm of Resonance and even beyond it, exerting unparalleled influence and power over political, technological, and cultural developments. Its worlds are marked by colossal cityscapes, awe-inspiring megastructures, and intricately engineered landscapes that blend advanced technology with ancient design principles.
In addition to its role as a center of innovation and administration, during the tenure of the Concordant's reign, the Far-East had functioned as a nexus of their mighty interstellar civilization; housing its most important institutions, central authorities, and ceremonial sites, alongside concentrating the essential organs of governance and cultural identity. The region houses the most important political institutions, including "His Assembly," and the "Covenant of the Unbowed;" alongside numerous judicial courts, and the supreme executive bodies responsible for the direction of Concordant affairs across the galaxy. These centers of power were often located within monumental structures; palaces of governance, archives, and council halls, many of which were even constructed by the Sanlagosa's own Seraphnim progenitors.
Even after the climactic fall of the Concordant, the region continued to serve as a center of Sanlagosan power. Much of the Near-East remained under the control of the various "Concordant Breakaway" governments that emerged in the aftermath of Absalon's demise, preserving the legacy and influence of the Concordant. Though this legacy of the Sanlagosa would remain fragmented from then-on; an eternal and ever-bleeding Remnant wound of Absalon's ultimate-folly.
Notable Locations
Lone Horizon
The final region of the Realm of Resonance, designated as the Lone Horizon, is composed of a slender band of navigable space at the realm’s farthest outer edge. This region traces a continuous, encircling line that delineates the effective celestial "border" between the known expanse of the Realm of Resonance and the uncharted reaches of the Endless Horizon beyond.
Due to its remote position, the Lone Horizon experiences minimal external influence from the politically dominant regions and their respective ruling bodies. While many of its systems have been charted, they remain largely autonomous, existing outside the direct governance of major intragalactic powers. These worlds and systems typically operate as insular domains, characterized by self-sufficient societies, localized authority structures, and a diversity of independent factions.
Notable Locations
Endless Horizon
Beyond the boundaries of the Realm of Resonance extends the vast expanse known as the Endless Horizon. This is by far the largest defined region within Ambrosia, encompassing the entirety of unknown space that remains inaccessible and unnavigable to the contemporary powers of the galaxy. As a result; the Endless Horizon’s true dimensions are uncertain, as its limits have yet to be mapped or explored by any major civilization.
While Ambrosia as a whole is finite, the boundaries and internal structure of the Endless Horizon are largely undefined, shrouded in mystery and speculation. The number of stars contained within this region is indeterminate; and it may house as many stars as millions to quintillions, or quite possibly numbers of far greater or lesser quantities.
However, despite the indeterminate scale of the Endless Horizon, its significance within galactic history is neither marginal nor uncertain. Throughout the ages, innumerable entities, forces, and civilizations have emerged from the worlds scattered across this vast region, later rising to shape and direct the destinies of the entire galaxy. The influence of the Endless Horizon is evidenced by the recurring emergence of powerful actors whose origins lie beyond the mapped boundaries of the Realm of Resonance.
The distinction between the "known" and "unknown" galaxy has proven to be highly fluid and subjective, often shifting in response to the prevailing epoch and the capabilities of those who hold dominion. Periods of expansion, discovery, and conquest have repeatedly redrawn the lines between explored and unexplored space. During the eras when entities such as the Inomeni Dyad Powers ascended to prominence; near exclusive hegemony and sovereignty over nearly the entire galaxy — including vast tracts of what is now classified as the Endless Horizon — was achieved. At such times, the demarcation between center and periphery, familiarity and mystery, was all but erased.
Notable Locations
- Ceruleopolis
- Gold-Shadow
- Ring Majestic (most often)
Silent Reaches
One of the few formally recognized subregions within the Endless Horizon is the Silent Reaches. This region occupies the most distant extents of the galaxy’s boundaries, situated along the outermost edge where Ambrosia meets the surrounding Void of Totality. The Silent Reaches thus serve as a liminal zone between the last vestiges of known coherent Creation, and the black expanse of unreality beyond.
The Silent Reaches are notable for their distinct celestial perspective. Worlds and outposts within this region experience a unique astronomical environment, marked by a dramatic juxtaposition between the dense, radiant expanse of Ambrosia and the absolute darkness of the Void of Totality. The sky as seen from these worlds features a pronounced division: one horizon crowded with the clustered brilliance of countless stars and galactic phenomena, and the opposite horizon fading into a featureless Void devoid of life, structure, or form.
Thus for those born and living in the Silent Reaches, this stark contrast shapes cultural, philosophical, and psychological perspectives. The ever-present proximity to both the abundance of creation and the emptiness of unreality fosters a heightened awareness of Ambrosia’s finite nature and the unknown that lies beyond.
Superilyus Arm / Australyus Arm
Positioned at the northernmost and southernmost extremes of the galaxy, the Superilyus Arm and Australyus Arm are two vast and distinctly delineated regions that serve as likely the single most prominent of the outwardly apparent structural features within Ambrosia’s cosmic architecture. These arms consist primarily of immense concentrations of Amaranthine interstellar dust and clouds; forming sweeping, elongated corridors that arc away from the galactic core toward the outer boundaries with that of the Void of Totality.
The Superilyus Arm and Australyus Arm are not only defined by their physical characteristics, but also deeply intertwined with the metanarrative forces of Darkness and Light that shape the totality of Imagindarium's Creation; acting as a calcified microcosm of the dichotomy between that of the opposing forces which shape universal history. The Superilyus Arm, situated at the galaxy’s northernmost extreme, holds greater connection to the principles and influences of Darkness. In contrast, the Australyus Arm, occupying the southernmost reaches, is more closely aligned with the essence of Light.
Despite these inherent connections, neither Darkness nor Light manifests in overt or tangible physical forms within the arms themselves. Instead; their crushing metaphysical presence is felt as a subtle undercurrent, influencing the perception, culture, and spiritual beliefs of those who traverse or inhabit these regions. The duality of Darkness and Light in the Superilyus and Australyus Arms remains an unseen but ever-present aspect of the galactic order that reflects that of universal order itself.
Heavenly Faraway
The most broadly delineated of Ambrosia’s regions, the Heavenly Faraway marks the outermost limit of creative existence, forming the final boundary before the Acreative Void of Totality. This region is characterized by a thin, diffuse film of outwardly manifested Amaranth, present at the furthest extremes of cosmic dispersion. At this distance, Amaranth manifests as a faint crimson glow; an ethereal radiance visible at the galaxy’s outer edge, and invisible to any that dwell within the Ambrosia Galaxy proper.
Functionally, the Heavenly Faraway operates in a manner analogous to the innumerable Stars that populate and illuminate the galaxy; yet one on a scale unimaginably more vast — greater — and more fundamental. It serves as Ambrosia’s own ontological barrier: a defensive wall that insulates the Amaranth Veil from the encroaching forces of the Void of Totality. Without this protective boundary, the integrity of Ambrosia would be vulnerable to dissolution, as the Void’s uncreative influence would otherwise consume and unravel the fabric of existence, leading to total Uncreation.
As a result of this diffuse existence; very few extant entities and concepts are found within the region. However, the relative scarcity of entities within the Heavenly Faraway does not diminish the region’s historical significance or its impact on the course of galactic events. On the contrary; the Heavenly Faraway is the site which house the greatest and most consequential of transformative occurrences in the accumulative histories of Ambrosia.
Foremost among these is its role as the origin and staging ground of Finality, the greatest and most legendary of the ancient Seraphnim superweapons. Finality bears the sole "honor" of having enacted the most sweeping act of destruction ever recorded: the eradication of all Immortal life throughout the Galaxy. This event marked a definitive turning point, introducing the previously dormant presence of Alizarin into the fabric of the now finite Ambrosia, altering the very nature of existence across the Amaranth Realm, and ending the immortal ages of the Cosmos with that of the mortal contemporary.
The deployment of Finality was not merely an act of devastation; but one which was a desperate final measure taken to confront the existential threat posed by the Void of Antaroth; an overwhelming and all-powerful hostile entity commonly referred to simply as the "Void." (not to be confused with the Void of Totality) The Void of Antaroth represented an all-consuming force fundamentally opposed to creative existence, threatening to unravel the very foundations of Ambrosia. The Heavenly Faraway thus became the battleground for this ultimate conflict, with Finality’s use intended to forever forestall total annihilation and protect creation from the encroaching darkness. And whilst the immortal Inomeni may not live to witness it themselves; it was believed that the next mortal generation may yet come to inhabit the transformed, yet preserved Ambrosia and claim it as their own.
In this way, the Heavenly Faraway, though remote and sparsely populated, has served as the crucible for some of the most profound changes in Ambrosia's galactic history; its legacy intertwined with the preservation and transformation of existence itself. This inherent characteristic can be anthropomorphized by the very nature of the region itself: a silent and diffuse, ever-stalwart guardian wall, encircling Ambrosia and offering a unique vantage point from above, below, and all around to observe and bare witness. The Heavenly Faraway stands as the unwavering sentinel; its presence both protective and observant, maintaining a constant watch over the entirety of the Amaranth Realm.
Notable Locations
Celestial Phenomena
Ambrosia is host to a great myriad of cosmic forces of nature and Linneric phenomena which ultimately animates and defines its inherent being and structure. In the most comprehensive compiled ontological model of the galaxy, an astonishing thirteen billion different core forces of reality have been recorded in equal operation to maintain the nature of Ambrosia; though in reality, the number descends into effective-infinity. However; for our purposes only a few inherent phenomena need to be understood to get an overarching general view of what animates the galaxy, and how they operate.